Official Wave 11 Article

By Jo Jo, in X-Wing

Well there goes my fix for the X-wing. Put your deflectors on Double Front Dual Card. One side gain an Reinforce token the other not.

Unguided rockets seemed kinda meh until I noticed you don't discard them to fire. Interesting upgrade, 2 points and two missile slots for what's basically a 3 die range 1-3 cannon secondary weapon. That restriction that you can only modify its dice with a focus token though is a little meh. Synced Turret BTL-A4 Y-wings seem like they should be pretty nasty as they'll be able to get mods on both shots now. Unhinged on Scum and R2s on Rebels, not bad. I'm really curious what Intensity's other side does given the cost to flip it back over.

That said none of the actual ships hold any interest for me personally. Second wave in a row I'll be buying just for the cards.

The Scurrg will be $20, which I guess is fine but I'll want 2 of them!

Edited by AdamGATX105

I like the 180 arc on the Auzituck. I didn't notice that before with the other photos.

Interesting that the Scurrg gets only one card for Rebels. This would be the 3rd unique pilots only rebel ship.

Reinforce is quite interesting. like pseudo-autothrusters in a way.

The rockets are interesting, but I don't get the point of them. To counter the range die?

What are the unique Tech cards? Or is it Salvaged astromech? Can't see.

All in all it looks like a nice wave with no major changes in the game (looking at Conditions), just some cards and a Reinforce action.

1 minute ago, Wibs said:

Reinforce is quite interesting. like pseudo-autothrusters in a way.

The rockets are interesting, but I don't get the point of them. To counter the range die?

What are the unique Tech cards? Or is it Salvaged astromech? Can't see.

All in all it looks like a nice wave with no major changes in the game (looking at Conditions), just some cards and a Reinforce action.

The rockets are a cheap way to give Bombers and Punishers decent damage out put that they can keep using.

8 minutes ago, Wibs said:

Reinforce is quite interesting. like pseudo-autothrusters in a way.

The rockets are interesting, but I don't get the point of them. To counter the range die?

What are the unique Tech cards? Or is it Salvaged astromech? Can't see.

All in all it looks like a nice wave with no major changes in the game (looking at Conditions), just some cards and a Reinforce action.

You don't discard the rockets. They're basically for Bombers/Punishers so they can opt for a 3 dice attack. I might actually start using Tomax Bren.

So, since you can't modify the attack except with focus tokens, that means you can't use guidance chips, right?