Wave 7 prediction thread

By Gottmituns205, in Star Wars: Armada

19 hours ago, NakedDex said:

As much as I'd love that, I think that'd be a bit imbalanced. Arqs and 'vettes would be all over it, not to mention Raiders. Even if you made it large ship or medium/large ship only, it'd effectively kill the VSD off, since I've had bowel movements move faster than that thing. A team or officer that allowed you to perhaps get a reroll on a ship moving slower than you would be decent. Perhaps one that even allowed you to simply treat the ship as if it was doing 1 speed less during the attack; that would be a boost to Phylons and the 'dictor, as those dropping them to speed 1 would nullify their defense for that ships attack. Outside of speed 1, it does nothing for you, so it's a nice cheap upgrade option that suits as a deterrent against choosing speed 1 as much as anything else (hi Hammerheads!).

it was to give interdictors an end goal besides objectives

On 6/6/2017 at 5:12 PM, Drasnighta said:

A Reprint is in the works, they'll be coming eventually.

Thank the Maker cause Im relatively new to the game but went into a frenzy of buying both imperial and Rebel ships

needless to say if you have more victories then tie fighters somethings a bit wrong haha

14 minutes ago, 1norselad said:

Thank the Maker cause Im relatively new to the game but went into a frenzy of buying both imperial and Rebel ships

needless to say if you have more victories then tie fighters somethings a bit wrong haha

It's still only at the printer

20 hours ago, starbat861 said:

it was to give interdictors an end goal besides objectives

I get where you're coming from, but it would still be pretty overpowered when you start stacking speed control; two 'dictors with G8 and that upgrade, plus Phylons and Konstantine, will drop pretty much anything down to speed 1, if not speed zero. Suddenly that's a reliable six dice per arc. The bigger concern is you really would need to make it medium/large only, because small ships will eat up something that actually gives them a bonus for them bombing around the flanks. An Arq would love to be doing speed 4 circles around the combat ball and unload five red dice into it.

Now, having said that, I do like the idea of that mechanic of punishing ships moving at low speed because they're now an easier target. Perhaps if the upgrade added an accuracy result, rather than simply added two dice. It makes the 'dictor capable of pushing damage more reliably, and it doesn't really overpower. It also benefits other ships in compositions that happen to include an Interdictor, rather than one centered on it.

Just now, NakedDex said:

I get where you're coming from, but it would still be pretty overpowered when you start stacking speed control; two 'dictors with G8 and that upgrade, plus Phylons and Konstantine, will drop pretty much anything down to speed 1, if not speed zero. Suddenly that's a reliable six dice per arc. The bigger concern is you really would need to make it medium/large only, because small ships will eat up something that actually gives them a bonus for them bombing around the flanks. An Arq would love to be doing speed 4 circles around the combat ball and unload five red dice into it.

Now, having said that, I do like the idea of that mechanic of punishing ships moving at low speed because they're now an easier target. Perhaps if the upgrade added an accuracy result, rather than simply added two dice. It makes the 'dictor capable of pushing damage more reliably, and it doesn't really overpower. It also benefits other ships in compositions that happen to include an Interdictor, rather than one centered on it.

Probably a good thing that G8's are Unique, then ;)

41 minutes ago, NakedDex said:

I get where you're coming from, but it would still be pretty overpowered when you start stacking speed control; two 'dictors with G8 and that upgrade, plus Phylons and Konstantine, will drop pretty much anything down to speed 1, if not speed zero. Suddenly that's a reliable six dice per arc. The bigger concern is you really would need to make it medium/large only, because small ships will eat up something that actually gives them a bonus for them bombing around the flanks. An Arq would love to be doing speed 4 circles around the combat ball and unload five red dice into it.

Now, having said that, I do like the idea of that mechanic of punishing ships moving at low speed because they're now an easier target. Perhaps if the upgrade added an accuracy result, rather than simply added two dice. It makes the 'dictor capable of pushing damage more reliably, and it doesn't really overpower. It also benefits other ships in compositions that happen to include an Interdictor, rather than one centered on it.

What about only rerolls and no avaids

On 6/14/2017 at 5:35 PM, starbat861 said:

It's still only at the printer

As long as they are on there way and find themselves in the Uk Im happy

On 6/14/2017 at 6:36 PM, Drasnighta said:

Probably a good thing that G8's are Unique, then ;)

Indeed they are. This is the problem with only having one Interdictor; I've never needed to check that before, and never actually noticed it otherwise. Clearly this means I need to get another one.

1 hour ago, NakedDex said:

Indeed they are. This is the problem with only having one Interdictor; I've never needed to check that before, and never actually noticed it otherwise. Clearly this means I need to get another one.

Why besides fct

I'm putting my guess in for Thrawn and Raddus for wave 7.

Destiny just dropped an expansion with Thrawn in it, so it seems more likely we'll see it. (At least to me). Though I have no idea what ship he'd be included with, from what I've seen of Rebels, all the major ships are represented. Of course, with the final season of rebels hitting in the fall, and likely ending before the end of 3rdQ, we may be seeing a new ship too. Raddus and the Mc75 seem like the next obvious choice for the rebels. Not sure if a new fighter pack will be included, though I feel they could definitely fill in some of the units from the Rogue One movie.

A single squadron pack with 2 TIE Strikers, 2 TIE Striker Shuttles, 2 U-wings, and maybe 2 Y- or X-wings with a new Ace would be alright. Covers their butts without a big saturation of new squads.

