1 hour ago, pt106 said:How? (And I think that VSDs are viable as is)
I Reread that and somehow I missed the close range restriction. Would have been great if you could just add them at any range. Oh well.
1 hour ago, pt106 said:How? (And I think that VSDs are viable as is)
I Reread that and somehow I missed the close range restriction. Would have been great if you could just add them at any range. Oh well.
18 minutes ago, Blail Blerg said:snip
I have no idea how you can think this with Sloane wiping the field.
Sloane isn't a huge boost to effectiveness on generic enemy fighters. She effectively adds another Swarm reroll IFF you originally had a crit, and the token burning requires tokens to burn. Light generic fighter screens that can weather swarms of TIEs and punch back (Decimators, YT-1300s, Biggsball knowing his tokens are useless, etc) still work just fine.
Edited by GiledPallaeonIt is clear the Imperial stuff is the new hotness and for good reason. Sloane seems too good, Red AS die is amazing and everything else.
Also, Sloane makes Mon Mothma weaker since the close effect of Evade tokens now chances are will be exhausted or discarded before being used.
The Hammerhead we still need to learn more about it, as right now it is an undergunned, under shielded, one more hull, CR90.
So let me focus on Leia, if she uses it on Nav commands she is helping movement shenanigans, which we already have Madine, but yeah, she is like Ozzel for more. Use her for Engineering and... I just don't see that being great, but hey, it now means a CR90 can discard a damage card when it needs to, so that is a thing. Spend it on shooting and you are doing it much better. Squadrons and your squadron game gets much better. The real advantage is that she boosts every possible thing, movement, shooting, squadrons and engineering but... it doesn't really come off as 38 points worth. If you are running lots of squadrons than you will be spamming primarily those commands and she doesn't help a Pelta's "All Fighters, Follow Me!"
She makes whatever you run better but her cost is just too much, but I guess FFG sees her as the Rebellion version of Tarkin which she obviously is. So she is a Rebel leader on par with Tarkin and priced to match. Unfortunately the Rebels have many amazing leaders so I doubt she will see that much use, though maybe in non-Rieekan Ace carrier based lists, though then you still might want to go with Cracken or Dodonna.
The Grand Inquisitor: "When an... distance 1... speed, you... this card... decrease..."
Any theories? Is this synergy with Boarding Troopers? Speed manipulation? Actually, I'd love to see Vader as an officer now, who boards ships for big wins.
Just now, GiledPallaeon said:Sloane isn't a huge boost to effectiveness on generic enemy fighters. She effectively adds another Swarm reroll IFF you originally had a crit, and the token burning requires tokens to burn. Light generic fighter screens that can weather swarms of TIEs and punch back (Decimators, YT-1300s, etc) still work just fine.
Also I just realized that hammerhead corvette may end up as a very useful platform for ruthless strategists. Combined with Y wing/YT1300 spam that may end up as a scary anti-ace tactic.
Aww.
Drasnighta...dasher of dreams.
I've been out of the loop for a long time, so thank you for correcting me (as well as for doing so politely).
Though could you clarify how it would affect things if the second ship card was printed as Rebellion faction and required the Title card to use?
Grasping at straws/just curious.
Thanks Dras!
5 minutes ago, Grujav said:It is clear the Imperial stuff is the new hotness and for good reason. Sloane seems too good, Red AS die is amazing and everything else.
Also, Sloane makes Mon Mothma weaker since the close effect of Evade tokens now chances are will be exhausted or discarded before being used.
The Hammerhead we still need to learn more about it, as right now it is an undergunned, under shielded, one more hull, CR90.
So let me focus on Leia, if she uses it on Nav commands she is helping movement shenanigans, which we already have Madine, but yeah, she is like Ozzel for more. Use her for Engineering and... I just don't see that being great, but hey, it now means a CR90 can discard a damage card when it needs to, so that is a thing. Spend it on shooting and you are doing it much better. Squadrons and your squadron game gets much better. The real advantage is that she boosts every possible thing, movement, shooting, squadrons and engineering but... it doesn't really come off as 38 points worth. If you are running lots of squadrons than you will be spamming primarily those commands and she doesn't help a Pelta's "All Fighters, Follow Me!"
She makes whatever you run better but her cost is just too much, but I guess FFG sees her as the Rebellion version of Tarkin which she obviously is. So she is a Rebel leader on par with Tarkin and priced to match. Unfortunately the Rebels have many amazing leaders so I doubt she will see that much use, though maybe in non-Rieekan Ace carrier based lists, though then you still might want to go with Cracken or Dodonna.
