Wave 11 article is up!

By TasteTheRainbow, in X-Wing

1 hour ago, Lampyridae said:

Scyrrg title. With Genius, high PS is an advantage because you can choose when / where to drop your bomb. Miranda is glued to TLT, which puts her real cost at 34.

You can let go of TLT and give her homing missles and extra munisions for 35.

52 minutes ago, xanderf said:

I'd certainly hope it could equip them - the expansion shows that card in the fan for it, so...

wow, i did not see that! Isnt it a bit too much? The article says it comes with 10 upgrade. We can assume there will be 2x of each cards. We already get 2x of them with Strikers. Thats a lot of frames...

1 hour ago, Voitek said:

I can't see what's odd with that :D is there a single expansion set that can be reliable and reasonably used on its own? Cant think of one

I think The Mist Hunter expansion fits the bill.

EDIT:
Zuckuss
-Adaptability
-4-LOM
-Electronic Baffle
- Mist Hunter
-Tractor Beam

Edited by Budgernaut
15 minutes ago, TasteTheRainbow said:

Kanan has made the Biggs problem so much worse that you really can't add any more defense to X-wings unless you are taking away IA at a minimum.

I do wonder if Kanan+Biggs in some form is a card away from becoming a real problem list.

To all those talking about Kanan/Biggs and the combo of Reinforce - there are ways to get around it. First, it could be something like "at the start of combat, you may spend a shield to gain a reinforce token." Then you'd be doing a guaranteed 1 damage...

But even if it was just a single action - need I point out that most lists these days are 3+ attack power? And trust me, as an avid Kanan/Biggs player, there are PLENTY of games where I never get to use Kanan's ability due to the R1-2 restriction, this is specifically applicable against Super Dash, but not exclusive - typically the flanker will be able to come around and stay at R3 of Kanan.

And then for those 2 attack dice ships that "wouldn't be capable of doing damage" - first off, the reinforce only works in/out of arc - so split up your 8 ships to take different approach vectors and negate it... Second off, Kanan can only proc 3 times, and that's if he doesn't use one on offense.

It's not the end of the world if Bigg's gets either version of that Reinforce. You could even go and make it an astromech so you couldn't couple it with regen, and you could even say "you may not equip a modification" to shut down IA... Then it's really not that good on Biggs.

2 hours ago, AlexW said:

It also appears like it is there to prevent the use of Jonus.

The Jonus nerf we have all been waiting for. FINALLY!!

23 minutes ago, Vineheart01 said:

Wouldnt happen.
Biggs would be nearly impossible to remove especially with kanan pilot around.

And if they said "PS6 or higher" people might either just slap VI on him (we know from Snap that works) or get pissed that the generics are left in the dirt.

Yeah, you're all are right. X-wings in truth needs offense buff, not defense.

2 hours ago, RStan said:

Although I like the design of the Synced Turret in terms of the primary arc mechanic for rerolls, requiring a Target Lock might be a bit much when looking at the range of only 1-2 and the cost of 4 pts. It takes a bit to really set it up and I don't think it will make a good return on the 4 pt investment.

I think it could be interesting on the ghost, where you usually have FCS anyway to get TLs every shot. Titlted ghost could do it twice per round as long as you TLed for your action or have TL from a previous round for the first shot. Or if they're in arc, you just blast with the primary first, get TL from FCS, then have it for the turret shot at the end of combat. Could pair it with K4 security droid on a HWK as well. A bit more limited, but better than blaster turret.

2 hours ago, Biophysical said:

I mean, that's got to be the most straightforward brutal jousting list to date, right? Instead of LWF, you could do Seismic Charges to carpet bomb stuff, that would leave a mod slot open for Long Range Sensors. You can't use it on the Rockets, but it would let you keep a TL in your back pocket for when you needed it.

Is it really any scarier than u-boats? It has an extra agility (against >2 attack dice) and a few extra health/attack dice, but no shields, so it's more vulnerable to crits, the attack dice are spread across more ships, so you can take PS kill them easier, lower PS to also be easier to PS kill, it doesn't have a PWT like the uboats, you have to have a focus to fire the rockets, so if you bump/hit a rock/get stress etc you can't use it. Also, since you nee dthe focus to fire the rockets, you can't spend it on defense, or else you drop back to your 2 die primary instead.

