Tie Aggressor DOA

By Ashley, in X-Wing

Missiles take a focus not a TL and do not discard on use.

Also 3pts cheaper than homers.

They are not bad. By any means. They give you a pseudo 3die attack.

4 minutes ago, NakedDex said:

In other news, the missile is, as I'd feared, underwhelming. At 3 dice, it's just poor value, especially with the modification restriction. For a point more, with an extra die, it might have found a home. As it stands, it would do less overall damage than a TLT, so this ship won't take it. Bombers and Punisher will still massively favour Homing Missiles, and can't take both, so it's gone there too.

Are you considering that the card does not get spend? It basicaly gives Bombers a consistent 3 dice attack. For 18 points you get a 6 hull 3 reds 2 greens ship with a dial that is roughly equivivalent to that of an X-Wing. For two more points you also get 3 green dice.

9 minutes ago, wurms said:

"Youngster" (15)
Rage (1)

Scimitar Squadron Pilot (16)
Inspiring Recruit (1)
Inspiring Recruit (1)
TIE Shuttle (0)

"Howlrunner" (18)
Adaptability (0)

Sienar Specialist (17)
Twin Laser Turret (6)
Twin Ion MK.II (1)

Sienar Specialist (17)
Twin Laser Turret (6)
Twin Ion MK.II (1)

Total: 100

Howl gives bomber and youngster rerolls, while TLTs rage out.

or

Sienar Specialist (17)
Twin Laser Turret (6)
Lightweight Frame (2)

Sienar Specialist (17)
Twin Laser Turret (6)
Lightweight Frame (2)

Sienar Specialist (17)
Twin Laser Turret (6)
Lightweight Frame (2)

Omicron Group Pilot (21)
Collision Detector (0)
Mara Jade (3)
Tactical Jammer (1)

OGP protects the range 1 bubble

Youngster only works with TIE Fighters. The /fo and /sf have "Fighter" appending the name, sof they get a pass, but that's it I'm afraid.

In the last one, OGP won't protect much. Mara only gives stress to unstressed ships, so it won't stack, which is a lot less scary. It's godawful to fly as a swarm with ships like this. If you want crew in there, the Bomber Shuttle is a better call (and cheaper), but honestly, another Aggressor with an Autoblaster will cover R1 better. I'd even suggest an ICT actually; see if you can force them to drift out of arc next turn, and pound them with fire from behind.

4 minutes ago, NakedDex said:

In other news, the missile is, as I'd feared, underwhelming. At 3 dice, it's just poor value, especially with the modification restriction. For a point more, with an extra die, it might have found a home. As it stands, it would do less overall damage than a TLT, so this ship won't take it. Bombers and Punisher will still massively favour Homing Missiles, and can't take both, so it's gone there too.

How is 2 points for a three die attack that only requires you to have a focus a bad value? You don't discard either the focus or the card when you use it. TLT on the Agressor will probably be popular and effective but I think Unguided Rockets with an Autoblaster Turret might be a nice choice as well.

I don't hate 5 Bombers with the Unguided Rockets and Lightweight Frame.

Is that crazy? Am I crazy? It's what the 5x K-Fighter swarm always wanted to be. Five ships, each with 6 HP, effectively 3 agility, built in barrel roll, and 3 attack dice. Seems good, bro.

2 minutes ago, Admiral Deathrain said:

Are you considering that the card does not get spend? It basicaly gives Bombers a consistent 3 dice attack. For 18 points you get a 6 hull 3 reds 2 greens ship with a dial that is roughly equivivalent to that of an X-Wing. For two more points you also get 3 green dice.

2 minutes ago, Vineheart01 said:

Missiles take a focus not a TL and do not discard on use.

Also 3pts cheaper than homers.

They are not bad. By any means. They give you a pseudo 3die attack.

Ohhhhhh you're right. I'm not because I didn't see that... which is odd because that's literally what I said it would be a few posts above...

Yeah that does make them considerably better, but I'm not sure it helps Punishers at all. I can see myself running 5x Bombers with them and Lightweight Frame now, though. It wouldn't exactly be competitive, but it'd be 5x Bombers...

It gets expensive as hell but maybe throw Unguided Rockets on something with LRS+APT (and maybe EM). Lock your APT target of choice round one. Fly around taking the focus action and attacking with the Unguided Rockets unless your Target Locked target ends up in range.

EDIT: This is not the thread I thought it was.

Edited by WWHSD

Crackshot Bren with these is actually made in heaven, now that I'm awake enough to read the **** card (sorry folks). Maybe chuck on Plasmas for added early punch.

Y'all realize that FFG is going to nerf the TLT right before the Imperials get it right? C-Roc drops a bunch of cool Rebel and Scum only upgrades. Imperials finally get a turret carrier. No way FFG doesn't step up and crush the hopes and dreams of Imperial players by finally balancing the TLT.

3 minutes ago, NakedDex said:

Crackshot Bren with these is actually made in heaven, now that I'm awake enough to read the **** card (sorry folks). Maybe chuck on Plasmas for added early punch.

