Blaster turrets vs Synced turrets. When 1+1 equals 3

By Hexdot, in X-Wing

Both 4 pts. 3 Reds

Focus required to use. Use it and no available to modify the attack

TL required. No need to use it. If firing forward reroll 2 or 3 dices.

"Booooooh" mode on. One week after the FAQ we see this. Job not well done.

Adapt and improve. Balance your game because FFG gives us good new cards...but not balanced.

You can't use a **** card like Blaster Turret to use as the basis for designing new cards. For a long time now I've contended that Blaster Turret should have been "Attack (Focus):" with no need to spend it. If that were the case this would be right on par with Blaster Turret. The rerolls when you have your target in arc just offset the added difficulty of needing a target lock instead of focus.

Edited by WWHSD

So job not well done. Superb opportunity with this FAQ to solve this mess. But perhaps no need to balance the game.

So I fly casual and in divergent ways, and I fear this will be even worse in a near future. Because in my house we feel unconfortable if 1+1=3

Blaster Turret: Can be fired at anyone as long as they're at range 1-2. Best if you have a way to generate extra Focus tokens (Rey, RecSpec, OpSpec).

Synced Turret: Can only be fired at a target you are considered to have Locked. Can be paired with Deadeye to counter that requirement for a point, or teamed with a Targeting Synchronizer. Useless if your locked target is out of range 2, even if others are not. So, probably strongest against 2-ship lists where you can maintain a TL without having to move it.

Blaster Turret will probably remain the better option for HWKs. Both will still have to work to justify themselves against the TLT.

Edited by PhantomFO
2 minutes ago, Hexdot said:

So I fly casual and in divergent ways, and I fear this will be even worse in a near future. Because in my house we feel unconfortable if 1+1=3

So make your own house rules to handle it. MajorJuggler had a huge house rules document floating around here somewhere that attempted to balance everything. I'm not sure if he's still maintaining it.

Just now, WWHSD said:

So make your own house rules to handle it. MajorJuggler had a huge house rules document floating around here somewhere that attempted to balance everything. I'm not sure if he's still maintaining it.

My X wing guru.

Sometimes 1+1 will make a brand new 3.

Edited by Fuzzywookie
Just now, Fuzzywookie said:

Sometimes 1+1 will make a 3.

For very large values of 1.

Blaster Turret is a really poor turret and no one uses it because there are better options. I like the new turret, but I want to see a general nerf to turrets before the end of the year. I don't care what form the nerf takes: restrict the number of turrets allowed per 100 points, change a hit into a focus when firing out of arc, whatever. Too many turrets in this game is the greatest contributor to "real X-Wing" being such a perversion of the core game experience. Fix that , FFG.

12 minutes ago, WWHSD said:

Thumbs up. After reading it a long time ago my pals and I started adapting and adjusting X wing to our tastes. Ordnance, ships with no EPTs, TLTs giving R3 extra green, Reinforce Action to Punishers, etc.

My fears are that old workhorses like X Wings and Tie Interceptors are forgotten. We love this, no H6.

When I see two turrets, R1-2, 3 Red, 4 pts...like the Beauty and the Beast. No sense comparing this pair. After one week of the FAQ...

Edited by Hexdot

40 minutes ago, Hexdot said:

So job not well done. Superb opportunity with this FAQ to solve this mess. But perhaps no need to balance the game.

So I fly casual and in divergent ways, and I fear this will be even worse in a near future. Because in my house we feel unconfortable if 1+1=3

If that's how you seriously feel about this, maybe you should start a thread everytime a new pilot comes out who is better than Fel's Wrath....

45 minutes ago, PhantomFO said:

Blaster Turret will probably remain the better option for HWKs. Both will still have to work to justify themselves against the TLT.

K4 on Scum HWKs.

11 minutes ago, asters89 said:

If that's how you seriously feel about this, maybe you should start a thread everytime a new pilot comes out who is better than Fel's Wrath....

You release a FAQ. After 7 days you show to your fans a new turret that is simply much better that one from wave 3. Same Reds, value and range. Less restrictive use. If you think that this is OK, no problem. Play as you want.

2 minutes ago, Hexdot said:

You release a FAQ. After 7 days you show to your fans a new turret that is simply much better that one from wave 3. Same Reds, value and range. Less restrictive use. If you think that this is OK, no problem. Play as you want.

But like, IS IT much better? I think it's better, but I still don't think that either are especially good. Consider how hard it is to get a TL if you're a lower PS HWK. Know any high PS HWKs you really wanna run? Maybe for Kavil but...ya. Meh. I thought this was a very fair/balanced card before I saw the TL restriction. Now I'm pretty underwhelmed. Better than Blaster Turret still doesn't really make it competitive.