1 hour ago, wurms said:

It means triple K-bombers are now double k-bombers and the Havoc dropping Proton Bombs with Genius bot.

Given that the PS1 is 24 points, you're probably looking at over 30 points just for the naked hull on Nym to gain 7 PS, an ept and apilot ability. I'd guess 31-32 points. That's...basically a whole k-wing out of the list bfeore you've even equipped any upgrades.

1 hour ago, Lampyridae said:


The base cost is two points more. You get 1 extra shield. 3 attack. A turret mount, like the K. Native barrel roll. Tallon Roll with choice of Genius or Chopper, or Electronic Baffle. Advanced Sensors. Fire Control System. ELITE PILOT TALENT. And Rebel Nym probably has some kind of Bomb trick.

Genius + Bombardier would put you out of the blast radius but you can't take them together.

1 hour ago, Innese said:

Sadly not. I've run Kavil with Genius a number of times; the only way to get out of the radius is a boost via engine upgrade.

Large base BR moves you further than small base. A small base barrel roll can get you half a base forward and 1 sideways, large base can take you 1 forward and half a base sideways. If you used bombardier to drop the bomb 2s behind you then BR another full base forward, you're now 3 bsaes away fromt he bomb and easily out of range 1.

Edited by VanderLegion
2 minutes ago, VanderLegion said:

Is it really any scarier than u-boats? It has an extra agility (against >2 attack dice) and a few extra health/attack dice, but no shields, so it's more vulnerable to crits, the attack dice are spread across more ships, so you can take PS kill them easier, lower PS to also be easier to PS kill, it doesn't have a PWT like the uboats, you have to have a focus to fire the rockets, so if you bump/hit a rock/get stress etc you can't use it. Also, since you nee dthe focus to fire the rockets, you can't spend it on defense, or else you drop back to your 2 die primary instead.

I misspoke, I meant active lists.

Cad Bane... Jabba the Hutt... I need to know what they do! My mind hurts...lol

3 minutes ago, Biophysical said:

I misspoke, I meant active lists.

I'm still actively flying (mindlinked) u-boats :P . Not quite as scary an alpha strike anymore though since you can't get all 3 torpedoes off in the first round outside of some poor choices on your opponents part.

Edited by VanderLegion
12 minutes ago, VanderLegion said:

I'm still actively flying (mindlinked) u-boats :P . Not quite as scary an alpha strike anymore though since you can't get all 3 torpedoes off in the first round outside of some poor choices on your opponents part.

That's not really an alpha strike list, though. Although I do agree it is good.

23 minutes ago, AlexW said:

I do wonder if Kanan+Biggs in some form is a card away from becoming a real problem list.

I'm wondering then... What about the T-65 I mentioned above except now:

T-65 Title - Rebellion X-Wing - non-unique pilots only
Ship now has the Reinforce Action

20 minutes ago, VanderLegion said:

I'm still actively flying (mindlinked) u-boats :P . Not quite as scary an alpha strike anymore though since you can't get all 3 torpedoes off in the first round outside of some poor choices on your opponents part.

Tom Reed took Top 4 at a recent regional with Mindlinked Jumpmasters. Two torpedo boats and a bumpmaster. We've not seen the back of Jumpmasters by a long chalk.

gWc1gin.png

Edited by Stay On The Leader
1 hour ago, Voitek said:

I can't see what's odd with that :D is there a single expansion set that can be reliable and reasonably used on its own? Cant think of one

I think the Fang Fighter can be.

I mean. You still need the core set, and enough other ships to fill out your list. And Mindlink or PTL are better EPTs for the ship.

Nevertheless: the Fang Fighter can be run with Title + fearlessness and you're not missing much.

(Ok, you probably want autothrusters on the darned thing.)

7 minutes ago, Biophysical said:

That's not really an alpha strike list, though. Although I do agree it is good.

Not the same as deadeye, but it's still a decent alpha strike. I frequently can get 2 target locks to fire torpedoes the first round of combat while the third ship focuses for htem all.

1 hour ago, kris40k said:

I just realized that its a good thing that nobody calls a brobot their proper name.

You mean "IG88", or "IG2000"? ;)

1 hour ago, kris40k said:

I just realized that its a good thing that nobody calls a brobot their proper name.

I just did this in a comment on our wave 11 post on the local facebook group yesterday. Then had to immediately clarify that I meant the brobot form of "aggressor", not hte TIE version.

