Wave 6!

By CaribbeanNinja, in Star Wars: Armada

2 minutes ago, Tokra said:

The DEFENDER cannot spend more than one per attack.

The attacker can do what he want (at least for the defense marker) :D

Edit: at least by the current rules. Maybe they change it for her.

I meant 1 die, not 1 defense token.

If you roll 4 acc you can spend 1 to trigger Sloan, not the 4.

Just now, ovinomanc3r said:

I meant 1 die, not 1 defense token.

If you roll 4 acc you can spend 1 to trigger Sloan, not the 4.

Ahh good points. True, her effect can trigger only once :( .

i was to focused on: is the attacker allowed to spend more.

Have/ can we clarify: Does Leia's ability stack with an already owned token? For instance if I have an engineer token, get an engineer order and then Leia on my MC80, am I now doing 4 + 2 + 2 engineering points?

It says no additional commands, but nothing about buffing the same... If yes then Leia is yaaaaaaas. If not then, well, she's still pretty good i guess...

Dunno if anyone spotted this yet, but the rae sloane that procs on swarm also changed in attacking ships. Swarm squads can now reroll one die when attacking ships

Edited by Muelmuel

I'm at work and can't read through the whole thread, but the packaging info for the Hammerheads sounds like this:

Often fielded in groups by the Rebellion, Hammerheads lend themselves to formation tactics with their agility and responsiveness. You’ll be able to explore some of these formation tactics with the expansion’s two pre-painted Hammerhead miniatures, and you’ll find them supported by two ship cards, as well as a full complement of fourteen upgrade cards heavily focused on close-range combat!

I was wondering why they packaged 2 in 1 box, when the box is twice the sum of a small ship, there seems to be an answer in formation flying (more than surely based on the title cards that are non-unique)

Konstantine has been begging for the points to be able to run a rhymer ball for ages.

FFG just broke the game by allowing this....

Sloane is great anti ace squads, but beyond first assault on a ship this wont do much. No need to get overexcited.

Sure close range actions become a bit obscene... but they already were. Dont mind me I will be Cracking at long range.

48 minutes ago, chilligan said:

I'm at work and can't read through the whole thread, but the packaging info for the Hammerheads sounds like this:

Often fielded in groups by the Rebellion, Hammerheads lend themselves to formation tactics with their agility and responsiveness. You’ll be able to explore some of these formation tactics with the expansion’s two pre-painted Hammerhead miniatures, and you’ll find them supported by two ship cards, as well as a full complement of fourteen upgrade cards heavily focused on close-range combat!

I was wondering why they packaged 2 in 1 box, when the box is twice the sum of a small ship, there seems to be an answer in formation flying (more than surely based on the title cards that are non-unique)

Maybe the two non-unique hammerhead titles.

EDiT: Sorry I read all but the last line oops XD

Edited by ovinomanc3r
7 minutes ago, Ginkapo said:

Sloane is great anti ace squads, but beyond first assault on a ship this wont do much. No need to get overexcited.

I agree. We have to think about what squadrons benefit from Sloane. Hull points, anti squadron armament, meaning of rerollable crits... I think what I like more is that Sloane makes phantoms more interesting.

4 hours ago, Norell said:

Seriously I think with Wave 6 Armada turned towards the way of X-Wing namely that ships from previous waves become useless. Heck that Quasar Fire is more durable than a Gladiator and by turn 2 it can strip literally any ship from its defense tokens. Who needs Demolisher any more? Especially that it's weaker and has worse defense tokens than the QF?

Not sure if you are serious here. This is a really surprising first take on Wave 6.

I see nothing but new possibilities with just Sloane and Leia. The new ships will pair quite nicely with the old. And you say Demolisher is not needed. My how the tables have turned. :)

1 hour ago, Ginkapo said:

Konstantine has been begging for the points to be able to run a rhymer ball for ages.

FFG just broke the game by allowing this....

The Myopic Chicken Little Award for Wave 6 goes to... @Ginkapo

They add 2 for 1 Hammerhead Ramming Thunder for his Ramstrocity list and Konstantine is what broke the game. :)

Sloane is still nice against ships. Because you have no blanks anymore on a blue bomber dice.

