Crazy!

By DJSII, in Star Wars: The Card Game - Rules Questions

Had never seen this before today. Smugglers vs. Navy. First DS turn with 6 resources available, he puts up an AT-ST Commander, and then uses his last 4 on a Superlaser Blast! Objective destroyed!

LS refreshes and gets Raise The Stakes as his new objective. He plays Arcona Rumor Monger for 2 (Imperial Blockade is in effect), then attacks with the Rumor Monger. With only one defender, DS can't do anything so LS puts 2 cards in an unopposed edge stack to get him down to 3 cards. This activates the reaction from his Against All Odds objective, giving the Rumor Monger a blast icon because LS now only has 3 cards in hand while DS has 4. LS then plays Don't Get Cocky, adding 2 more blast damage icons to his Rumor Monger. Then Raise The Stakes kicks in the double unopposed bonus and BOOM! Imperial Blockade is gone!

Each player had one turn, each destroyed an objective, and not a single blast damage icon from a unit card was used!

Amazing.

That is quite the unusual turn of events. Also, guessing you probably didn't mean to post it in the "rules questions" forum. ;)