My immediate thought is BTLA Y-wings, but then it becomes a question of whether it's comparable to TLT
where would synced turrets be useful?
It's a very different animal to TLT. It only shoots once and only at R1-2 but all the damage goes through. More like dorsal turret - but much better. Whether it displaces TLTs remains to be seen but it does give you an option of getting 22 point Y-wings that can either shoot out of arc or within - and in the latter case they get double dice modification with no need for target lock, FCS, or anything really. That's very potent for this price. The possiblity of adding the title to Y-wings for double tap is tempting, but the second attack would probably be unmodified, usually with just 2 dice and you'd lose the flexibility of moving in any direction and stil being able to shoot. Not sure it would be worth it.
Syndicate Thug — Y-Wing 18
Synced Turret 4
R4 Agromech 2
BTL-A4 Y-Wing 0
Ship Total: 24
Take a focus, shoot your primary weapon, spend your focus to mod your shot, get a target lock, shoot your Synced Turret, get two rerolls from your primary weapon value. Seems decent for 24 points...
Warthog Y-wings and Torkix Mul with tactician.
Also Kavil, shooting 4 dice out of arc or 3 inside with 2 free rerolls its nice
I've been trying to like this upgrade, but at 4 points, needing a target lock, and only having range 1-2, it is reallllllly hard to not pay the 2 points for TLT instead, EVEN in BTL-A4 scenarios.
I was literally in the process of drafting a goofy "RIP Blaster Turret" thread when I noticed the Target Lock requirement on this thing. Now, I'm thinking the Blaster Turret might still be the better upgrade simply because it can choose its target.
There's probably ways to pair this with a TIE/sf that has both FCS and a Targeting Synchronizer, but that's a lot of effort to make a 4-point upgrade easier to use.
8 minutes ago, PhantomFO said:I was literally in the process of drafting a goofy "RIP Blaster Turret" thread when I noticed the Target Lock requirement on this thing. Now, I'm thinking the Blaster Turret might still be the better upgrade simply because it can choose its target.
There's probably ways to pair this with a TIE/sf that has both FCS and a Targeting Synchronizer, but that's a lot of effort to make a 4-point upgrade easier to use.
Blaster Turret requires you to spend the focus token to fire it and gives no modification when you do so.
On the ships with an EPT slot (I'm gussing that the PS5 Agressor gets one) you could take Deadeye. This makes it a much better version of Blaster Turret. If the target is out of arc you can modify by spending the focus. If the target is in arc you get to reroll and then spend the focus. Now you are at 5 points for it though so you might as well have taken a TLT. This might be a nice option for Kavil. He's either throwing 4 dice or getting rerolls depending on where his target is.
Targetting Synchronizer might be helpful here?
I also was super excited about this turret before noticing the Target Lock requirement.
Before I realized it had that requirement, it seemed fine. Balanced, even. Oh well...
1 hour ago, Jarval said:Syndicate Thug — Y-Wing 18
Synced Turret 4
R4 Agromech 2
BTL-A4 Y-Wing 0
Ship Total: 24Take a focus, shoot your primary weapon, spend your focus to mod your shot, get a target lock, shoot your Synced Turret, get two rerolls from your primary weapon value. Seems decent for 24 points...
And you keep that Target Lock that you got.
Does Shara Bey work here?
Edit: Seems like it should, there is no specified timing window for "When attacking" begins so it is probably at the very beginning of the timing chart.
Edited by gamblertubaI mean, I have to give props to the devs for creating a 4-point turret with 3 attack dice at range 1-2 that didn't automatically render the Blaster Turret obsolete. That had to be a tough needle to thread, but they found a way.
23 minutes ago, gamblertuba said:Targetting Synchronizer might be helpful here?
It would definitely be useful here. It satisfies the requirement for "Attack (Target Lock)".
Certainly not the poor attack shuttles.
no target lock action
Just now, TBot said:Certainly not the poor attack shuttles.
no target lock action
Unless you also pay two points for the Targeting Computer, at which point you may as well just go for TLTs.
Unless you're PTL Sabine. PTL Sabine loves herself some Targeting Computer action.
29 minutes ago, PhantomFO said:Unless you also pay two points for the Targeting Computer, at which point you may as well just go for TLTs.
Unless you're PTL Sabine. PTL Sabine loves herself some Targeting Computer action.
True! However, I think since Targeting computer and synced turret are the same price as TLT I would still choose TLT. TLT is great on Sabine because she still gets 4 dice at range 1 out the front.
I'd also like to point out that Synched Turret can bypass Biggs' ability.
14 minutes ago, spartan1128 said:I'd also like to point out that Synched Turret can bypass Biggs' ability.
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Good catch! I didn't even think about that. I liked the synced turret before I noticed the TL requirement but not so much afterward. The ability to bypass Biggs would be very good in certain situations tho
The Synced Turret seems it would be a spectacular match on the VCX-100 - as the only ship with both a Turret and System slot, it can take Fire Control to mitgate the target lock requirements.
Mindlink Kavil would make a good fit for this (Mindlink frees his action for the Tl) and 4 dice at r2 (outside arc) sound good to me
16 minutes ago, MalusCalibur said:The Synced Turret seems it would be a spectacular match on the VCX-100 - as the only ship with both a Turret and System slot, it can take Fire Control to mitgate the target lock requirements.
And with a docked Phantom, that's a 4 die primary followed up by a fully rerollable 3-die attack...
That might not be that bad.
Edit: Havoc (title) gives the Scurrg a systems slot, so you can pull similar shenanigans with it!
Edited by WAC47Best uses:
1.) Kavil with Deadeye, R4 Agromech, and Sync. turret.
Throw 4 attack dice almost fully modifiable.
2.) VX-100 with FCS and Sync. Turret. Even better with docked phantom and tittle.
Get your target lock back for next attack.
3.) Tie agressor with Sync. Turret paired with a ship equipped with the Targeting synchronizer tech.
cheaper option for synergies in your squad.
With Targeting astromech that could be a thing. Also a way to give Dutch Vander as a lead Y-wing to give out more TL actions.
1 hour ago, WAC47 said:And with a docked Phantom, that's a 4 die primary followed up by a fully rerollable 3-die attack...
That might not be that bad.
Edit: Havoc (title) gives the Scurrg a systems slot, so you can pull similar shenanigans with it!
The VCX-100 will only get rerolls from the Sync Turret when firing at a ship in its front arc. The card is one of the few things that specifies "primary arc".
Just now, WWHSD said:The VCX-100 will only get rerolls from the Sync Turret when firing at a ship in its front arc. The card is one of the few things that specifies "primary arc".
But you can then spend the target lock no matter what to re-roll dice and FCS will give it back