She is bad with black anti ship dice (like Tie Bomber). But really nice on Tie Defender. And even with non bomber and blue dice. You have the fighter against enemy squadrons, and if there are no squadrons, or all are destroyed, you can send your non bomber against ships. And do one damage or spend a defense token.

And they are a great preperation for your big ship to hit with exhausted (or discarded) defense tokens. Avenger will say thanks to it.

I really like her. But would not say that i am overwhelmed by her effect. Nice, but not overpowered.

6 minutes ago, CaribbeanNinja said:

Not sure if you are serious here. This is a really surprising first take on Wave 6.

I see nothing but new possibilities with just Sloane and Leia. The new ships will pair quite nicely with the old. And you say Demolisher is not needed. My how the tables have turned. :)

Well if I read the cards correctly, with a good roll you can strip a ship of its defense tokens completely with a single Quasar Fire. Then you don't need Demolisher for big rolls because anything can tear apart a tokenless ship.

11 minutes ago, Tokra said:

Sloane is still nice against ships. Because you have no blanks anymore on a blue bomber dice.

She is bad with black anti ship dice (like Tie Bomber). But really nice on Tie Defender. And even with non bomber and blue dice. You have the fighter against enemy squadrons, and if there are no squadrons, or all are destroyed, you can send your non bomber against ships. And do one damage or spend a defense token.

And they are a great preperation for your big ship to hit with exhausted (or discarded) defense tokens. Avenger will say thanks to it.

I really like her. But would not say that i am overwhelmed by her effect. Nice, but not overpowered.

It depends on which card becomes the final version. One only affects squads with swarm , so doesn't affect Bombers, since IIRC no Imperial Bomber has swarm.

18 minutes ago, Norell said:

Well if I read the cards correctly, with a good roll you can strip a ship of its defense tokens completely with a single Quasar Fire. Then you don't need Demolisher for big rolls because anything can tear apart a tokenless ship.

Hmm so far yes it does look a bit savage, but then we haven't seen everything the wave has to offer - there could be some hard counter cards in there (those quad lasers could be some serious anti squadron?).

Not to mention, the Quasar isnt exactly the hardiest of ships and Im betting it'll have a speed chart not too dissimilar to the MC80 or Vic. Wont take much to get to it before its fighters get to you, and as someone mentioned before, a swarm of X wings is a great counter for a Sloane/ Quasar Tie swarm. They'll still be one of the most fragile fighters in the game... Maybe Ten Numb will see some serious use breaking them up as well?

So far, great wave. Loving the savage ram title.

7 minutes ago, NobodyInParticular said:

It depends on which card becomes the final version. One only affects squads with swarm , so doesn't affect Bombers, since IIRC no Imperial Bomber has swarm.

I was counting on the version with "non rogue". It makes more sense (imo).

If it is really Swarm, it means you have only a few squadrons.
Jumpmaster, Tie Fighter, Tie Interceptor (with all uniques but Black Squadron).
Really a extrem short list for a Commander.

If it is really only for swarm Squadrons, you will not see her this often. But the text is "non rogue" she at least some value.

6 minutes ago, Tokra said:

I was counting on the version with "non rogue". It makes more sense (imo).

If it is really Swarm, it means you have only a few squadrons.
Jumpmaster, Tie Fighter, Tie Interceptor (with all uniques but Black Squadron).
Really a extrem short list for a Commander.

If it is really only for swarm Squadrons, you will not see her this often. But the text is "non rogue" she at least some value.

On the contrary, 16 TIE fighters is rather a lot of potential. I think with either option she will be seen. I also think the 'non-Rogue' version is unlikely, given that it is both cheaper and affects more squadrons.

Edited by NobodyInParticular

Locally, TIE alpha strikes fueled by Howlrunner and Flight controllers are getting popular. With Sloane, 6 die interceptor attacks will almost guarantee forcing a scatter ace to lose their scatter or die in the first shot.

5 TIEs hurled at an enemy ship should get 1-2 accuracies to strip tokens before the ship fires.

Just now, Church14 said:

Locally, TIE alpha strikes fueled by Howlrunner and Flight controllers are getting popular. With Sloane, 6 die interceptor attacks will almost guarantee forcing a scatter ace to lose their scatter or die in the first shot.

