So with this newest wave leaked, it looks like the rebellion is getting more low agility ships. Speculation has already begun about the gunship being something like a B-Wing, which wouldn't surprise me, given how the ARC is like an X-Wing. So I was just curious about how my fellow rebel scum are feeling about being the low agility faction? It seems like we can't tear away from Biggs, since he is needed to protect our oh so vulnerable ships. Perhaps this reinforce option will let us walk away from him?
Rebels: The One Agility Faction
Long time rebel and I'm kind of meh with the 1 agility ships but reinforce gives me hope. I have a feeling this gunship might turn out to be an absolute beast.
See I am feeling the same way. That's a lot of what we have been seeing lately unfortunately .
Rebels however are counteracting with modifying attacker's dice. But it's kind of miserable to see your B-Wing evaporate from 4 Academy TIEs at Range 3 in the first round of combat.
Rebels have always been bad agility. The only 3agi ships they have is the Awing and the stolen TIE. Heck not even that many of their ships are 2agi.
Its the plague that regen and biggs brought. If they get a ship that has access to ANY regen and its super evasive by default it would only NOT be broken if its attack was pathetic.
Just now, Vineheart01 said:Rebels have always been bad agility. The only 3agi ships they have is the Awing and the stolen TIE. Heck not even that many of their ships are 2agi.
Its the plague that regen and biggs brought. If they get a ship that has access to ANY regen and its super evasive by default it would only NOT be broken if its attack was pathetic.
Rebels do have that ship. It's called the E-Wing, and it's useless outside of Corran Horn.
I always fly Corran. Top table at back to back worlds isn't nothing. If you haven't invested some time in learning how to make him work in rebel lists you're really missing out.
I think I'd rather have ships with more HPs and 1 Agility than middling HP and 2 agility.
4 minutes ago, TasteTheRainbow said:I always fly Corran. Top table at back to back worlds isn't nothing. If you haven't invested some time in learning how to make him work in rebel lists you're really missing out.
This.
I agree, Corran is my first out of the foam when I'm given the Rebel placard; awesome doesn't even begin to describe him.
Didn't rebels just get stolen tie and u-wing? Aren't those both 2 agi ships (u-wing can drop down to spin, so I guess it's not always 2). And then a t-70 expansion bonus through hotr? Am I missing something?
Including the two new releases, 7 out of 18 ships are AGI1. 3 ships (including the TIE) are AGI3. One is AGI0. The remaining 7 are AGI2, including the U-Wing which is a load of whiff.
Imperials and Scum both have 3 AGI1 ships.
Edited by LampyridaeRebels just really need to fix the X-Wing proper. The only thing really wrong with the faction is that it lacks that iconic dogfighter, and has kind of fallen into a rut of just trying to with the damage race on stats alone instead of interesting maneuver options.
And of course, the Scurrg has 2 extra hull, same actions, AGI, firepower, as B-Wing for only 3 points more. And free crew slot. Manoeuvres? This thing has a Tallon Roll.
2 minutes ago, Lampyridae said:And of course, the Scurrg has 2 extra hull, same actions, AGI, firepower, as B-Wing for only 3 points more. And free crew slot. Manoeuvres? This thing has a Tallon Roll.
If the B-Wing weren't already dead it would be dead.
Would a future modification to add the reinforce action help Rebel ships?
Maybe require a certain hull value or Agi1 so it doesn't end up on Biggs and it should be fine.
Scurrg probably has terrible greens im betting. It seems to have way too much going for it compared to bwings. Bwings dont have amazing greens either, but it would be a shift from a slow to fast dial that differentiates them.
inb4 only 1-2fwd greens /kappa
edit: i doubt reinforce will happen for any ship except the wookie ship. They explicitly designed it to not cover the entire ship. How would you do that without the 180degree lines on the base?
Edited by Vineheart012 minutes ago, Elrodthealbino said:Would a future modification to add the reinforce action help Rebel ships?
Maybe require a certain hull value or Agi1 so it doesn't end up on Biggs and it should be fine.
"Switch all power to front deflector shields, switch all power to front deflector shields."
That line is 40 years old and it doesn't translate into T-65s on the board.
2 minutes ago, Vineheart01 said:Scurrg probably has terrible greens im betting. It seems to have way too much going for it compared to bwings. Bwings dont have amazing greens either, but it would be a shift from a slow to fast dial that differentiates them.
inb4 only 1-2fwd greens /kappa
edit: i doubt reinforce will happen for any ship except the wookie ship. They explicitly designed it to not cover the entire ship. How would you do that without the 180degree lines on the base?
Or its just another JumpMaster.
Just from the game I recall it being somewhat similar to the Y-Wing in terms of how it handled (with the N-1 being an X-Wing and the Scarab being a A-Wing/TIE). Haven't played that in ages though so I could be way off. I suspect it will be more maneuverable than I expect though.
10 minutes ago, Vineheart01 said:Scurrg probably has terrible greens im betting. It seems to have way too much going for it compared to bwings. Bwings dont have amazing greens either, but it would be a shift from a slow to fast dial that differentiates them.
inb4 only 1-2fwd greens /kappa
edit: i doubt reinforce will happen for any ship except the wookie ship. They explicitly designed it to not cover the entire ship. How would you do that without the 180degree lines on the base?
The reinforce token works in arc and out of arc. For the gunship, due to its arc, this ends up being front and back. Now if you put that on an X wing, it would only work out of the front arc, giving you a very limited but powerful jousting advantage or out of arc which is HUGE.
Title: Modulating Deflectors
After you complete a maneuver, if you did not bump or overlap an obstacle and still have at least one shield token, you may assign a reinforce token to your ship.
19 minutes ago, Viktus106 said:The reinforce token works in arc and out of arc. For the gunship, due to its arc, this ends up being front and back. Now if you put that on an X wing, it would only work out of the front arc, giving you a very limited but powerful jousting advantage or out of arc which is HUGE.
Title: Modulating Deflectors
After you complete a maneuver, if you did not bump or overlap an obstacle and still have at least one shield token, you may assign a reinforce token to your ship.
Awesome idea, however the problem is always Biggs. Biggs with reinforce behind Kanan would never die. Any good card upgrades for Xwing should just say " You cannot equip this on Biggs" FFG just needs to call that mofo out instead of dancing around him.
Agreed. im tired of all the cool ideas for xwings being completely shut down because biggs can use it and it makes him too durable.
Lol I was gunna create a thread saying the same thing
FAQ: Biggs should read "once per round..."
5 hours ago, wurms said:Awesome idea, however the problem is always Biggs. Biggs with reinforce behind Kanan would never die. Any good card upgrades for Xwing should just say " You cannot equip this on Biggs" FFG just needs to call that mofo out instead of dancing around him.
Could just errata him to say "once per turn"
25 minutes ago, Viktus106 said:Could just errata him to say "once per turn"
His ability isn't really worded in a way where that makes sense, but you could make it work the way you're thinking if you reword the entire thing.