Lets talk about Unguided Rockets without it getting lost in the superthread

By Admiral Deathrain, in X-Wing

35 minutes ago, clanofwolves said:

This.

actually, I'm liking this more and more....hummm? I think heychadwick and Babaghanoush WILL come up with one for Bombers when this fact settles into their creative and TIE loving minds! Cannot wait ?.....thanks Vineheart01, they'll thank you too!

Oh, I've been thinking about this. My Tie Punisher mission has the Punishers with Sensor Jammer and it's really aggravating to knock one of those hits to an eyeball. I've been thinking about how these little things won't work for Unguided Rockets! It will be great!

I do think there will be times you will want Homing Missiles instead, as they do hit harder, but I think it will be much easier to have one Tie Punisher or one Tie Bomber in a list with these rockets there. It really just turns the ship into a decent attack ship with the 3 attack dice.

Operations Specialist can help out in a list with these guys if you really need to ensure that some Focus tokens go around.

1 hour ago, heychadwick said:

Agree with Biophysical. These guys don't have an Interceptor dial, but their dial is anything but bad. The only frustrating part is that if I have a TL, I can usually keep someone in my front arc with a Barrel Roll. These rockets require the Focus, so no BR for reposition. Still, I don't think the Tie Bomber has a bad dial at all!

This. The Bomber dial is fairly solid. The only complaint I have (slight though it is), is that it's supposed to be a slower ship, but there's no hard 1 turns. In my head it seems counterintuitive (easier turning at low speed), but that's just me I guess.

I ran a pair of Defenders with a Bomber the other day and found the Bomber didn't have all that much trouble keeping in effect range (Inspiring Recruits) of the Defenders.

On 3/15/2017 at 10:54 AM, CBMarkham said:

I was actually just thinking how much I liked a very cheap Deathfire with Proximity Mines and these. It's 22pts for an X-Wing that can barrel roll and has one set of bombs, and bonus tricks for delivering them. Not bad on price. The old problem with Deathfire was that if you spent too much on bombs, he'd die without dropping them at all. Spend too little, and he becomes pretty useless after expending his first payload. At least now, he can drop a bomb and then still have some teeth. I'm on board.

"Deathfire" (17)
Extra Munitions (2)
Unguided Rockets (2)
Cluster Mines (4)
Lightweight Frame (2)

Total: 27

Wow, I like this. A 3/3/6/0 that can drop some mines.

2 hours ago, heychadwick said:

Agree with Biophysical. These guys don't have an Interceptor dial, but their dial is anything but bad. The only frustrating part is that if I have a TL, I can usually keep someone in my front arc with a Barrel Roll. These rockets require the Focus, so no BR for reposition. Still, I don't think the Tie Bomber has a bad dial at all!

The nice thing is that they're cheap, so if you wanted to eschew lightweight frame (reasonable), you could take Long Range Scanners and a single Flechette Torpedo for the same points. You target lock early, and so you have the Flechette if you want to lock down a fighter, or if you just want a larger attack on turns where you don't have a Focus.

So I have seen people talking about 5x Bombers with Unguided Rockets and LWF, but would it be worth thinking about running only 4 of the Bombers with Unguided Rockets and LWF, and running one with the Shuttle title, T.I.E. Mk.II and Fleet Officer?

I like Operations Specialist, but if my ships are PS2, than to me it seems to be a real gamble betting on one ship missing to get that Focus out to everybody. Plus, at least with passing Focus off to two ships with Fleet Officer, it allows two Bombers to Barrel Roll or use a Focus action for defensive uses.

OpSpec is more of an insurance than a solid plan.

When i ran one with 4 snapblack tie fighters, once they were up to attack at PS4 i attacked with any that had a focus (or only 1 target that might die) first. If i hit, sweet, if i didnt, i basically "passed the focus onto the next guy"

The issue with Fleet Officer (and Hux) is the stress forces you to do greens, which make turning around difficult. Often ive had my fleet/hux toting ship fly off into uselessness territory for at least 2 turns, while the OpSpec one just flew around normally.

OpSpec isnt guaranteed, but if you have a multitude of attacks (in this case, 5) youre bound to miss a few. Especially on the initial attack when theres focus/evade tokens to burn. I actually had people saving the evade and taking 1 damage to prevent me from passing focus onto the next guy that didnt have one lol

10 minutes ago, Vineheart01 said:

The issue with Fleet Officer (and Hux) is the stress forces you to do greens, which make turning around difficult. Often ive had my fleet/hux toting ship fly off into uselessness territory for at least 2 turns, while the OpSpec one just flew around normally.

But is that such a negative when you can give the Shuttle Bomber four more green maneuvers for 1 more point? Nine green maneuvers is nothing to sneeze at.

