Lets talk about Unguided Rockets without it getting lost in the superthread

By Admiral Deathrain, in X-Wing

This is what a "fix" done right looks like. Kudos to FFG for this. No let's do that T-65 just as elegantly.

5 minutes ago, Stay On The Leader said:

I can see it on Tomax, though the output cost for that ship always seems a little prohibitive.

Yeah, but now you can get away with 27 points if you don't use LWF. Bren looks pretty great now.

6 minutes ago, CBMarkham said:

Bro, didn't you hear? Nowadays, all dials without white K-Turns and S-Loops are considered bad.

Yeah I know...something I will never get. I guess thats part of having learned the game with B-Wings and HWKs.

Even though titleless Defenders aren't too awesome now, LWF and Unguided Rockets fit perfectly into the old Jonus Brothers list. Trick Shot can be swapped out for Adaptability. A Score to Settle doesn't work for the Rockets and the downside is too high for Jonus just to use it when he's taking shots with his primary.

Captain Jonus (22)
Trick Shot (0)
Unguided Rockets (2)
Lightweight Frame (2)

Delta Squadron Pilot (30)
Heavy Laser Cannon (7)

Delta Squadron Pilot (30)
Heavy Laser Cannon (7)

Total: 100

Edited by WWHSD
1 hour ago, Stay On The Leader said:

I'm surprised people are excited by this. The dials on the Bomber and Punisher really forgo running them as dogfighters and the short term damage output is far less than just packing missiles and Guidance Chips/LRS, and 15 red dice without rerolls has to be weaker than 12 red dice from a Crack Swarm with Howlrunner support.

Looking at raw stats of the amount of hull and red dice is one thing, but when you can't point the **** things towards the enemy then it's entirely academic.

The ship has a 1-straight and all the banks, it's not that hard to point it at things. Turns aren't ideal, but they're not that bad.

You're probably right about Crack Swarm for the first round, but how many lists can trash a BSP before it fires? What about followup rounds? The bombers have twice the hit points, so they're going to take a lot more work to finish off.

1 hour ago, WWHSD said:

Even though titleless Defenders aren't too awesome now, LWF and Unguided Rockets fit perfectly into the old Jonus Brothers list. Trick Shot can be swapped out for Adaptability. A Score to Settle doesn't work for the Rockets and the downside is too high for Jonus just to use it when he's taking shots with his primary.

Captain Jonus (22)
Trick Shot (0)
Unguided Rockets (2)
Lightweight Frame (2)

Delta Squadron Pilot (30)
Heavy Laser Cannon (7)

Delta Squadron Pilot (30)
Heavy Laser Cannon (7)

Total: 100

Still better off with Tie/D and Ion Cannons. The damage output would be very similar and the control aspect is a huge bonus. Also, at range 1 you are actually getting to use the cannons. That lets you upgrade to Glaives and everyone sits at PS 6.

4 hours ago, AngryAlbatross said:

I also wish it could be on A-Wings, but alas it would make Z-95's unstoppable.

Cruise Missiles might be gravy for the A-wings.

Hoping the red dice from maneuver speeds is limited to 4 or 5. Would make them a tempting replacements for Prockets with hopefully a bit more range.

5 hours ago, Admiral Deathrain said:

Bam, cool upgrade (Edit: because you don't discard this )! Scimitars and Thomax Bren look like great platforms, where else would it shine?

...

I think the focus and Range >1 would be the greater reasons for this upgrade's success. Proton rockets had the focus header but was only range 1 and a low firepower unless you were agility 3. A dumbfire rocket that is beyond range 1 is way better than any other munition as was demonstrated by U-boats when Wave 9 first came out.

2 minutes ago, Marinealver said:

I think the focus and Range >1 would be the greater reasons for this upgrade's success. Proton rockets had the focus header but was only range 1 and a low firepower unless you were agility 3. A dumbfire rocket that is beyond range 1 is way better than any other munition as was demonstrated by U-boats when Wave 9 first came out.

Oh yeah, that is another huge part of it. It is just that a lot of people initially missed that it wasn't discard and it not being that massively alters the way the ships who can equip it are played. I find it to be overwhelmingly beautiful at this moment and wish all ordnance had been similar. I really can't wait to proxy this and then will probably order 5 TIE Agressors, because i really really want to run that 5 TIE Bomber list in all variants and in all its glory.

16 minutes ago, Marinealver said:

I think the focus and Range >1 would be the greater reasons for this upgrade's success. Proton rockets had the focus header but was only range 1 and a low firepower unless you were agility 3. A dumbfire rocket that is beyond range 1 is way better than any other munition as was demonstrated by U-boats when Wave 9 first came out.

The Proton Rocket also effectively cost 5 points on the ship that was most likely to take it.

