Wave 6!

By CaribbeanNinja, in Star Wars: Armada

1 minute ago, Ginkapo said:

Wait till wave six comes out and you all realise how much overreaction there is here.

They really have to be followed up by something with throughput.

What she gives you, at first blush, is some freedom from all of the token mitigation upgrades like IO/H9/XI7. Which is nice, but then you want to be sure you funnel those points back into a way to leverage that freedom into kills.

11 minutes ago, Ginkapo said:

Wait till wave six comes out and you all realise how much overreaction there is here.

Yeah some clown is even saying that Konstantine is OP now. :)

15 minutes ago, Ginkapo said:

Why? Because impotent tie fighters might strip his defence tokens? And then what? They are still impotent tie fighters.

I have realised why I am not concerned by Sloane. I rarely run flotillas anyway.

Not to mention that this dream of throwing TIE swarms and stripping all the defense tokens is a bit... fantastical.

You can re-roll the crit at least, but your odds of getting 4 accuracies out of even 10 TIE Fighters is still only ~38%. I mean, good luck I guess, but you're dedicating 10 TIEs at something before you even shoot at it.

Where Sloane is going to shine in anti-ship, at first glance, is stripping the Brace. Getting 4 defense tokens is rare. Getting 1 should happen if you're throwing at least 3 TIE Fighters at the ship. (~67.4%) 4 TIEs takes that up to ~77.6%.

Thinking about it a little more, Ginkapo, Sloane's second ability means they aren't quite as impotent. The ability to reroll the crit takes you from a 50/50 chance of hitting to a 62.5% chance of hitting. Not great, but it places you halfway between the 50% garbage roll you had and the 75% chance the Defender has.

Of course, they're still 3 hull TIEs...

The thing is, TIEs go from a 50% whiff rate to a whopping ~94% chance of doing something to the target (damage: 62.5%, def token: 31.25%).

That's pretty huge .

2 minutes ago, DiabloAzul said:

The thing is, TIEs go from a 50% whiff rate to a whopping ~94% chance of doing something to the target (damage: 62.5%, def token: 31.25%).

That's pretty huge .

Yep. And Defenders go to 100% :D

13 minutes ago, Valca said:

Yep. And Defenders go to 100% :D

Unless the swarm version is the final one.

6 minutes ago, NobodyInParticular said:

Unless the swarm version is the final one.

Interestingly, Swarm Sloane lets you always re-roll a die, so the odds of getting an accuracy out of your TIE Fighters jumps from 31.25% to 43.75%. That is quite a bit stronger, as 4 TIE Fighters now strip 2 defense tokens ~59% of the time.

That's an ISD's squadron activation completely stripping a green brace off a ship before it fires almost 60% of the time. Not bad. I think this version is the original version of Sloane and they figured that was too powerful. So they expanded the number of squadrons which she could help, but reduced the impact each one had.

Edited by Valca
10 minutes ago, Valca said:

Interestingly, Swarm Sloane let's you always re-roll a die, so the odds of getting an accuracy out of your TIE Fighters jumps from 31.25% to 43.75%. That is quite a bit stronger, as 4 TIE Fighters now strip 2 defense tokens ~59% of the time.

Speaking of: Did anybody else notice that the two versions on the article are now the same? The Sloane in the spread of cards is now the non-Rogue version. . . is it just me? Has it always been like that? Am I crazy?*

*Well yes, but at least answer the first two no so I am not confirmed in that belief. . .

What I don't like about Sloan is that the squadrons that want to use her are 3 health and putting 3 health squadrons is ship flack is not appealing. What I like about her is that she makes it more appealing to take a larger anti-squadron ball without having to worry about losing a large amount of fire power against ships I like her for that aspect.

Also, from the article: ' Whether you attack first with your squadrons and follow up with your Boarding Troopers, or visa versa, Admiral Sloane makes it possible for you to exhaust and then discard an enemy ship's full complement of defense tokens!'

This vice versa thing can't happen right? BT must happen before squads, correct?

2 minutes ago, NobodyInParticular said:

Speaking of: Did anybody else notice that the two versions on the article are now the same? The Sloane in the spread of cards is now the non-Rogue version. . . is it just me? Has it always been like that? Am I crazy?*

*Well yes, but at least answer the first two no so I am not confirmed in that belief. . .

You aren't crazy. I still have the page up from yesterday. The original image splash file wasn't deleted, they just replaced it on the page.

swm26_layout.png

3 minutes ago, NobodyInParticular said:

Speaking of: Did anybody else notice that the two versions on the article are now the same? The Sloane in the spread of cards is now the non-Rogue version. . . is it just me? Has it always been like that? Am I crazy?*

*Well yes, but at least answer the first two no so I am not confirmed in that belief. . .

