Wave 11 announced at GAMA!

By xanderf, in X-Wing

1 minute ago, Lampyridae said:

Yeah, agree to all of this. I am sick to death of AGI1 ships with a crew slot.

It would be nice if the Rebelion could get some actual dogfighters again. We did just get Sabine's tie, but that ship seems to play support not interceptor. Both of the rebel interceptor type options are a bit underwhelming. A-Wings can't deal damage, E-Wings are too pricey. We do have T-70s for a good heavy interceptor. I was just really hoping to not get another tank that can't/doesn't need to maneuver.

1 hour ago, Stay On The Leader said:

I was hoping for more bombs, TLTs and something to make B-Wings obsolete. Best wave evar!

If the rumor of an upgrade that allows a ship to get a reinforce token if they don't already have one is accurate, isn't that a buff for the B-Wing?

EDIT: Looks like that might be on a double crew card so not really.

Edited by WWHSD
40 minutes ago, heychadwick said:

I lost my place in all this. Is there a post that summarizes the stats and slots and all that for those that can zoom in on these things?

My best attempt from what we can see and others have deciphered.

TIE Aggressor:
- 2 Attack
- 2 Agility

- 4 Hull
- 1 Shield
- Focus, Target Lock, Barrel Roll
- Turret and double Missile slots
- PS 2 and 5 generics, 4 and 7 uniques
- PS 2 is 17 points

Auzituck Gunship:
- 2 or 3 Attack
- 1 Agility
- 6 Hull
- 3 Shields
- Reinforce and Focus actions
- PS 1 and 3 generics, 5 and 7 uniques
- Double Crew slot
- PS 1 is 24? points
- May have 180 auxiliary firing arc like the YV-666

And I've not been able to make out anything meaningful for the Skurrg. That's a blurry image...

I see a lot of changes as a move away from Arc Dodging and a return to Jousting. I'm all for it, to be honest.

Scurgg = new largest small ship. Dude that thing is huge for that base lol....

Now i cant say "Scurgg, yaknow the one squadron in Armada thats not in xwing?" anymore. And it kinda blows goats in Armada so hopefully it follows the usual trend of the uber bad xwing ships in Armada are amazing and vice versa. Also curious if theyre dual sided or if they just printed the 2 faction icons on the face of the card, i cant tell since these pictures are about as bad as GW spoiler pictures.

Wonder why the Wookie ship has 2 reinforce tokens. Perhaps it has an ability that reinforces an ally?

And i am surprised to see another legitimate turret ship now that mobile arc is a thing. They could have easily given it a title that lets it take turrets for cheaper, but they must follow mobile arc rules (only -2 to a minimum of 2 though, so not free Autoblasters and the bonus of in-arc effects)

Edited by Vineheart01
2 minutes ago, heychadwick said:

I see a lot of changes as a move away from Arc Dodging and a return to Jousting. I'm all for it, to be honest.

Here here. I want to move and pew pew. Turrets have their place but they can take a lot out of the game.

4 minutes ago, BlueMusketeer28 said:

It would be nice if the Rebelion could get some actual dogfighters again. We did just get Sabine's tie, but that ship seems to play support not interceptor. Both of the rebel interceptor type options are a bit underwhelming. A-Wings can't deal damage, E-Wings are too pricey. We do have T-70s for a good heavy interceptor. I was just really hoping to not get another tank that can't/doesn't need to maneuver.

AKA yet another twist on the B-Wing.

Just now, WWHSD said:

If the rumor of an upgrade that allows a ship to get a reinforce token if they don't already have one is accurate, isn't that a buff for the B-Wing?

Well, the rumour seems to be based on there being two Reinforce tokens with the Wookiee gunship. Honestly, I would be happy with a jouster that can actually joust without relying on Biggs. I bet that Reinforce token comes at the cost of forcing all attacks onto the donor.

1 minute ago, heychadwick said:

I see a lot of changes as a move away from Arc Dodging and a return to Jousting. I'm all for it, to be honest.

Or jousting that rewards manoeuvre. WOOKIEE AND SPACE MONKEY DOOR GUNNERS!!!

