Wave 11 article is up!

By TasteTheRainbow, in X-Wing

On ‎3‎/‎16‎/‎2017 at 11:22 PM, Rhaivaen said:

I was thinking Oooo, Redline!, and then realized, no need for target lock with unguided rockets, lol.

One of my first thoughts for those rockets was to put them on a Punisher with FCS to set up the TL for the next round

Been thinking about the auzituck and its two reinforce tokens. I think that the Breach Specialist card allows one to place a reinforce token on a faceup damage card to ignore the effects.

This accounts for the second reinforce token, and effectively cancels a crit without flipping it face down.

Also, if this is the case, it has many uses in an epic game as well as regular. Being able to ignore the effect of a crit could be well worth the price.

Also, seems the Scurrg may come with a handy system slot Minefield Map/maze that allows you to, during setup, place a number of your equipped mines. A handy way for ships like the punisher to equip lots if ordnance and still be able to use it.

Edited by That Blasted Samophlange
2 hours ago, That Blasted Samophlange said:

Been thinking about the auzituck and its two reinforce tokens. I think that the Breach Specialist card allows one to place a reinforce token on a faceup damage card to ignore the effects.

This accounts for the second reinforce token, and effectively cancels a crit without flipping it face down.

Also, if this is the case, it has many uses in an epic game as well as regular. Being able to ignore the effect of a crit could be well worth the price.

Pretty sure there are two tokens because you need one aft and one fore one. Them being the same is a mistake.

Just now, Admiral Deathrain said:

Pretty sure there are two tokens because you need one aft and one fore one. Them being the same is a mistake.

Yeah, the article on them showed two very different icons.

1 minute ago, Admiral Deathrain said:

Pretty sure there are two tokens because you need one aft and one fore one. Them being the same is a mistake.

Nope, they're supposed to be double sided.

But them having used the Epic one which doesn't have a fore/aft distinction is a mistake.

Whether it's right to read into there being two Reinforce tokens or not will remain to be seen, of course.

Just now, thespaceinvader said:

Nope, they're supposed to be double sided.

But them having used the Epic one which doesn't have a fore/aft distinction is a mistake.

Whether it's right to read into there being two Reinforce tokens or not will remain to be seen, of course.

Are you sure? We haven't had any double sided tokens I remember, and I'd say or a good reason. Those flimsy cardboard tokens can get turned over pretty easily, having the sides mean things is a source of confusion and illegal gamestates.

4 minutes ago, Admiral Deathrain said:

Are you sure? We haven't had any double sided tokens I remember, and I'd say or a good reason. Those flimsy cardboard tokens can get turned over pretty easily, having the sides mean things is a source of confusion and illegal gamestates.

It's mentioned in the article:

In Standard Play, whenever you perform the reinforce action with your Auzituck, you choose either the fore or aft side of your ship and place the matching face of the double-sided reinforce token next to it. Until the end of the round, then, if you reinforce your Auzituck's fore, you gain an extra evade ( black-defense01.png ) result against any attack made by an enemy inside your firing arc. Or if you reinforce your Auzituck's aft, you gain an extra evade result against any attack made by an enemy outside your firing arc.

E: on another note, has anyone else noticed that Wave 11 isn't on the Upcoming page yet? :(

Edited by thespaceinvader

The second reinforce token is definitely involved with that partially covered crew card, since it does say Reinforce on what we can see.

Judging by what we can see, it sounds like it could very well be a faceup effect cancel or at least delay the effect.

When you...
Damage car....
1 reinfor....
facedown....
its effect....
and of th....
are dealt(? hard to read that one)....
card, flip ....
resol...

Why you would put a reinforce token on the crit is unusual though, i imagine that would just be its own token.

26 minutes ago, Vineheart01 said:

The second reinforce token is definitely involved with that partially covered crew card, since it does say Reinforce on what we can see.

Judging by what we can see, it sounds like it could very well be a faceup effect cancel or at least delay the effect.