You're not crazy I checked it was changed to the 24 point rouge version so I'm assuming that is a confirmation

2 minutes ago, Valca said:

You aren't crazy. I still have the page up from yesterday. The original image splash file wasn't deleted, they just replaced it on the page.

swm26_layout.png

Thank goodness, I thought I was seeing things. . . so does this mean that they realized a mistake and that the swarm one is incorrect?? Shucks. . .

4 minutes ago, xero989 said:

What I don't like about Sloan is that the squadrons that want to use her are 3 health and putting 3 health squadrons is ship flack is not appealing. What I like about her is that she makes it more appealing to take a larger anti-squadron ball without having to worry about losing a large amount of fire power against ships I like her for that aspect.

Again, this assumes that the swarm version is correct (see above).
Edit: Ya Ninja'd me.

Edited by NobodyInParticular
1 minute ago, NobodyInParticular said:

Also, from the article: ' Whether you attack first with your squadrons and follow up with your Boarding Troopers, or visa versa, Admiral Sloane makes it possible for you to exhaust and then discard an enemy ship's full complement of defense tokens!'

This vice versa thing can't happen right? BT must happen before squads, correct?

Two explanations:

1)FFG made a mistake in their release page. Something which I assure you never, ever happens. Never. Totally.

2)They meant over the course of the turn, so across two ship activations.

Just now, Valca said:

Two explanations:

1)FFG made a mistake in their release page. Something which I assure you never, ever happens. Never. Totally.

2)They meant over the course of the turn, so across two ship activations.

1) Indeed, highly unlikely. As impossible as a knowing the Question and Answer to Life, the Universe, and Everything at the same time, and nothing changing

2) Yeah, that could be it.

4 minutes ago, xero989 said:

You're not crazy I checked it was changed to the 24 point rouge version so I'm assuming that is a confirmation

Whats also interesting is that the new version of Quasar lost Contain.

4 minutes ago, Valca said:

You aren't crazy. I still have the page up from yesterday. The original image splash file wasn't deleted, they just replaced it on the page.

swm26_layout.png

I see that the 'Quad 277 Battery' is now gone, too. Now the card with the same art in both expansions is named the same - 'Quad Battery Turret'.

Still no hint as to whether it's a Turbolaser or Offensive Retrofit... (or something else, I suppose, but those two seem the most likely)

1 minute ago, NobodyInParticular said:

Again, this assumes that the swarm version is correct (see above).

I see where you're coming from I think it's the rouge variation, but defenders don't need her, phantoms seam like an interesting prospect, but at the end of the day ties and interceptors are what she really wants

1 minute ago, pt106 said:

Whats also interesting is that the new version of Quasar lost Contain.

Wow. First real ship with only 2 defense tokens. Hopefully that's support for a lower price point than what I have in mind.

Just now, xero989 said:

I see where you're coming from I think it's the rouge variation, but defenders don't need her, phantoms seam like an interesting prospect, but at the end of the day ties and interceptors are what she really wants

Defenders don't need her crit re-roll, but on the other hand, they literally can't miss when they shoot a ship. If you're firing on a shielded hull, might as well re-roll that crit anyway and go for the accuracy, assuming you've got another shot coming.

2 minutes ago, pt106 said:

Whats also interesting is that the new version of Quasar lost Contain.

Oh, snap! Down to two defense tokens, then...*ouch*

That's gotta point to a lower cost for the ship. (I mean, I suppose, if you only get two defense tokens - it's definitely brace and redirect that you want. Still... only two tokens... )

5 minutes ago, pt106 said:

Whats also interesting is that the new version of Quasar lost Contain.

Quasar's engineering value also dropped from 3 to 2.

Edit: And the text on Boarding Troopers and Disposable ... changes between the two images as well. Quite a few things changed after they took that initial picture, apparently.

Edited by Valca
2 minutes ago, pt106 said:

Whats also interesting is that the new version of Quasar lost Contain.

2 minutes ago, xanderf said:

I see that the 'Quad 277 Battery' is now gone, too. Now the card with the same art in both expansions is named the same - 'Quad Battery Turret'.

Still no hint as to whether it's a Turbolaser or Offensive Retrofit... (or something else, I suppose, but those two seem the most likely)

Just now, Valca said:

Quasar's engineering value also dropped from 3 to 2.

Holy crap but are those some erratas: An admiral re-worded, a card renamed, engineering reduced and a contain removed. . . what else will be re'd?

Squadron 4 seems too low for a dedicated carrier. It either needs more guns or a higher value. ISD already does first assault better and can follow up with its own firepower in later turns.

Maybe alter that?