Take care about how you speak of my
princess
general
3 minutes ago, GiledPallaeon said:Sloane isn't a huge boost to effectiveness on generic enemy fighters. She effectively adds another Swarm reroll IFF you originally had a crit, and the token burning requires tokens to burn. Light generic fighter screens that can weather swarms of TIEs and punch back (Decimators, YT-1300s, etc) still work just fine.
Also, for the most part that swarm ability comes on a three hull chasis. So if you are using them to go punch ships, you probably wont be using them for very long. But its hard to know what she is because there's two different versions of the card in the article.
Guys.
This isn't even her final form.
16 minutes ago, Blail Blerg said:I have no idea how you can think this with Sloane wiping the field.
She hasn't even shown up yet!
She's going to help TIEs, yes, but they only roll an accuracy 25% of the time. The regular damage just sticks to the hull like regular. And if you're not bringing any squadrons to fight their squadrons, at this point you're asking for trouble (general you, not targeting you specifically).
All you need to do is bring enough squadrons to hold them off, then Sloane gets little use from her ability. 4 YT2400S still get work done.
2 minutes ago, Arowmund said:Aww.
Drasnighta...dasher of dreams.
I've been out of the loop for a long time, so thank you for correcting me (as well as for doing so politely).
Though could you clarify how it would affect things if the second ship card was printed as Rebellion faction and required the Title card to use?
Grasping at straws/just curious.![]()
Thanks Dras!
I have no idea how you would write those rules, but I have a hard time believing FFG would not be milking a dual-faction ship for all the free advertising such a thing would be worth on the forums. I also point out while we can't see the front of the other card, the back is clearly Imperial.
6 minutes ago, GiledPallaeon said:Sloane isn't a huge boost to effectiveness on generic enemy fighters. She effectively adds another Swarm reroll IFF you originally had a crit, and the token burning requires tokens to burn. Light generic fighter screens that can weather swarms of TIEs and punch back (Decimators, YT-1300s, Biggsball knowing his tokens are useless, etc) still work just fine.
But this works against ships yo. W'ere not just talking squadrons here. Please keep telling me how 2 ties stripping two defense tokens from a ship is fair. Token burning requires tokens to burn? Like seriously... what are you supposed to get form that? You can't be robbed if you have nothing??
1 minute ago, geek19 said:She hasn't even shown up yet!
She's going to help TIEs, yes, but they only roll an accuracy 25% of the time. The regular damage just sticks to the hull like regular. And if you're not bringing any squadrons to fight their squadrons, at this point you're asking for trouble (general you, not targeting you specifically).
All you need to do is bring enough squadrons to hold them off, then Sloane gets little use from her ability. 4 YT2400S still get work done.
4 YT24s will last you 2 rounds vs 134 squadrons. 1 round to move into combat, 3 rounds of unmitigated death by squadrons.
Just now, Blail Blerg said:But this works against ships yo. W'ere not just talking squadrons here. Please keep telling me how 2 ties stripping two defense tokens from a ship is fair. Token burning requires tokens to burn? Like seriously... what are you supposed to get form that? You can't be robbed if you have nothing??
I was trying to point out that moderate fighter screens, particularly of tough generic fighters can still hold her at bay without much more difficulty than normal. I also point out those fighters of hers still need to punch through said screen, and roll accuracies, with one reroll tops, and will in all likelihood be blasted to shreds by outgoing anti-squadron fire or the angry defending squadrons (should Intel break the lines). I think you sorely overestimate their chances. (We're not discussing what happened to the last guy that said that.)
Just now, GiledPallaeon said:I was trying to point out that moderate fighter screens, particularly of tough generic fighters can still hold her at bay without much more difficulty than normal. I also point out those fighters of hers still need to punch through said screen, and roll accuracies, with one reroll tops, and will in all likelihood be blasted to shreds by outgoing anti-squadron fire or the angry defending squadrons (should Intel break the lines). I think you sorely overestimate their chances. (We're not discussing what happened to the last guy that said that.)
I think you overestimate non-100pt+ fighter screens. also ace 3 hull ties will do just fine.
However, upon second read, I think you're more right: I'm overestimating this card. And half of it is exactly what I suggest to buff tie squadrons in the first place lol.