When you...
Damage car....
1 reinfor....
facedown....
its effect....
and of th....
are dealt(? hard to read that one)....
card, flip ....
resol...

Why you would put a reinforce token on the crit is unusual though, i imagine that would just be its own token.

My thought, perhaps the card requires the reinforce action. Though that is not likely. Best reason, use a token you already have, and getting two of a double sided token that is required by the ship is not a bad thing. Tokens can get lost or damaged.

1 hour ago, Admiral Deathrain said:

Are you sure? We haven't had any double sided tokens I remember, and I'd say or a good reason. Those flimsy cardboard tokens can get turned over pretty easily, having the sides mean things is a source of confusion and illegal gamestates.

Many of the scenario tokens from both the large ships and epic are double sided. This might be the first legal in standard play, but it's not the first we've been given in an expansion.

I think people are dismissing deadeye/Synchronized Turret too easilly.

You have a focus, you attack with your deadeye turret.

Turret gives you 2 rerolls.

Then you spend the focus.

If the aggressor's PS4 has an EPT at 19 points, I think it's something that will happen.

2 hours ago, Rakaydos said:

I think people are dismissing deadeye/Synchronized Turret too easilly.

You have a focus, you attack with your deadeye turret.

Turret gives you 2 rerolls.

Then you spend the focus.

If the aggressor's PS4 has an EPT at 19 points, I think it's something that will happen.

I quite like synced turret for certain builds

i'll probably run a pair of them with an SF sporting Synch'd Targetlocks rather than Deadeye. Keep their EPT open (and barrelroll option to get the arc) w/o worrying about getting the initial targetlock. The moment im at range3 and dont think i can get range2 they'll take their own TL.

10 hours ago, Admiral Deathrain said:

Are you sure? We haven't had any double sided tokens I remember, and I'd say or a good reason. Those flimsy cardboard tokens can get turned over pretty easily, having the sides mean things is a source of confusion and illegal gamestates.

TL tokens?

On 3/15/2017 at 8:59 AM, Hujoe Bigs said:

Because it's unlimited rockets to help increase the damage of bombers and the like.

There is no discard this card in that line of text.

Thats a misprint, it was supposed to say "after using this weapon remove the ship using them from the table".

19 hours ago, DragonDante said:

TL tokens?

This made me laugh for some reason XD

Has anyone given unguided rockets a run yet? I haven't run it myself yet but I have faced it a couple times, and it was pretty underwhelming.

On April 7, 2017 at 9:33 PM, DragonDante said:

TL tokens?

It's a good thing the pilot tokens have that hole in them and fit over the plastic base so they can't be flipped over and cause an illegal gamestate during play.

15 hours ago, Kdubb said:

Has anyone given unguided rockets a run yet? I haven't run it myself yet but I have faced it a couple times, and it was pretty underwhelming.

Haven't had the chance, yet, as I am at my parents without a PC or my ships, but over time i have become less enthusiastic. Did you face the full spam list? Crack-Thomax? I am afraid if neither works there is little hope for the upgrade.

I ran it with Tomax.. for 2 points, its okay. I think it is worth it on Punishers with bombs. its better than nothing, but it isn't the savior Imperial ordnance needs.

On 4/8/2017 at 6:47 PM, Kdubb said:

Has anyone given unguided rockets a run yet? I haven't run it myself yet but I have faced it a couple times, and it was pretty underwhelming.

I've run 5x Scimitar /w Unguided Rocket and LWF in our local league and it's worked fairly well; I'm currently 5-1 with the list. It lost to a Dash/Miranda build.

Update: 7-2. Lost to 2x mindlink U-boats and Zuckuss.

Edited by kraedin
23 hours ago, Admiral Deathrain said:

Haven't had the chance, yet, as I am at my parents without a PC or my ships, but over time i have become less enthusiastic. Did you face the full spam list? Crack-Thomax? I am afraid if neither works there is little hope for the upgrade.