But in all honesty, aside from AGI1/Attack 3 ships, we've had a great little interceptor that's toothless and U-Wing that ah... yeah. An entire large ship release that is effectively a dud.

What dominates Rebel lists? High damage output beasts like the Ghost, Miranda, Dash, Rey, Poe, Norra.

10 hours ago, Koing907 said:

Starwing Assault Gunboat, X-Wing Aces and the TIE Spaghetti.

Bow TIE pasta.

Know your noodles.

Rebel lists right now are mostly on "Kill you before you kill me" since they almost never reliably evade anything and regen only works in a 1on1 situation to actually keep them alive.
The Reinforce action keeps the wookie ship away from ARC territory where "its nice but dang is it paper w/o biggs..."

I'm underwhelmed by this next wave. I was really hoping for a rouge one style veteran pack with some love for the old t-65. That may still come but I'm not too excited for the wookie ship, and I don't play scum. A tie with a turret might be cool though.

11 hours ago, churchwarden said:

so... just out of curiosity, how many ships are in each faction now if you count the scurrrrrg for both rebels and scum??

Counting the Scurrg as Rebel and Scum (and remember, Ghost came with the Attack Shuttle) we have:

Rebels 18

Imperials 16

Scum 15

X-Wing through W11.jpg

1 hour ago, Zura said:

Guys, if i see right, aggresor has auxilary arc. Turrets probably will fire from it only.

Why would they do that? That's not a condition of turrets firing, so why should the Aggressor get such a limitation?

Gunship definitely has a 180 arc. You can see the little marks on the attack stat. Wookie Commandos seem odd to take up two slots but neat. Reinforce action, no TL, seems neat if a little more of the same. Scurrg is really interesting just in how its limited dual faction. That's certainly something new. Aggressor seems crazy good, but we'll see.

1 minute ago, LunarSol said:

Gunship definitely has a 180 arc. You can see the little marks on the attack stat. Wookie Commandos seem odd to take up two slots but neat. Reinforce action, no TL, seems neat if a little more of the same. Scurrg is really interesting just in how its limited dual faction. That's certainly something new. Aggressor seems crazy good, but we'll see.

Also an auxiliary firing arc rules card might be a hint.

6 minutes ago, LunarSol said:

Gunship definitely has a 180 arc. You can see the little marks on the attack stat. Wookie Commandos seem odd to take up two slots but neat. Reinforce action, no TL, seems neat if a little more of the same. Scurrg is really interesting just in how its limited dual faction. That's certainly something new. Aggressor seems crazy good, but we'll see.

Yeah Scurrg just seem to have a single Rebel pilot. But there are 6 possible profiles on the ship tiles, and only 5 visible pilots. I smell a Rebels spoiler.

So uh. You do not need to spend unguided rockets to use it. Thats pretty huge.

I love how Sync Turret randomly says "screw you HWK" :(

3 minutes ago, LunarSol said:

I love how Sync Turret randomly says "screw you HWK" :(

Uh, why? The Blaster Turret is the one that says that. HWKs are going to be running anyway. One die is not really going to make that much difference.

Meanwhile, yet another thing to weld onto the Attack Shuttle.

Edited by Lampyridae
2 minutes ago, LunarSol said:

I love how Sync Turret randomly says "screw you HWK" :(

It gets that. A lot.

1 minute ago, Lampyridae said:

Uh, why? The Blaster Turret is the one that says that.

It only gets to reroll 1 die because of its hilariously useless primary.

Just now, LunarSol said:

It only gets to reroll 1 die because of its hilariously useless primary.

Mostly my HWKs are running for dear life so it doesn't make a huge difference.

And there's always Expose LOL

5 minutes ago, Panzeh said:

So uh. You do not need to spend unguided rockets to use it. Thats pretty huge.

Yup. That card seems pretty nuts. 5 Bombers with 3 reds is easily done with 10 points to spare.

29 minutes ago, LunarSol said:

Yup. That card seems pretty nuts. 5 Bombers with 3 reds is easily done with 10 points to spare.

Makes those OP 5 Kihraxz lists obsolete!