I could see Vader only taking an officer slot with similar boarding rules, only you immediately remove a single def. token rather than spend
Scurvy Dogs! Boarding Actions in Armada
Or make it a countdown. Roll a red die. The ship takes that damage to its weakest hullzone every turn until the end of the game.
31 minutes ago, Grey Mage said:Or make it a countdown. Roll a red die. The ship takes that damage to its weakest hullzone every turn until the end of the game.
OR discard this card to chose an enemy ship at close range. That ship must discard all defense tokens, flip all face down damage cards face up, and deal 1 face up damage card.![]()
Well the other missing piece to the puzzle is storm troopers. Well we know that will be Imperial Only (Maybe Rebels will get commandos although Boarding Engineers are already like commandos). I am guessing that Stormtroopers will use command value for the effect of their damage. I could see discard this card (and squadron token/dial) to deal damage to an enemy ship at close range equal to your command value.
Also could work as a landing mechanic for future campaigns like landing troops at Hoth to smash the Rebel base.
I like the idea of a boarding Vader upgrade simply because it's comedy gold when you don't get to use it.
/cut to boarding shuttle sitting in ISD hangar bay
Turn 1: Vader is psyching himself up, giving himself a little pep talk about how he's the man and the dark side is the awesome side of the force
Turn 2: Vader has calmed down, just kind of nodding his head and waiting for the shuttle to take off
Turn 3: Vader kind of peeks his head out the window, sees the shuttle is still sitting there, shrugs a little bit, sits back down.
Turn 4: Vader is sitting forlornly at his seat, flicking his lightsaber on and off
Turn 5: Vader checks his watch. Vader crosses his arms across his chest.
Turn 6: Vader finally loses it and starts screaming about how he spent ALL DAY YESTERDAY JUST GETTING READY FOR THIS AND NOW IT'S RUINED
4 hours ago, Snipafist said:I read it as the latter. So discard a (dial or token) and discard the card to trigger its effect.
What's important to note is that it's not a resolution of a squadron command so you could activate, reveal a squadron dial, discard the squadron token (dial is still there) to resolve whichever Boarding Dudemans, and then spend your squadron dial to command squadrons normally.
That depends, doesn't it? You can only resolve a command once in a a round. As you are discarding a dial or token, would that not be resolving your squadron command, thereby invalidating your ability to do both in a round?
5 minutes ago, Darthain said:That depends, doesn't it? You can only resolve a command once in a a round. As you are discarding a dial or token, would that not be resolving your squadron command, thereby invalidating your ability to do both in a round?
No.
The requirement for utilising the Boarding Teams is Discard a Dial or Token (and the card itself)
You need to discard the token. You are not resolving the Squadron command at that point. You are Discarding the Squadron Token.
EXACTLY the same as a Pelta discarding its Squadron Token to Fuel "ALL FIGHTERS FOLLOW ME!" for the Round.
It is not using the Squadron command header, like Rapid Launch Bays does, for example.... That's a different Mechanic entirely.
So I have a Squadron Token already.
I reveal my Dial, its Squadron....... Normally, I have a choice when it comes to that dial. I can Keep it, in the effort to utilise the Squadron Dial at the appropriate time (its coming up quickly, but its not right now just yet...)... Or I can change it for a token. I kepe the Dial, because I already have the Token.
That is "Revealing a Command" as the Sub-step.
I can now go, "Okay, I'm revealing a Command... When I reveal the Command, I discard a Squadron Token, The Boarding Teams Card, and Resolve the Boarding teams...."
... I'm still left with a Squadron Dial at the end of that step, and I'm only now getting to the point where I would Resolve the Squadron Command with that dial.
So I can do so.
As I have not resolved a Squadron Command this turn........ I'm only getting the opportunity to do that now.
Hopefully an FAQ clarifies
4 minutes ago, Drasnighta said:No.
The requirement for utilising the Boarding Teams is Discard a Dial or Token (and the card itself)
You need to discard the token. You are not resolving the Squadron command at that point. You are Discarding the Squadron Token.