Unguided Rockets looks to me more like 2.5 ATT.

Just the same as LWF is like 2.5 AGI.

Though, we could probably come up with better models for estimated % of time having focus and estimated % of time having LWF active.

I just like the elegance of calling it a "2.5" value.

Yeah, Fen Rau just :lol: at this. 3 dice attack, nearly impossible to modify outside operations specialist. Most ships can do 3 dice attack without that limitation.

6 minutes ago, phild0 said:

Unguided Rockets looks to me more like 2.5 ATT.

Just the same as LWF is like 2.5 AGI.

Though, we could probably come up with better models for estimated % of time having focus and estimated % of time having LWF active.

I just like the elegance of calling it a "2.5" value.

Nah, more like Inquisitor primary.

1 minute ago, Mep said:

Yeah, Fen Rau just :lol: at this. 3 dice attack, nearly impossible to modify outside operations specialist. Most ships can do 3 dice attack without that limitation.

At 18 points?

Most don't deny their target defense bonus at range 3 or the ability for defenders to mod attack dice (ex. Sensor Jammer, R7 Astro)

But, of course its not on Fenn Rau's R1 ****-punch level, but its hella cheaper and intended for a long range fighter.

Plus it's 2 points in slots that might not have been filled otherwise. You don't need to try to max out abuse these they're just good for bumping your ordnance duders after the tubes are empty.

12 minutes ago, phild0 said:

Unguided Rockets looks to me more like 2.5 ATT.

Just the same as LWF is like 2.5 AGI.

Though, we could probably come up with better models for estimated % of time having focus and estimated % of time having LWF active.

I just like the elegance of calling it a "2.5" value.

It's probably less than 2.5 dice. Like 2.3 or 2.4

it looks like the attack is also immune to modification by the defender, so is a counter to M9-G8 etc.

1 minute ago, Darkheart said:

it looks like the attack is also immune to modification by the defender, so is a counter to M9-G8 etc.

Yep. It doesn't work at all with M9-G8, Sensor Jammer, Palpatine, Jonus or Accuracy Corrector. If there were anything that granted a focus and an evade then Juke would be an option.

12 minutes ago, Blail Blerg said:

It's probably less than 2.5 dice. Like 2.3 or 2.4

It does prevent the opponent from getting the extra green at range 3 - on the first round of combat it is better than 3 dice.

7 hours ago, LunarSol said:

If there was a card that said something like "you can spend a focus token to add an additional die to your roll" or something like that it wouldn't work.

Actually, that wouldn't be blocked by this. Adding a die result would. So Fearlessness, for instance, wouldn't work, nor would ATC, not that you can get this weapon on the same ship as either of those right now.

3 hours ago, Mep said:

Yeah, Fen Rau just :lol: at this. 3 dice attack, nearly impossible to modify outside operations specialist. Most ships can do 3 dice attack without that limitation.

Spending the focus token that you have to have to make the attack to modify the attack doesn't seem anything close to "nearly impossible".

Neither the card or the focus token get discarded with Unguided Rockets.

3 hours ago, PhantomFO said:

Yep. It doesn't work at all with M9-G8, Sensor Jammer, Palpatine, Jonus or Accuracy Corrector. If there were anything that granted a focus and an evade then Juke would be an option.

I don't think that Palpatine couldn't touch red dice tossed by the Unguided Rockets. After the nerf, I'm pretty sure that the next FAQ will tell us, that he is able to change a result of UR. In the end, he is 8 points card. And a Sith Lord.

5 hours ago, CBMarkham said:

Bro, didn't you hear? Nowadays, all dials without white K-Turns and S-Loops are considered bad.

You joke, but I'm pretty sure I haven't found a dial with a red 2 turn that I've liked...

15 minutes ago, Jedu said:

I don't think that Palpatine couldn't touch red dice tossed by the Unguided Rockets. After the nerf, I'm pretty sure that the next FAQ will tell us, that he is able to change a result of UR. In the end, he is 8 points card. And a Sith Lord.

The Unguided Rockets prohibit the modification of your dice. It doesn't matter what the source of the modification is, if it's not the default effect of spending a focus token then those dice aren't being modifed.

What impresses me about these is that we now have a better snipe-jousting generic than the mangler Scyk - 4hp@agi3 is roughly analogous to 6hp@agi2, generics rarely have more than a single dice mod anyways, so the limitation doesn't matter... and the bomber does this for two points less . That's... huge.

Must confess it'll be a little odd to watch bombers never wanting target locks any more, though. ?

4 hours ago, Admiral Deathrain said:

Nah, more like Inquisitor primary.

It's not quite as good as that, because the Inquisitor's primary shuts off autothrusters and basically always has dice modification that doesn't hurt your defence if you use it. It's still pretty **** good.