I played against a Vader, Sabacc, Tomax list. I was flying some Mindlink jank (Inaldra, Palob, Guri- trying out Pulsed Ray Shield which I LOVE). I didn't lose a single ship, and Tomax was basically a non-factor. Palob makes rockets absolutely awful, so it may have been the match up. But, anything that is more or less useless due to one ship on the other side of the table makes me really doubt its potential.

I ended up giving it a go myself with this list a couple days ago-

Cutlass Squadron Pilot (21)
Advanced Sensors (3)
Extra Munitions (2)
Unguided Rockets (2)
Thermal Detonators (3)
Lightweight Frame (2)

Cutlass Squadron Pilot (21)
Advanced Sensors (3)
Extra Munitions (2)
Unguided Rockets (2)
Seismic Charges (2)
Lightweight Frame (2)

Cutlass Squadron Pilot (21)
Advanced Sensors (3)
Extra Munitions (2)
Unguided Rockets (2)
Proton Bombs (5)
Lightweight Frame (2)

Total: 100

View in Yet Another Squad Builder

Idea is that Sensors allows you to consistently get the focus for the rockets even when doing reds, and a variety of bombs are there because why not.

Played against a named Striker + Palp shuttle list. I actually was pretty sure it was going to turn out really bad, but I got the engagement gummed up in such a way that my bombs all did some really good work. I dropped them all and only 1 proton didn't hit a target, and even that one forced my opponent to barrel roll out of range. We ended up calling the game with his Duchess on 1 hull against a1 hull Punisher (he likely could have pulled it out but the game had gone far too long already).

I was actually more pleased with what Lightweight Frame did than I was with the rockets. It essentially gives the Punisher 2 agility, as the only time you aren't getting the extra die is against a 2 dice primary at range 3. And 2 agility behind 9 health is nothing to scoff at (see- Scum and Villainy, Jumpmaster 5000... Which only costs 2 points more at that point and is better in every single way... sigh...)

As for the rockets, they did okay, but they just never felt... Strong. After playing the list, I can confidently say that even on a better platform, the double focus restriction (need it to fire, need it to mod) puts an incredibly low ceiling on this thing. You think about all the different ways in the game you can get a full mod 3+ dice attack on ships far more maneuverable and far more flexible build and design wise, and you begin to understand that FFG was too cautious with this one. You make it 1 point, it maybe sees some play. You make it 0, and it sees play, but I still don't think it even scratches the surface of the action stacking meta monsters. Maybe the bomber swarm does though in this case. But at 2 points for 2 missile slots? Man, that's a tough sell. At that cost, they really should have done away with one of the restrictions. I think requiring a focus to fire but allowing other mods would have been totally fine.

Of course, this is only after 1 game and with (probably) the worst platform for the upgrade. I'll have to give it a go on some bombers as well.

As for the Punisher, my experience says that Rockets don't do much for them. The better Punisher build is frame and Accuracy Corrector, maybe with some bombs as well. You are getting about 2 hits with the rockets on average anyways, so you might as well do Corrector instead so you can at least use your action for something other than an offensive focus every round.

Has there been any thought of 5x Aggressors with a cheaper turret like Dorsal Turrets? Or is TLT worth dropping a ship just for them?

I like the idea of trying to field 5 Aggressors, I just don't know if it would be viable.

Rockets might be a great improvement for the things that carry them but the things that carry them are still underwhelming. That means that rockets make you feel whelmed at least, which is better than underwhelmed but far from great.

2 hours ago, NH Gunsmith said:

Has there been any thought of 5x Aggressors with a cheaper turret like Dorsal Turrets? Or is TLT worth dropping a ship just for them?

I like the idea of trying to field 5 Aggressors, I just don't know if it would be viable.

Might be interesting with Auto Blaster Turrets. That barrel roll would help with that.

1 hour ago, Rakky Wistol said:

Rockets might be a great improvement for the things that carry them but the things that carry them are still underwhelming. That means that rockets make you feel whelmed at least, which is better than underwhelmed but far from great.

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