And it allows shenanigans like having two ordnance carriers the ability to K-Turn and still fire their Rockets while the Shuttle can soft 3 to remove it's stress and support the other two Bombers.

On ‎3‎/‎15‎/‎2017 at 10:34 AM, Admiral Deathrain said:

Take it to 29 with Lightweight Frame and we have a killer! Then fill up the rest of the list with 4 Scimitars and we might be on to something...can't wait to have squadbuilders incorporate all of this goodness so we can start building properly!

Is it bad that I actually have enough bombers to do that? This wave might be the first time I use more than one.

7 minutes ago, Kubernes said:

Is it bad that I actually have enough bombers to do that? This wave might be the first time I use more than one.

Not at all, I have four myself and have been known to run a list of 4 Bombers... in the right match ups it's glorious. Nothing better than the look on your opponents face when his YT-1300 disappears after 1 turn of shooting.

Just now, NH Gunsmith said:

Not at all, I have four myself and have been known to run a list of 4 Bombers... in the right match ups it's glorious. Nothing better than the look on your opponents face when his YT-1300 disappears after 1 turn of shooting.

It's good to know that I'm not alone!

The missiles are not a 3-die attack. The range 3 ag knock cancels out at best, and is inferior to the R1 bonus most of the time. Only modable by the focus you have is sad for a ship that has TL. Blocking is still a thing, stress is still a thing (and likely on the rise), Canor Jax is still out there!... I look at the Aggressor 2.3R/2.3G/5H/1S statline (assuming Rockets and LWF) and I see a tie advanced who can't evade (and probably a slightly better dial). Or worse, an xwing with a weaker gun and BR.

Now I do LOVE this for Deathrain. I think the 35-37pt build could do work. I LOVE it for Tomax with EPT of choice (lots of options there) and bombers in general. Both suffer from still paying a premium for slots they won't use. This does help them but I'm unsure if it helps enough.

3 hours ago, wurms said:

"Deathfire" (17)
Extra Munitions (2)
Unguided Rockets (2)
Cluster Mines (4)
Lightweight Frame (2)

Total: 27

Wow, I like this. A 3/3/6/0 that can drop some mines.

Almost as good as if you play Concussion Missiles instead. I'd love to know how many attacks you need with Unguided Rockets to push as much damaghe past green dice as you would with two Concussion Missiles.

This may be further up in the post but do you think R7 Astromech (or similar effect) would still work?

Edited by BenDay

I honestly wish that FFG just removed "discard" from all ordnance at this point.

19 minutes ago, Stay On The Leader said:

Almost as good as if you play Concussion Missiles instead. I'd love to know how many attacks you need with Unguided Rockets to push as much damaghe past green dice as you would with two Concussion Missiles.

The answer is "5 or 6".

3 hours ago, NH Gunsmith said:

But is that such a negative when you can give the Shuttle Bomber four more green maneuvers for 1 more point? Nine green maneuvers is nothing to sneeze at.

And it allows shenanigans like having two ordnance carriers the ability to K-Turn and still fire their Rockets while the Shuttle can soft 3 to remove it's stress and support the other two Bombers.

Oh yeah dont get me wrong the 9 greens is awesome, i abuse it quite well. The issue is it still cant turn around for jack. Sure sometimes you can just do 1banks over and over and still be in range somehow but usually theres a rock in the way or your other ships couldnt stay near it and still have a shot.

Fleet/Hux is still powerful, im by no means bashing it. But i'd save that for 2/3 ship lists, not 5ships

vineheart01, running it with five ships actually seems advantageous to me. I am not worried about turning it to face the enemy quite as much since there is four other ships scattered about the board shooting for it to support.

As long as I can get it range 1-2 of the other ships it is doing it's job. If I start it skirting the edge of the board while the other four attack at different angles, I am bound to get at least 1 or 2 friendly ships in it's bubble.

I will test it out and report back on what I find.

I miswrote my Tomax idea, it was supposed to be:

Tomax Bren.

Adrenaline rush .

Unguided rockets.

Lightweight frame.

29 points.

With that build, your dial might as well be monocolour white. Never go without the all-important Focus token. Since he's PS 8 you might drop the lightweight frame and give him LRS and Advanced protons, being able to dump 5 hits on someone is never a bad thing and it's going to be relatively easy in the rising tide of stressbots.

Edited by tsuruki
21 hours ago, Admiral Deathrain said:

I'll try it and take pictures so everyone can admire the absurdity of 4 Punishers.

you need to do it and TAG ME. @Admiral Deathrain .

also, do you have painted tie/poos? I'm still in the process of completeing my mushroom cloud tie/poo paintjob

39 minutes ago, Blail Blerg said:

you need to do it and TAG ME. @Admiral Deathrain .

also, do you have painted tie/poos? I'm still in the process of completeing my mushroom cloud tie/poo paintjob

I do have one as an FO ship

ULMd3u6.jpg

The other 3 are stock - too bad my list won't be uniform. Painting TIE panels is so annoying...