I think you don't understand the purpose of the FAQ.

2 minutes ago, CBMarkham said:

But like, IS IT much better? I think it's better, but I still don't think that either are especially good. Consider how hard it is to get a TL if you're a lower PS HWK. Know any high PS HWKs you really wanna run? Maybe for Kavil but...ya. Meh. I thought this was a very fair/balanced card before I saw the TL restriction. Now I'm pretty underwhelmed. Better than Blaster Turret still doesn't really make it competitive.

Hwks and y-wings aren't the only turret carriers. I would totally run this on a titled ghost. First round, you either TL for your action and do 2 turret shots, or you fire primary first, pick up TL from FCS, then turret at the end of the round. FCS guarantees you always have Tl to fire it after that if you're shooting at the same target.

Edited by VanderLegion
3 minutes ago, CBMarkham said:

But like, IS IT much better? I think it's better, but I still don't think that either are especially good. Consider how hard it is to get a TL if you're a lower PS HWK. Know any high PS HWKs you really wanna run? Maybe for Kavil but...ya. Meh. I thought this was a very fair/balanced card before I saw the TL restriction. Now I'm pretty underwhelmed. Better than Blaster Turret still doesn't really make it competitive.

I think it only gets better in conjunction with other upgrades. By itself I don't think it's that much better than Blaster Turret.

13 minutes ago, Sithborg said:

I think you don't understand the purpose of the FAQ.

Please explain me. I am aware that OP cards were endangering game balance. Fix needed. But some old cards and ships are lagging behind power curve. If we buy new wave 11, 12,13 to obtain new and more powerful cards ignoring X Wings and B Wings... well. MTG.

15 hours ago, Hexdot said:

You release a FAQ. After 7 days you show to your fans a new turret that is simply much better that one from wave 3. Same Reds, value and range. Less restrictive use. If you think that this is OK, no problem. Play as you want.

No I completely agree there is a problem here. The problem is with the blaster turret though not the new turret. Blaster turret was too restrictive from the off, and was caught in an ineffective u-boat nerf so its even worse now.

It's a card that lags behind the power curve for sure, and it probably is the case that it needs a bit of a boost (although generally there are far more cards behind the curve than in front of it so I doubt we'll see amendments to them all), but that was true a year ago, a month ago and a day ago. Nothing in the new release has changed that.

FFG have realeased a card which is pretty much where it should be in terms of competetiveness (amybe conservitively costed compared to some turrets...) that should be applauded.

15 hours ago, CBMarkham said:

But like, IS IT much better?

I think it is quite a bit better, because you don't have to spend and re-spend that TL but you can acquire it once and then do other actions.

And I'm happy that it is; the Blaster Turret is a pretty sucky thing. The new turret wouldn't see any use at all if it was on par with the Blaster Turret.

This has nothing to do with the FAQ: The changes from the FAQ were for cards that, in the view of FFG, warped the meta by being too powerful. They were auto-includes. The Blaster Turret, just like Expose, is a card that sees very little competitive use. That's not good, but it's not a reason for concern - people can feel free to play with or without, and it'll probably eventually receive a buff in the form of a new card. Bringing stuff up, power-level wise, was never a problem. Bringing it down required a really heavy hand with the latest FAQ. I'm very glad that FFG reserves the heavy hand for things where no other way to buff them is easy.

The way I see it, we are now about to get a well-priced four point turret, sitting comfortably between the existing three (Dorsal Turret) and six point (TLT) versions (Ion Cannon Turret is special, but pretty well-priced as well). Blaster Turret always felt like the odd one out, the one that didn't belong. It still does, but now there will a four point turret worth taking.

16 hours ago, MegaSilver said:

K4 on Scum HWKs.

If you're spending 7 points on making your turret work you'd be better off spending 6 points on a TLT.

FWIW, I like the design but unless TLT gets a significant nerf, I can't see actually using this over TLT or ABT. It's just falling between 2 stools, it doesn't have the range 1 kick of ABT, and it doesn't have the ludicrously good damage of TLT, and it doesn't do range 3, so... why?

It's a shame, because in principle I like the design a lot - the turret-that-cares-about-arc should always have been the design for turrets; they should always have offered some generic benefit for shooting in arc/penalty for shooting out of arc so that the maneouvring game continues to matter to them and they don't do what they always DO do today - just point at an empty area of the board and fly to avoid rocks.

Edited by thespaceinvader
21 hours ago, Hexdot said:

Please explain me.

I can't.