Just now, pt106 said:SW7 is ship only. Kallus is potentially good there. As well as Ruthless strategists - activate 4 squadrons, alpha strike, follow up with RS fire at long range. Profit!
Doh! Thanks, I missed that with the SW7.
Just now, pt106 said:SW7 is ship only. Kallus is potentially good there. As well as Ruthless strategists - activate 4 squadrons, alpha strike, follow up with RS fire at long range. Profit!
Doh! Thanks, I missed that with the SW7.
14 minutes ago, pt106 said:Not about doing it 5 times
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Boarding engineers did say to look at the damage card. thing is, when you look at its facedown damage cards, do you get to look at their effects? if you already know which damage card is the struct dmg, can you keep flipping it up? What if your oppoenet were to shift his cards around knowing you are trying to track his struct dmg, is it legal? or does you opponent have to shuffle his damage pile on his ship everytime to ensure fair draw? This is even more relevant for someone who first crits with dodonna and knows that he has already dropped a struct dmg on the opponent(ignore all that)
Edit: my bad, read the card wrongly. edited for look instead of random. Move along, move along.
Edited by Muelmuel2 minutes ago, Muelmuel said:Boarding engineers did say to choose a "random" damage card. thing is, if you already know which damage card is the struct dmg, can you keep flipping it up? What if your oppoenet were to shift his cards around knowing you are trying to track his struct dmg, is it legal? or does you opponent have to shuffle his damage pile on his ship everytime to ensure fair draw? This is even more relevant for someone who first crits with dodonna and knows that he has already dropped a struct dmg on the opponent
Not Random.
3 minutes ago, Muelmuel said:Boarding engineers did say to choose a "random" damage card.
Nope. Not in the text. Looks at ALL damage cards first. then flip x cards over.
(And number 5 in my post is relevant as this is the only scenario I can think of that calls for using expanded hangar bay to help boarding parties)
Edited by pt1062 minutes ago, pt106 said:Nope. Not in the text. Looks at ALL damage cards first. then flip x cards over.
(And number 5 in my post is relevant as this is the only scenario I can think of that calls for using expanded hangar bay to help boarding parties)
thanks for the correction guys. But then is it to look at the damage cards when they are facedown or faceup? Intuitively I believe the fact that you have to look means that you can see them faceup, but alas it seems it can be argued?
And struct dmg = OP if we do see them faceup
and it specifically says one at a time... so if you flip, struct dmg, do you resolve it then continue on with boarding engineers effect? or do you resolve the crits after resolving the boarding engineers
32 minutes ago, Onidsen said:I'm surprised that this is being floated as a reasonable option. I can't see the light carrier coming in at any less than 50, and probably not less than 55. The red AA dice variant is likely to hit 60. Compare to the Arq or the AF2, or even to the cr90 - there's at least 20 points of improvement over that chassis (+3 squadron alone!)
AF2 is another Med ship with 3 squad and much much stronger combat abilities.. I think the red model will be 50ish, blue just over 40. 30 is too low, but 60 naked for what little it has outside of squads... this is also dependant on it's max speed, manueverablility, and full upgrade bar.. I expect it to be likely 2 speed and victory-ish steering.
1 minute ago, Daht said:AF2 is another Med ship with 3 squad and much much stronger combat abilities.. I think the red model will be 50ish, blue just over 40. 30 is too low, but 60 naked for what little it has outside of squads... this is also dependant on it's max speed, manueverablility, and full upgrade bar.. I expect it to be likely 2 speed and victory-ish steering.
With that front arc, I really couldn't care less for my anti-squadron fire.
1 minute ago, GiledPallaeon said:With that front arc, I really couldn't care less for my anti-squadron fire.
I agree, whatever the final cost is, I expect the red version to be near 10pts over the blue, just on that giant red AA arc
6 minutes ago, SkyCake said:and it specifically says one at a time... so if you flip, struct dmg, do you resolve it then continue on with boarding engineers effect? or do you resolve the crits after resolving the boarding engineers
One at a time certainly insinuates that you resolve them as you go. Otherwise, you are not doing them one at a time, rather, all at once.
Wether or not they "return to the pool of unchosen cards" afterwards is questionable.
even if you can keep flipping structs, which i believe is the case, you still have to get facedowns on you opponents ship... in most cases f you are doing that, your opponents ship isnt long for this world anyways, and giving up 2 juicy slots may not be worth it in that case... however, dodonna, hammerhead, faceup ram title can get you that struct onto the ship with a ram, then activate next turn and flip it 3(im guessing hammerhead has 3 eng) times, netting 8 damage onto the hull... Raddus is getting tons of ideas here!!!!
boarding engineers allows you to look at their damage cards and then choose which ones to flip, right?
This is amazing. The trolling potential of this card is off the charts.
Looking at the Hammerhead pack I think that there is a duplicate of all non-unique cards in the pack, and there are 2 ship cards of each type, not 4 types. There are also 3 titles - Garel's honor is for a single ship, and then the other two titles are 'Task force' something that means you need both HH to get the title. A nice little innovation there.
Can Redemption add engineering score to hammerheads that are using boarding engineers?
Edited by D5037 minutes ago, SkyCake said:and it specifically says one at a time... so if you flip, struct dmg, do you resolve it then continue on with boarding engineers effect? or do you resolve the crits after resolving the boarding engineers
1 minute ago, Drasnighta said:One at a time certainly insinuates that you resolve them as you go. Otherwise, you are not doing them one at a time, rather, all at once.