EXACTLY the same as a Pelta discarding its Squadron Token to Fuel "ALL FIGHTERS FOLLOW ME!" for the Round.
It is not using the Squadron command header, like Rapid Launch Bays does, for example.... That's a different Mechanic entirely.
So I have a Squadron Token already.
I reveal my Dial, its Squadron....... Normally, I have a choice when it comes to that dial. I can Keep it, in the effort to utilise the Squadron Dial at the appropriate time (its coming up quickly, but its not right now just yet...)... Or I can change it for a token. I kepe the Dial, because I already have the Token.
That is "Revealing a Command" as the Sub-step.
I can now go, "Okay, I'm revealing a Command... When I reveal the Command, I discard a Squadron Token, The Boarding Teams Card, and Resolve the Boarding teams...."
... I'm still left with a Squadron Dial at the end of that step, and I'm only now getting to the point where I would Resolve the Squadron Command with that dial.
So I can do so.
As I have not resolved a Squadron Command this turn........ I'm only getting the opportunity to do that now.
Sound reasoning, and yikes.
I really feel like this is one of the few things that doesn't need clarification - because if it was intended to be a squadron command - it would have the squadron command at the start, in taht format. Someone went to a load of trouble to NOT make it a squadron command, so it shouldn't be assumed it is....
2 minutes ago, Drasnighta said:
I really feel like this is one of the few things that doesn't need clarification - because if it was intended to be a squadron command - it would have the squadron command at the start, in taht format. Someone went to a load of trouble to NOT make it a squadron command, so it shouldn't be assumed it is....
And if it isn't, picture this. an ISD I, with boarding troopers and avenger, who also RLB drops on your face all at the same time.
I just gotta go out on a limb and say.... and?
Picture an MC30 with Ordnance Experts, Concentrate Fire, and Ackbar with these new external racks. 4 red, 6 black with rerolls.
Or anything Demolisher.
Or 8 HP squadrons that represent a single light freighter when your raider/CR90 has only 4hp.
This game is full of oddly strong things.
1 hour ago, Grey Mage said:I just gotta go out on a limb and say.... and?
Picture an MC30 with Ordnance Experts, Concentrate Fire, and Ackbar with these new external racks. 4 red, 6 black with rerolls.
Or anything Demolisher.
Or 8 HP squadrons that represent a single light freighter when your raider/CR90 has only 4hp.
This game is full of oddly strong things.
Well close range fights are going to get more brutal (as they should be). However it depends on what you are targeting. Boarding upgrades might become the torpedoes/missiles of Armada as in the discard mechanic and woefully underwhelming effect and damage they could do if it were not for the fact Armada has fewer rounds with activations composing the turns instead of an initiative attribute.
Thing about Raiders and CR-90 (especially the type B) is I consider them to be better as flotilla hunters since they are fast enough and have enough firepower to gun one down with the blue locking the scatter and the black dealing the damage to the 2 hull flotillas have. However because flotillas are so weak I don't see Boarding Engineers being used against them. I don't even see Boarding Troopers being used against them just to get rid of scatter.
5 hours ago, Marinealver said:OR discard this card to chose an enemy ship at close range. That ship must discard all defense tokens, flip all face down damage cards face up, and deal 1 face up damage card.
Well the other missing piece to the puzzle is storm troopers. Well we know that will be Imperial Only (Maybe Rebels will get commandos although Boarding Engineers are already like commandos). I am guessing that Stormtroopers will use command value for the effect of their damage. I could see discard this card (and squadron token/dial) to deal damage to an enemy ship at close range equal to your command value.
Also could work as a landing mechanic for future campaigns like landing troops at Hoth to smash the Rebel base.
Liking your card effect alot. Dealing direct damage is very powerful though and the point cost would have to be higher than wave 6 boarders. The use of command value to determine damage may actually be a boon to larger ships and encourage their greater use.
8 hours ago, Snipafist said:I like the idea of a boarding Vader upgrade simply because it's comedy gold when you don't get to use it.