Well in all honesty they could do
2x Uwing (Pao as unique)
2x stolen shuttle SW0608 (Bohi Rook)
2x Striker (death squadron? whatever the squad was that assisted Krennic in the strikers?)
2x Delta Tc3 shuttle (Director Krennic)

15 minutes ago, Darth Sanguis said:

Well in all honesty they could do
2x Uwing (Pao as unique)
2x stolen shuttle SW0608 (Bohi Rook)
2x Striker (death squadron? whatever the squad was that assisted Krennic in the strikers?)
2x Delta Tc3 shuttle (Director Krennic)

If they use the stolen cargo shuttle they should only do the unique for Rebels and make the generics Imperial.

2 minutes ago, Megatronrex said:

If they use the stolen cargo shuttle they should only do the unique for Rebels and make the generics Imperial.

Yeah seems unlikely they'd start the "stolen" ship at squadrons... since everyone would want all the ships that have been stolen to be represented.... maybe the Auzituck wookie gunship in it's place? lol not really sure again what they could add for squads that didn't feel like heaping more gas on the fire..

I wouldn't be surprised if the next squadron pack is Rogues and Villains 2. They could use 1 U-Wing, 1 TIE Striker, 1 TIE Reaper, 1 Krennic's Shuttle And fill out the rest with ships like the Lady Luck, Mist Hunter, and Raven's Claw.

That wouldn't be too bad... providing there's no game changing mechanic in this one.....


"counter intel" ships with intel within range one can only grant the heavy effect to one enemy squadron.


Ya... know... 'cause squadron crap doesn't already eat up 1/2 the time spent playing lol

I want droid ships that have to always been in range of the carrier or they go moot.

3 minutes ago, Gottmituns205 said:

I want droid ships that have to always been in range of the carrier or they go moot.

Yes. This reminds me but 2 waves of clone wars with 2 ships each side per wave would me cool. I love the invisible hand

7 minutes ago, Gottmituns205 said:

I want droid ships that have to always been in range of the carrier or they go moot.

Actually, this would fit the "thrawn" theme a little too, as one of the first interactions he had with the republic/separatists was against droids in the old EU book O utbound Flight.

31 minutes ago, Megatronrex said:

I wouldn't be surprised if the next squadron pack is Rogues and Villains 2. They could use 1 U-Wing, 1 TIE Striker, 1 TIE Reaper, 1 Krennic's Shuttle And fill out the rest with ships like the Lady Luck, Mist Hunter, and Raven's Claw.

I can see a R&V2, but many of the Imperial options you mention don't seem to fit that bill. R&V on the Empire's side (ie. the rogues) seems to be about Bounty Hunters (ie. scum, whom Piett assures us we do not need). Strikers and Reapers, not to mention Krennic's shuttle all seem to be regular Imperial vessels. I would certainly like to see them, but they don't seem to be what one would label as R&V. I'm not sure what would, aside from the Mist Hunter, which you mention.

1 minute ago, Mikael Hasselstein said:

I can see a R&V2, but many of the Imperial options you mention don't seem to fit that bill. R&V on the Empire's side (ie. the rogues) seems to be about Bounty Hunters (ie. scum, whom Piett assures us we do not need). Strikers and Reapers, not to mention Krennic's shuttle all seem to be regular Imperial vessels. I would certainly like to see them, but they don't seem to be what one would label as R&V. I'm not sure what would, aside from the Mist Hunter, which you mention.

I only included them in R&v2 because they're from the "Rogue" One movie, otherwise I agree there's nothing Rogueish about them. They do still meet the Villain criteria, at least from the Rebel point of view but they're all terrorists and traitors anyway so who cares what they think.

Please dear diety of choosing, no more squadrons for at least a year... Just let things settle and let the fleets start to amass actual ships for a while.

I know I'm not a big player of squadrons, but are we not at a saturation point for a while? It feels more like I'm back playing Epic 40k, running dozens of tiny units while the actual interesting titans and superheavy tanks are just there to fill in points.

3 minutes ago, Megatronrex said:

...otherwise I agree there's nothing Rogueish about them. They do still meet the Villain criteria, at least from the Rebel point of view but they're all terrorists and traitors anyway so who cares what they think.

Yes, indeed, so please stop adopting this cultural relativism.

Repeat after me:

Palpatine is Emperor and Vader is His enforcer.

Palpatine is Emperor and Vader is His enforcer.

Keep repeating that until you understand the true and necessary order of things.

2 minutes ago, NakedDex said:

Please dear diety of choosing, no more squadrons for at least a year... Just let things settle and let the fleets start to amass actual ships for a while.

I know I'm not a big player of squadrons, but are we not at a saturation point for a while? It feels more like I'm back playing Epic 40k, running dozens of tiny units while the actual interesting titans and superheavy tanks are just there to fill in points.

Don't get me wrong. I don't need any more squadrons any time soon I'm just bored and spitballing waiting on FFG to show me some release date love.

Just now, Mikael Hasselstein said:

Yes, indeed, so please stop adopting this cultural relativism.

Repeat after me:

Palpatine is Emperor and Vader is His enforcer.

Palpatine is Emperor and Vader is His enforcer.

Keep repeating that until you understand the true and necessary order of things.

I'll remember to add that to my morning and evening prayers

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.