5 TIEs hurled at an enemy ship should get 1-2 accuracies to strip tokens before the ship fires.

Yep. I had developed a Carrier Fleet in CC (haven't used it yet, but I want to) with Howrunner, Mauler, Dengar, 9 TIE Fighters and 4 Interceptors. . . and another one with Howl, Mauler, Black, Valen, and 14 TIES. . . again, unused, but only 'cause I haven't played CC yet. . . These fleets have ridiculously fragile squads, but pack a lot of punch. With Sloane they'd be devastating even if the opponent brought little or no squads (whereas they'd be wasted points otherwise). Whittle down the fleets to 400 points, or use the 16 generic TIEs available for 134 points, and you have got yourself a platform for dealing massive amounts of damage through the denial of defense tokens.

2 hours ago, ovinomanc3r said:

Maybe the two non-unique hammerhead titles.

EDiT: Sorry I read all but the last line oops XD

I find this a fascinating topic, so I went ahead and started a new thread speculating on their function and extrapolating the card text from the readable bits:

6 hours ago, Tirion said:

I'm assuming someone already answered this but no it's not.

Yea, my B it's actually 17 at target and miniature market. Not really sure that was worth calling out twice, but thanks.

I dont have time to read 16pages but correct me if im wrong. Using Boarding Troopers and sloane, they both say the defender must spend a defense token.... meaning that they can or must spend already exhausted defense tokens. If this is true, its gonna get real deadly real fast. ISD1 Avenger Boarding Troopers Expanded hangars will destroy the majority of things it can catch. Also I dont see how sloane/boarding patrols means that an enemy fleet is not striped of defense tokens by turn 4 outside of just not engaging.

If the 2 upgrades work the way I think they do (need to verify rules) I think demo and rhymerballs just got a big buff.

Edited by BergerFett
20 minutes ago, Church14 said:

Locally, TIE alpha strikes fueled by Howlrunner and Flight controllers are getting popular. With Sloane, 6 die interceptor attacks will almost guarantee forcing a scatter ace to lose their scatter or die in the first shot.

5 TIEs hurled at an enemy ship should get 1-2 accuracies to strip tokens before the ship fires.

But why would you spend a accuracy to spend a defense token, when you can spend the accuracy to prevent him from using the defense token and just kill the squadron :D .
I see more use against the double brace squadrons with the high hull. First Attack: you spend on of the defense tokens, he uses the second one. Second Attack: defense tokens are gone.

It is more interessting on squadrons with only a few dice, like the Jumpmaster. Eighter you are doing your 1-2 damage, or you spend at least one of the token.

5 minutes ago, BergerFett said:

I dont have time to read 16pages but correct me if im wrong. Using Boarding Troopers and sloane, they both say the defender must spend a defense token.... meaning that they can or must spend already exhausted defense tokens. If this is true, its gonna get real deadly real fast. ISD1 Avenger Boarding Troopers Expanded hangars will destroy the majority of things it can catch. Also I dont see how sloane/boarding patrols means that an enemy fleet is not striped of defense tokens by turn 4 outside of just not engaging.

If the 2 upgrades work the way I think they do (need to verify rules) I think demo and rhymerballs just got a big buff.

Yeah, spend not exhaust, so bye-bye defense tokens forever. . . the thing is the boarding parties need to be in close range to work, and are discards. . . Sloane is the nasty one, and depending on the card version, is either limited to weak non-bombers (the swarm option), or almost everything. . . I personally prefer the former.

27 minutes ago, NobodyInParticular said:

On the contrary, 16 TIE fighters is rather a lot of potential. I think with either option she will be seen. I also think the 'non-Rogue' version is unlikely, given that it is both cheaper and affects more squadrons.

But 16 Tie Fighter need to be activated. It is quite a lot squadron command that you need for it. 10 squadrons still works and is no big problem. 12+ is becoming a real problem. 16? Really specific.

2 minutes ago, Tokra said:

But 16 Tie Fighter need to be activated. It is quite a lot squadron command that you need for it. 10 squadrons still works and is no big problem. 12+ is becoming a real problem. 16? Really specific.

Yep, but doubtless somebody can make it work. . . my point is that the empire has at its disposal some really cheap fighters that suddenly are multi-purpose. Even 10 could strip the tokens of at least one ship a turn with any luck at all, and that is powerful.

Edited by NobodyInParticular