/cut to boarding shuttle sitting in ISD hangar bayTurn 1: Vader is psyching himself up, giving himself a little pep talk about how he's the man and the dark side is the awesome side of the force
Turn 2: Vader has calmed down, just kind of nodding his head and waiting for the shuttle to take off
Turn 3: Vader kind of peeks his head out the window, sees the shuttle is still sitting there, shrugs a little bit, sits back down.
Turn 4: Vader is sitting forlornly at his seat, flicking his lightsaber on and off
Turn 5: Vader checks his watch. Vader crosses his arms across his chest.
Turn 6: Vader finally loses it and starts screaming about how he spent ALL DAY YESTERDAY JUST GETTING READY FOR THIS AND NOW IT'S RUINED
I love this. That was inspired Snipa.
We may not always agree, but I can't deny you have your moments.
I love the idea of Vader as a boarding combatant. Same with others. How about the Ghost crew or Skywalker (the younger blonde Skywalker)? Or go semi generic and have wookies or droids or some such. (Would really dig seeing more aliens in Armada.) I really like the possibilities here.
8 hours ago, Marinealver said:Well close range fights are going to get more brutal (as they should be). However it depends on what you are targeting. Boarding upgrades might become the torpedoes/missiles of Armada as in the discard mechanic and woefully underwhelming effect and damage they could do if it were not for the fact Armada has fewer rounds with activations composing the turns instead of an initiative attribute.
Thing about Raiders and CR-90 (especially the type B) is I consider them to be better as flotilla hunters since they are fast enough and have enough firepower to gun one down with the blue locking the scatter and the black dealing the damage to the 2 hull flotillas have. However because flotillas are so weak I don't see Boarding Engineers being used against them. I don't even see Boarding Troopers being used against them just to get rid of scatter.
Yeah the boarding troopers I see being used against the big stuff like MC80s and ISDs
7 hours ago, chr335 said:Yeah the boarding troopers I see being used against the big stuff like MC80s and ISDs
Yeah I have some concerns. Big on big seems to be the thing with this. Also the discard makes it a one attack only. Reminds me too much of torpedoes and missiles in the early waves of X-wing.
So this could go one of two ways.
- So OP everyone cries on the forum for a nerf
- A complete waste of points that no one uses.
32 minutes ago, Marinealver said:Yeah I have some concerns. Big on big seems to be the thing with this. Also the discard makes it a one attack only. Reminds me too much of torpedoes and missiles in the early waves of X-wing.
So this could go one of two ways.
- So OP everyone cries on the forum for a nerf
- A complete waste of points that no one uses.
This will be huge for the Avenger title
Got another idea for Vader <officer>. When you spend a squadron command/token and do not activate a squadron, discard this card to force one ship at close range to discard all <crew> <officer> <weapons team> <support team> and fleet commanders on that ship.
Edited by MarinealverFor a Vader boarding party, how about something like the condition cards from X-Wing? So he could give the targeted ship something like:
This ship may not use defense tokens. The next time this ship reveals a command dial, discard it without resolving it. Then remove this (whatever the card is called).
So if you could time it right, it could completely wreck a ship and potentially really mess with an opponents activation order.
So image boarding engineers hitting a ship that has two structure dmg card, and others. You flipping 3 to 4 cards face up, then Shooting. Can ne nasty.
So disappointing, boarding Troopers 100% should have been storm troopers. This is possibly the biggest missed opportunity I've ever seen in this game and a game breaking development.
Literally unplayable.
Note: only half sarcasm ![]()
Boarding with Vader should give the ship the next crew damage cards in the damage deck face-up.
Large - 3 face-up crew damage cards
medium - 2 face-up crew damage cards
small - 1 face-up crew damage card
Vader is the anti-Motti of crew slaughter.
I should make a separate thread about Vader (boarding) <officer> upgrade.
On 3/16/2017 at 1:37 PM, chr335 said:This will be huge for the Avenger title
That was my first thought, too. But the downside is that you won't be able to one-shot a bigger ship (MC80 or ISD) unless you have an amazing roll (12+ damage for an MC80). The next turn the ship is certainly hurting, but has a chance to fly away and still has it's tokens to survive a follow up shot.