8 minutes ago, Reiver said:What impresses me about these is that we now have a better snipe-jousting generic than the mangler Scyk - 4hp@agi3 is roughly analogous to 6hp@agi2, generics rarely have more than a single dice mod anyways, so the limitation doesn't matter... and the bomber does this for two points less . That's... huge.
I've been running Mangler Scyks ever since that +1 hull FAQ and they're surprisingly effective. That 5-K is crucial to keeping them at that happy range 3. The TIE Bomber has that too... but also needs to the focus to fuel this attack. But as you said... 2 points cheaper and a similar level of survivability. The bomber dial isn't nearly as bad as people assume it is, but the Scyk dial is probably better (white 1 turns are another key part of staying at range 3).
I'm really looking forward to running this upgrade en masse but I suspect it'll be better on ships that are doing something else with their upgrades (Deathfire or Deathrain) or are already good on their own (Tomax).