Wether or not they "return to the pool of unchosen cards" afterwards is questionable.
That would make them a real thing with dodonna. Fish for a struct damage, then a ship with 4 eng value closes in and deals 4 damage by flipping that struct dmg over and over
6 minutes ago, Daht said:AF2 is another Med ship with 3 squad and much much stronger combat abilities.. I think the red model will be 50ish, blue just over 40. 30 is too low, but 60 naked for what little it has outside of squads... this is also dependant on it's max speed, manueverablility, and full upgrade bar.. I expect it to be likely 2 speed and victory-ish steering.
I can't possibly see a medium ship coming in at 40 odd points. Possibly a 6 squadron alpha strike for the same cost as a raider? Or a cr90? Not a chance. I could see similar points costs to the Arq at the lowest end.
I -doubt- its going to be allowed to run that way.
Based on the very wording of them.
"Select a Number of them to Flip Face up, one at a time."
Once you flip one face up, I have no issue with you resolving it (so its a structural, and you add a face down card), but that card has already been Selected. It can't be selected again..."
Same as with the Boarding Teams... You select a number of Defense Tokens, and then resovle that number... You're not resolving the same one Multiple Times...
I feel that is something that would have had to have been specifically called out.
Additionally, these are Discard and super cheap ... Expecting to get more and more and more and the best out of something that's worth two points .......... Always questionable.
11 minutes ago, Drasnighta said:I -doubt- its going to be allowed to run that way.
Based on the very wording of them.
"Select a Number of them to Flip Face up, one at a time."
Once you flip one face up, I have no issue with you resolving it (so its a structural, and you add a face down card), but that card has already been Selected. It can't be selected again..."
Same as with the Boarding Teams... You select a number of Defense Tokens, and then resovle that number... You're not resolving the same one Multiple Times...
I feel that is something that would have had to have been specifically called out.
Additionally, these are Discard and super cheap ... Expecting to get more and more and more and the best out of something that's worth two points .......... Always questionable.
Very good point. I would agree that it looks too OP if worded that way.
But with regards to the wording, the card says to flip a number of them, one at a time. Does not say that card has now been selected. I won't contend whether that means one way or another, so I just leave it as that(waiting for FAQ ffg!)
Regarding cost though, even if the price is low it does negate the use of two upgrade slots, for a one-time use card. Also this card is only useful later game when the damage cards start piling so there is a limited window to proc it(good opponents would focus fire the BE ship down early). It might seem having a "swingier" point of effectiveness(potency depending highly on chance, positioning and strategy) for this card would balance out the costs associated with taking it? maybe
Edited by Muelmuel23 minutes ago, pt106 said:Nope. Not in the text. Looks at ALL damage cards first. then flip x cards over.
(And number 5 in my post is relevant as this is the only scenario I can think of that calls for using expanded hangar bay to help boarding parties)
You can look at my facedown damage cards without touching them, facedown there on the table
Even factoring those in, its two points for a
lot
of good. Critical Damage Cards are, on the whole,
crippling
in Armada.
IN the case of the Boarding time, I stand by my statement that Defense Tokens are the Currency in which you buy Victory. Denying your opponent them
en masse
is Brutal, even for the one time cost.
Hmmm. That also means that the Quasar can take Flight Controllers, making that a pretty dangerous Alpha-Strike ship on the cheap
OR Ruthless Strategists......HMMMMM.
Edited by Card Knight2 minutes ago, Drasnighta said:Even factoring those in, its two points for a lot of good. Critical Damage Cards are, on the whole, crippling in Armada.
IN the case of the Boarding time, I stand by my statement that Defense Tokens are the Currency in which you buy Victory. Denying your opponent them en masse is Brutal, even for the one time cost.
And to follow up and Quote myself... (Dirty!)
... I'm running all amounts of numbers based on probabilities and comparisons to existing cards and opportunity costs re: Upgrade slots and such...
Its very nebulous, but I will admit to not readily seeing how its going to be the "better way"... Especially in light of some of the Platforms it can be used on....
Small, Fast Ships like Raiders can still pack a respectable Engineering Value to be useful, after all.
2 minutes ago, Card Knight said:AND THEN Ruthless Strategists......HMMMMM.
Ruthless strategists/Kallus with red dice AA would be outstanding.
Boarding engineers.... also known as Boarding Saboteurs....
22 minutes ago, D503 said:boarding engineers allows you to look at their damage cards and then choose which ones to flip, right?
This is amazing. The trolling potential of this card is off the charts.
Looking at the Hammerhead pack I think that there is a duplicate of all non-unique cards in the pack, and there are 2 ship cards of each type, not 4 types. There are also 3 titles - Garel's honor is for a single ship, and then the other two titles are 'Task force' something that means you need both HH to get the title. A nice little innovation there.
Can Redemption add engineering score to hammerheads that are using boarding engineers?
No because Redemption specifically states that it triggers when they resolve an engineering command. Boarding engineers is not solving an engineering command, just looking at the value
6 minutes ago, Card Knight said:No because Redemption specifically states that it triggers when they resolve an engineering command. Boarding engineers is not solving an engineering command, just looking at the value
And also redemption does not add to your eng value, it just gives one point more whenever a nearby friendly does a eng command. So double no.
6 hours ago, FourDogsInaHorseSuit said:A cr90 is only 15
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I'm assuming someone already answered this but no it's not.