1 hour ago, kris40k said:

I just realized that its a good thing that nobody calls a brobot their proper name.

I must be nobody. I never use "brobots" and always say "dual Aggressors" when talking about that list archetype. I was just thinking how annoying it is that there are now 2 "Aggressors." It's like the Phantom and TIE Phantom confusion all over again.

Just now, Budgernaut said:

I must be nobody. I never use "brobots" and always say "dual Aggressors" when talking about that list archetype. I was just thinking how annoying it is that there are now 2 "Aggressors." It's like the Phantom and TIE Phantom confusion all over again.

Lets settle for double IG, right?

I want to fly two Kashyyyk Defenders with wookie commandos along side this Chewie,

YT-1300: · Chewbacca (42)

Draw Their Fire (1)

· C-3PO (3)

· Jyn Erso (2)

· Millennium Falcon (Evade) (1)

-- TOTAL ------- 49p. --

and make hrnrawrn noises through the whole match. Wookie brigade hunting down the party bus. Probably get my ass kicked but who cares...wookies.

Edited by DXCrazytrain
39 minutes ago, Khyros said:

To all those talking about Kanan/Biggs and the combo of Reinforce - there are ways to get around it. First, it could be something like "at the start of combat, you may spend a shield to gain a reinforce token." Then you'd be doing a guaranteed 1 damage...

But even if it was just a single action - need I point out that most lists these days are 3+ attack power? And trust me, as an avid Kanan/Biggs player, there are PLENTY of games where I never get to use Kanan's ability due to the R1-2 restriction, this is specifically applicable against Super Dash, but not exclusive - typically the flanker will be able to come around and stay at R3 of Kanan.

And then for those 2 attack dice ships that "wouldn't be capable of doing damage" - first off, the reinforce only works in/out of arc - so split up your 8 ships to take different approach vectors and negate it... Second off, Kanan can only proc 3 times, and that's if he doesn't use one on offense.

It's not the end of the world if Bigg's gets either version of that Reinforce. You could even go and make it an astromech so you couldn't couple it with regen, and you could even say "you may not equip a modification" to shut down IA... Then it's really not that good on Biggs.

I'm sorry, but I really need to know what the Dash player is doing that's making it difficult for you. 4 TLT shots per turn at Dash, with FCS, rey's focuses, M9-G8, means he gets 3 turns maximum if Biggs doesn't shoot. Kanan-biggs vs Dash is the 2nd hardest counter I've ever seen, worst being 4x TLT vs Dash. It just depresses me that I can't do anything. Dash either doesn't shoot or takes 3-4 damage and he's 60pts of your list gone.

5 minutes ago, ThalanirIII said:

I'm sorry, but I really need to know what the Dash player is doing that's making it difficult for you. 4 TLT shots per turn at Dash , with FCS , rey 's focuses, M9-G8 , means he gets 3 turns maximum if Biggs doesn't shoot. Kanan - biggs vs Dash is the 2nd hardest counter I've ever seen, worst being 4x TLT vs Dash . It just depresses me that I can't do anything. Dash either doesn't shoot or takes 3-4 damage and he's 60pts of your list gone.

By my reading he wasn't necessarily saying that he struggles to beat dash, just that kanan doesn't get to use his ability becasue dash tends to be at range 3

17 minutes ago, Ken at Sunrise said:

I'm wondering then... What about the T-65 I mentioned above except now:

T-65 Title - Rebellion X-Wing - non-unique pilots only
Ship now has the Reinforce Action

Honestly? Just make it X-Wing only, non-unique only.

Blue Squadron Novice and Red Squadron Vets could use a bit of love as well. Maybe require an Astromech be equipped, to make IA more likely than Autothrusters on the T-70s.

Frustratingly: I think Wes and Luke and Wedge would _also_ enjoy the reinforce action. But I don't think there's an easy way to do that, and buff the generics, and not buff Biggs.

1 minute ago, Punning Pundit said:

Honestly? Just make it X-Wing only, non-unique only.

Blue Squadron Novice and Red Squadron Vets could use a bit of love as well. Maybe require an Astromech be equipped, to make IA more likely than Autothrusters on the T-70s.

Frustratingly: I think Wes and Luke and Wedge would _also_ enjoy the reinforce action. But I don't think there's an easy way to do that, and buff the generics, and not buff Biggs.

Luke with reinforce would be rather hard to hit.