Wave 6!

By CaribbeanNinja, in Star Wars: Armada

1 minute ago, NobodyInParticular said:

Holy crap but are those some erratas: An admiral re-worded, a card renamed, engineering reduced and a contain removed. . . what else will be re'd?

Admiral also got cheaper. She used to work only on 'Swarm', and at 26 pts. Now she's 24 pts, and works with anything non-'Rogue'.

But, yeah, that's taking quite the nerf bat to the ship itself. Losing a defense token and engineering point is going to make it a lot more fragile than we were thinking...

1 minute ago, Ginkapo said:

Squadron 4 seems too low for a dedicated carrier. It either needs more guns or a higher value. ISD already does first assault better and can follow up with its own firepower in later turns.

Maybe alter that?

Points cost could justify it. If it's in the low 50s instead of the 60s like I thought it might be, you're getting for the less than an ISD.

1 minute ago, xanderf said:

Admiral also got cheaper. She used to work only on 'Swarm', and at 26 pts. Now she's 24 pts, and works with anything non-'Rogue'.

But, yeah, that's taking quite the nerf bat to the ship itself. Losing a defense token and engineering point is going to make it a lot more fragile than we were thinking...

That actually makes me happy: when I put my IMPs on the table, I have a hard time fitting stuff. I wouldn't mind some lower cost options, even if they are kinda explody. Isn't that what Lambda's are for? :)

Just now, Ginkapo said:

Squadron 4 seems too low for a dedicated carrier. It either needs more guns or a higher value. ISD already does first assault better and can follow up with its own firepower in later turns.

Maybe alter that?

Nah, it's fine. The ship can take expanded hangar bays and Yularen for token-retaining and effectively have 6 squadron value. And it has the gunnery team slot, too, so can get that +1 blue for all of them via Flight Controllers. That's about all the more you want any one ship to be able to pull off.

(And remember that it's a medium base ship - you need to be comparing it to Victory-class ships or Interdictors...not massive ships that dwarf it! We may well yet get an Imperial Venator-class, some day, and that would be a "large"-size 'true heavy carrier' that should see a higher value, after all...)

At least it keeps the red anti squadron

2 minutes ago, Ginkapo said:

Squadron 4 seems too low for a dedicated carrier. It either needs more guns or a higher value. ISD already does first assault better and can follow up with its own firepower in later turns.

Maybe alter that?

An ISD does do that but at significantly higher cost and when you might want to use it for another purpose.

5 minutes ago, Ginkapo said:

Ugh, triple post. :/

Edited by ManInTheBox
4 minutes ago, Ginkapo said:

Ugh, triple post. :/

Edited by ManInTheBox

Well I am sorry for trying to get FFG to boost a card....

1 minute ago, Ginkapo said:

Well I am sorry for trying to get FFG to boost a card....

I can definitely do without being hit with 6-7 squadrons in one activation (with EH and a token). Eesh, that would be horrible.

7 minutes ago, xanderf said:

Admiral also got cheaper. She used to work only on 'Swarm', and at 26 pts. Now she's 24 pts, and works with anything non-'Rogue'.

But, yeah, that's taking quite the nerf bat to the ship itself. Losing a defense token and engineering point is going to make it a lot more fragile than we were thinking...

Well the Rogue version had always been 24 points, but since I had preferred the swarm version, I'll agree that she got cheaper, affects more squads and, thus, is MUCH scarier.

6 hull, 2 defenses token, no evade, low shields... I don't want to take a single shot from TRC Salvation with that XD

1 minute ago, ovinomanc3r said:

6 hull, 2 defenses token, no evade, low shields... I don't want to take a single shot from TRC Salvation with that XD

Just pair her up with the Arq that can refresh a defense token. No big deal. /s

And Direct Comparisons:

swm26_layout.png
vs swm26_spread.png

Noting that the AA in the QFI (card) is 1 blue, in the QF2 (fig) it's 1 red, and in conjunction with the difference in front arcs (QF1-3 blue, QF2-2 red, 1 blue) i'm thinking there might be a pretty good point discrepancy.

I actually like the more fragile quasar, if it means it's cheaper. It's gotta compete with 2x gozantis including the initiative bid- i don't need another imp tank, i need something to push my 16 TIE squadrons with Sloane.

I like this wave.

Edited by Duk3

Now the updated Quasar Fire II-Class is even more like a CR90A.

  • Same attack dice in every arc (except the rear, which is worse)
  • Same shields in every arc
  • Same engineering value
  • Replaces two evades with one brace (worse at long-range, better at short; mostly a lateral move)

I am guessing that it has worse speed and maneuverability than a CR90 (as does everything else). It also has a higher command value. Even though a 4 Squadron rating and a red AS die are cool, I figure this thing will be priced similarly to the Corellian Corvette, say upper 40s.

Edited by chemnitz

I bet you if they're making rules changes, that contain will be changed to stop any crit effect. That would be the only real good reason to remove contain. Even giving this capt Needa isn't that amazing. (Actually, thats very good for 2 points)

5 minutes ago, Blail Blerg said:

I bet you if they're making rules changes, that contain will be changed to stop any crit effect. That would be the only real good reason to remove contain. Even giving this capt Needa isn't that amazing. (Actually, thats very good for 2 points)

I don't think so. Two reasons to remove Contain are Needa and Vader.

4 minutes ago, pt106 said:

I don't think so. Two reasons to remove Contain are Needa and Vader.

Very true on second thought.

Though, heres to me hoping contain gets errata to be more impactful. This was about guessing if they're testing major changes and thats why we still don't have a FAQ.

12 minutes ago, Blail Blerg said:

I bet you if they're making rules changes, that contain will be changed to stop any crit effect.

If they did that then they'd make DCO useless, and they just released that card.

Just now, NobodyInParticular said:

If they did that then they'd make DCO useless, and they just released that card.

DCO IS useless! Think about it. Its never taken due to opportunity cost of flight Commander, Intel Officer, SFO or a specialized crew like Lando or Raymus. Also at 5 points, its just really really bad.

DCO is used-none.

1 minute ago, Blail Blerg said:

DCO IS useless! Think about it. Its never taken due to opportunity cost of flight Commander, Intel Officer, SFO or a specialized crew like Lando or Raymus. Also at 5 points, its just really really bad.

DCO is used-none.

Actually I was planning on using it in CC for a tanky dual MC80AC, AFMII Ackbar list. With Medical team, RBD, ECM and spammed engineering tokens I hope to find it rather useful, not to mention I'd actually use my contain more frequently.

Basically I seldom push squads and when I do I take that officer who lets me move then command them. Intel officer is good but expensive. Lando only works once (and I prefer him on ships with less hull). Overall I think DCO has potential.

There's a regional winner with the tanky mc80 that uses Walex Blissex. I would really try him, my table experience says this would have been a great buy.

I still disagree with you on DCO, but you make a very nice point with your build.

2 minutes ago, Blail Blerg said:

There's a regional winner with the tanky mc80 that uses Walex Blissex. I would really try him, my table experience says this would have been a great buy.

I still disagree with you on DCO, but you make a very nice point with your build.

Thanks, I'll consider him.

Can't help but wonder if boarding parties will follow with undisclosed troops to capture a ship. How wild would that be?

As for me this will be a great Wave. Can't wait. Just can't wait!