Suppose I have a Politico. Said Politico wishes to get through a door. This door is guarded by a single Rival. The Politico chooses to use Deception to convince the Rival to leave his post. The Rival has a Willpower of 3, no ranks in Discipline, and Nobody's Fool 2, which upgrades the difficulty of incoming Deception checks by 2.
The Politico really wants this check to work, so she went into this using her Signature Ability: Unmatched Expertise. She's bought it up a bit, but not all the way. As it currently stands, she can reduce the difficulty of Colonist Career skills by 2.
Now, with that Rival's Willpower of 3 (and 0 ranks in Discipline), the base difficulty is 3 Purples. Thanks to Nobody's Fool 2, the Rival would normally upgrade that to 2 Reds, 1 Purple. However, with the Politico reducing difficulty, what happens first? What should the final difficulty dice pool look like?