On another flip side, red AS dice seems really crazy and yeck. That's a crap ton of AA damage over a huge area. I wanted better AA, but this is definitely not what I wanted lol. (Maybe it will be. But I don't like how its Rebels only. )
1 minute ago, Blail Blerg said:I think you overestimate non-100pt+ fighter screens. also ace 3 hull ties will do just fine.
However, upon second read, I think you're more right: I'm overestimating this card. And half of it is exactly what I suggest to buff tie squadrons in the first place lol.
On another flip side, red AS dice seems really crazy and yeck. That's a crap ton of AA damage over a huge area. I wanted better AA, but this is definitely not what I wanted lol. (Maybe it will be. But I don't like how its Rebels only. )
Whats rebels only? The quasar is an imperial ship.
13 minutes ago, Arowmund said:Aww.
Drasnighta...dasher of dreams.
I've been out of the loop for a long time, so thank you for correcting me (as well as for doing so politely).
Though could you clarify how it would affect things if the second ship card was printed as Rebellion faction and required the Title card to use?
Grasping at straws/just curious.![]()
Thanks Dras!
If it were printed with the Rebellion Faction - it wouldn't require the Title to use.
2 hours ago, melminiatures said:I will re-do it to fit the same amount of detail and scale.
Win.
That beautiful carrier is going to be mine! Already picturing how awesome Imperial squadron builds are going to look! :-)
16 minutes ago, geek19 said:She hasn't even shown up yet!
She's going to help TIEs, yes, but they only roll an accuracy 25% of the time. The regular damage just sticks to the hull like regular. And if you're not bringing any squadrons to fight their squadrons, at this point you're asking for trouble (general you, not targeting you specifically).
All you need to do is bring enough squadrons to hold them off, then Sloane gets little use from her ability. 4 YT2400S still get work done.
I agree we haven't got her in hand to play with yet, but actually that 25% is a significant boost to TIEs since that was 25% of the time where they were doing nothing. So you've now increased a TIE fighter's effectiveness in anti-ship by
25%
33% (I need to do the maths better), boosting them from 50% to a 75% chance of affecting ships, which for an 8 point model is nice.
Will TIE fighters still die to concentrated anti-squadron fire, other squadrons, sure but she takes cheap TIE fighters and gives them the same chance of having an effect on a ship as a TIE-Bomber (though the type of effect is different). So now your TIE ball can be made of fighters and be better at killing squadrons and as likely to hit though with slightly different outcomes as TIE Bombers for cheaper.
You can take and use other ships to help TIE fighters avoid, bypass or kill that fighter screen as well. Not all opponents will have the perfect stop for a Rhymer, Dengar, TIE ball.
I don't think she breaks the game but she does seem really, really good for her points.
Edited by GrujavThe Quasar model is absolutely GORGEOUS and Imperial only to boot! A really cool and exciting expansion.
If the light carrier comes in around 30 points I'll nab three of them and an ISD 2 and as many ties as I can take.....
1 minute ago, Forresto said:The Quasar model is absolutely GORGEOUS and Imperial only to boot! A really cool and exciting expansion.
As far as we know..... some have speculated that one of the titles will be a stolen rebel version. No evidence whatsoever, but.......
6 minutes ago, Grujav said:I agree we haven't got her in hand to play with yet, but actually that 25% is a significant boost to TIEs since that was 25% of the time where they were doing nothing. So you've now increased a TIE fighter's effectiveness in anti-ship by
25%33% (I need to do the maths better), boosting them from 50% to a 75% chance of affecting ships, which for an 8 point model is nice.Will TIE fighters still die to concentrated anti-squadron fire, other squadrons, sure but she takes cheap TIE fighters and gives them the same chance of having an effect on a ship as a TIE-Bomber (though the type of effect is different). So now your TIE ball can be made of fighters and be better at killing squadrons and as likely to hit though with slightly different outcomes as TIE Bombers for cheaper.
You can take and use other ships to help TIE fighters avoid, bypass or kill that fighter screen as well. Not all opponents will have the perfect stop for a Rhymer, Dengar, TIE ball.
I don't think she breaks the game but she does seem really, really good for her points.
I think she's the hard counter to the rebel bomber build that is causing a reign of terror. Ties have been pretty weak, even in greater numbers....now you can push 5 tie's (with upgrades for a hanger) and 6 if you have a token...Sloan is just gravy now.
Swarm + Sloan + pushing 5 ties onto someone.....changes the game...even more so when you're throwing red AS dice yeah.
1 minute ago, Audio Weasel said:
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The Swarm is back baby!