8 hours ago, Kubernes said:

Is it bad that I actually have enough bombers to do that? This wave might be the first time I use more than one.

Well you are asking the guy with 4 Punishers...I also have 6 Bombers and am actually considering a 7th for the 5th Scimitar cardboard. Chadwick infected me with 4 Bomber enthusiasm, I played that list before Extra Munitions was a thing and it wasn't even awefull. I miss the freedom to put Seismics on them, might have to do that instead of LWFs.

I find it a bit disturbing that Palp can't be used with the Unguided Rockets.

Technically the force should still be able to guide them.

And Jonus? I always had the impression that his skill is about leadership? In the case of Unguided Rockets his leadership fails?

2 minutes ago, TheRealStarkiller said:

I find it a bit disturbing that Palp can't be used with the Unguided Rockets.

Technically the force should still be able to guide them.

And Jonus? I always had the impression that his skill is about leadership? In the case of Unguided Rockets his leadership fails?

I agree with your Palpatine reasoning.

But unguided rockets and Jonus? There is nothing to lead really. Unguided after all.

(but let's agree that it'll probably be merely balance)

11 minutes ago, Elkerlyc said:

I agree with your Palpatine reasoning.

But unguided rockets and Jonus? There is nothing to lead really. Unguided after all.

(but let's agree that it'll probably be merely balance)

Leadership and gidance is not the same.

But yeah - the Jonus swarm would be the new Howlrunner swarm. Mayve they wanted to prevent this. Poor Jonus ... seems that you are useless now... but there are still TLT ... to guide ^^

Edited by TheRealStarkiller
13 hours ago, Kubernes said:

Is it bad that I actually have enough bombers to do that? This wave might be the first time I use more than one.

You think having 4 is bad? I had 4...and then Imp Vets came out! I had 5. There is a friend who doesn't really know what I have, but knows I like Tie Bombers. For Xmas, he bought me a 6th!!!

Using 4 x Tie Bombers is actually a pretty good list. I've played a lot of people, including competitive ones. Many people are surprised at how well 4 Tie Bombers can do.

5 hours ago, Admiral Deathrain said:

Chadwick infected me with 4 Bomber enthusiasm, I played that list before Extra Munitions was a thing and it wasn't even awefull. I miss the freedom to put Seismics on them, might have to do that instead of LWFs.

Yeah, I miss those Seismics, too! Maybe put these missiles on a Scimitar and add some Bombs on, too? It could add in some interesting target priority if you want to kill the one that has limited ordnance before it fires.

13 hours ago, Rakky Wistol said:

The missiles are not a 3-die attack. The range 3 ag knock cancels out at best, and is inferior to the R1 bonus most of the time. Only modable by the focus you have is sad for a ship that has TL. Blocking is still a thing, stress is still a thing (and likely on the rise), Canor Jax is still out there!

OK....I just want to dispute one thing here. You say that the missile attack is inferior to a straight up R1 attack "most" of the time. I get that you can't modify it via TL, but...you only get one action a round and you can either Focus or TL. They are both about the same or close enough that I don't care that one's ever so slightly better. Carnor is out there, but do you see him in most games? Bumping is a problem, but does that happen most of the time? There are different synergies you can do that would allow you to modify an attack...if you have that in your list, but do most lists do? I get that there are some things out there that would negate it, but.....I wouldn't say that they are a factor "most" of the time. Most of the time you won't have these things going on and you will be firing with your 3 missile attacks.

Side note....you say it's inferior to the normal R1. Well....you can still actually just fire the normal guns at R1. You don't HAVE to fire the missiles that round. If you actually get to a spot where it's better to fire the main guns, nothing is stopping you.

These missiles are a very cheap way to give 3 ships a main attack value of 3 as a secondary weapon. You can only mod them with the Focus. This is not a bad thing at all. I still see that there are some lists that don't want them and would rather go for other ordnance instead. This gives you variety. I also see this as a great way to put one Bomber into a list. I had a hard time wanting to put just one in a list, but I think it's doable now. The ship is cheap enough and you don't have to worry about running out of shots or dying with some unused.

14 hours ago, NH Gunsmith said:

Not at all, I have four myself and have been known to run a list of 4 Bombers... in the right match ups it's glorious. Nothing better than the look on your opponents face when his YT-1300 disappears after 1 turn of shooting.

I have SEVEN! I was running SIX at 150pts and then Imp Vets came out! LOL!