You could do that, but I fear that would make him a bit expensive. You can build him to be very effective at just 29 points (Unguided, Crack Shot, Lightweight Frame, LRS because why not) now, that is a really good price to slot into double Defender lists.

Oh yeah, the Plasmas are only there if you have the points (because they're ridiculous value against large ships, and I come against those a fair bit). 29 points is value town though. Solid addition to an x7 Vessery and Ryad list, but I'm immediately thinking Bren beside Omega Leader, Inquisitor, and Wampa for bang on 100 points. Three aces at 8 is pretty tasty, and Wampa is just icing.

58 minutes ago, NakedDex said:

The fact that Imperials didn't have a small base secondary turret platform is actually one of the reasons I enjoyed playing them so much. Your list building was always about positioning and thinking ahead.

Good thing then you aren't forced to use it.

1 hour ago, Vineheart01 said:

im going to try and reserve my usual TIE judgement and only get 2 this time instead of 3 lol.

Personally, I never buy more of a ship than there are Unique pilots for it. Even if it would be really effective to have 4 right off the bat.

That's why Veterans was fun. Gave me an excuse to get more Bombers and Defenders.

Eh... I never said I was? I just saw it as a rather nice trait of the faction. A unique identifier, in the way regen is for rebels, and dirty trick shenanigans for Scum is.

I'm probably going to just go ahead and buy five. I doubt I'll even use four much, but I rather love Bombers...

10 hours ago, Vitalis said:

If this guys as generic is really 17 points as i read somewhere....**** 4 generics with TLT and frame? Im taking that in blind :)

Better possibility, 3 TLT Agressors and Jonus for rerolls on the TLTs.

52 minutes ago, NakedDex said:

A unique identifier, in the way regen is for rebels

Which is also BS.

2 hours ago, Admiral Deathrain said:

You could do that, but I fear that would make him a bit expensive. You can build him to be very effective at just 29 points (Unguided, Crack Shot, Lightweight Frame, LRS because why not) now, that is a really good price to slot into double Defender lists.

LRS no because Lightweight frame. Double modification. Sorry to draw this up ;)

7 hours ago, NakedDex said:

Ohhhhhh you're right. I'm not because I didn't see that... which is odd because that's literally what I said it would be a few posts above...

Yeah that does make them considerably better, but I'm not sure it helps Punishers at all. I can see myself running 5x Bombers with them and Lightweight Frame now, though. It wouldn't exactly be competitive, but it'd be 5x Bombers...

I did imagined a list for both case... i won't insult you by showing the 5x bomber, you nailed it, but here you can find my punisher list

basically, it's 1 bomber and 2 punisher. The bomber is here for his crack shot every turn allowing him to deal more damages, one of the punisher have bombs and extra ammunition in order to trigger his barrel roll, both can make their actions before moving allowing them to have the focus even after a red maneuver or if i want to block a ship but still being able to attack.

http://xwing-builder.co.uk/view/674620/bomber2punish#view=full

this is the big advantage of the punisher, 3 shield and to always have the required focus.

i think we agree it's not competitive, but it's probably a lot of fun. I always loved to be able to do my actions before moving (even if they are way to expensive, i love playing the e-wing and the virago)

I dont think that 4 TLT aggressors will be a thing if only because they are a bit squishyer than TLT Y's.

3 hours ago, tsuruki said:

I dont think that 4 TLT aggressors will be a thing if only because they are a bit squishyer than TLT Y's.

Yeah I thought that, then Geko pointed out to me how annoying his 5 kirahkx were and how they somehow stuck around with exactly the same stat line( plus barrel roll)

Looks like my initial appraisal has moved from "DOA"to merely " Agrresssor Fix required"

so it looks like Iam buying at least 4 now.......

Edited by Ashley
12 hours ago, DarthEnderX said:

Which is also BS.

Man, if you're going to quote something to take offense to, quote the whole thing to at least preserve context. Rebels have had a regen trait since day zero. Imps have been about agility and arc dodging for literally the same amount of time. Scum have been about dirty tricks for as long as they've been in existence. You don't have to like it, but that doesn't make it any less true.

3 hours ago, tsuruki said:

I dont think that 4 TLT aggressors will be a thing if only because they are a bit squishyer than TLT Y's.

They do have a few HP less (and no shields, crucially), but they're also sitting behind 2-3 dice at any moment. I know the mantra is never trust green dice, but there's a pretty big difference between defending an attack with 3 green and defending with 1. You're probably going to make those two remaining HP difference up in a single round.

7 hours ago, NakedDex said:

Rebels have had a regen trait since day zero. Imps have been about agility and arc dodging for literally the same amount of time.

And yet somehow, Rebels also have ships that can arc dodge and have high agility. While Imperials still don't have anything with shield regen.

7 hours ago, NakedDex said:

Man, if you're going to quote something to take offense to, quote the whole thing to at least preserve context.

That's how you end up with posts with pages of unrelated text in quote. I only quote the exact part I'm responding to.

If people want the whole context, there's a little arrow next to every quoted post that will take them right to that post, so people have the choice of opting in to the exact amount of reading they want to do.

Edited by DarthEnderX