The thing about the hammerhead titles, is that the LightBringer was featured in Rogue One.
But Garel's Honor reads like something the LightBringer would do, like in the movie.
So what would LightBringer's title read....
The thing about the hammerhead titles, is that the LightBringer was featured in Rogue One.
But Garel's Honor reads like something the LightBringer would do, like in the movie.
So what would LightBringer's title read....
26 minutes ago, Madaghmire said:Rieekan Aces just got flushed out by a full house of imperial TIEs.
Personal opinion: good Godforsaken riddance to the lot of them.
Just now, GiledPallaeon said:Personal opinion: good Godforsaken riddance to the lot of them.
My Nym may wish to have a word with you....
To all my rebel brothers and sisters worried about that red Anti-Fighter die, don't forget to pack rapid launch bays.
38 minutes ago, Audio Weasel said:I think I've officially made the jump..... I am MUCH more excited for the Armada news than the X-Wing news.
I'm the same. Bar the double-slot ordnance card, there's nothing of much interest in it. This has been the trend for a few waves now, though...
Meanwhile... we have entirely new options spread wide across both factions here.
5 minutes ago, Muelmuel said:The thing about the hammerhead titles, is that the LightBringer was featured in Rogue One.
But Garel's Honor reads like something the LightBringer would do, like in the movie.
So what would LightBringer's title read....
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I dunno
The Hammerheads in Rogue One were upgraded with extra engine and side turrets, I wouldn't put it past them to release the Hammerhead Battle of Scarif Combat Retrofit model in a year's time, complete with Lightbringer title.
1 hour ago, Gottmituns205 said:If the light carrier comes in around 30 points I'll nab three of them and an ISD 2 and as many ties as I can take.....
I'm surprised that this is being floated as a reasonable option. I can't see the light carrier coming in at any less than 50, and probably not less than 55. The red AA dice variant is likely to hit 60. Compare to the Arq or the AF2, or even to the cr90 - there's at least 20 points of improvement over that chassis (+3 squadron alone!)
I was expecting a higher squadron value in a carrier class ship. I hope its cheap or it wont compete with 2-3 Gozanti.
Anyone read FFG news from Gama?
Just now, Thraug said:I was expecting a higher squadron value in a carrier class ship. I hope its cheap or it wont compete with 2-3 Gozanti.
Anyone read FFG news from Gama?
4 base, guaranteed to have at least 1 Offensive Retrofit, and then all the Imperial Wulff Token Goodness.
My guess on quasar is coming in around 55. For 30, it would need to have no defense tokens or speed 1
I'm probably the minority here but I'm not convinced that a single red AS will do all that much. While the extra reach is great the chance to hit on a Red die is pretty darn low; you'll be blanking most of the time.
3 hours ago, BrobaFett said:And I scatter.
I mean.....if you blow External Racks on something with scatter, you deserve to have a straight up 6 damage scattered....
It'll be good for hitting something that needs to die, sniping Jan/other intel. The only real problem here is Dengar in my opinion. Realistically getting 3 damage on a double brace squadron AFTER the brace is quite appetizing. Great way to neuter some squad lists.
2 minutes ago, Thraug said:I was expecting a higher squadron value in a carrier class ship. I hope its cheap or it wont compete with 2-3 Gozanti.
Anyone read FFG news from Gama?
it's not just squadron value/points metric though, massed activations from high squadron values are much more effective than the same number of activations delivered two at a time
Just now, Wraithdt said:I'm probably the minority here but I'm not convinced that a single red AS will do all that much. While the extra reach is great the chance to hit on a Red die is pretty darn low; you'll be blanking most of the time.
It has the same Damage average as a blue die in that situtaion (0.5)... But is swingier, because of the die faces - but its the Range that makes the difference, potentially hitting so many more squads........ And with so many dice being thrown, PDR might even be *potentially, possibly, maybe* more useful.
Just now, Drasnighta said:It has the same Damage average as a blue die in that situtaion (0.5)... But is swingier, because of the die faces - but its the Range that makes the difference, potentially hitting so many more squads........ And with so many dice being thrown, PDR might even be *potentially, possibly, maybe* more useful.
If only PDR works out to long range that red AS would be great......but alas.
Just now, Wraithdt said:If only PDR works out to long range that red AS would be great......but alas.
Yes, I re-read PDR after that.
Scratch me... This is me at 10pm weithout drinking Coffee all day.
so with ISD I, boarding troopers, and exp hangars... when i discard a squad token or dial, i can choose up to 5 of his tokens and spend them... question is, if he has less than 5 tokens, can i spend the same toke more than once, im thinking no, but would love to discuss
Just now, SkyCake said:so with ISD I, boarding troopers, and exp hangars... when i discard a squad token or dial, i can choose up to 5 of his tokens and spend them... question is, if he has less than 5 tokens, can i spend the same toke more than once, im thinking no, but would love to discuss
I doubt it.
In allowing that, you'd be allowing someone with 2 to Spend the one Token Twice as a baseline.
There's no rule to specifically disallow it, but I'm pretty sure its a case of "If you choose 2, you have to choose 2, not the same one twice."
2 minutes ago, SkyCake said:so with ISD I, boarding troopers, and exp hangars... when i discard a squad token or dial, i can choose up to 5 of his tokens and spend them... question is, if he has less than 5 tokens, can i spend the same toke more than once, im thinking no, but would love to discuss
The better question is - can you flip the same structural damage card five times?
1 minute ago, pt106 said:The better question is - can you flip the same structural damage card five times?
I already asked that one! In the Article Predictions Thread!
1 minute ago, Drasnighta said:I already asked that one! In the Article Predictions Thread!
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Not about doing it
5
times
I am excited about everything I have read about this wave.
In comparison, I have played Eldar in 40k since 1994 and the 'triumvirate of the Eldar' box and the re-unification of the Eldar storyline got a 'meh'.
This is how much fun Armada is compared to 40k at the moment. I hope they continue to keep it simple*, interesting and balanced.
* Simple compared the the fustercluck that is the 40k ruleset at the moment
Just now, pt106 said:Not about doing it 5 times
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No, but I do like the idea of Proccing Projector Misaligned 4 times off the one APT Crit, through all the shields, just in case .
7 minutes ago, Wraithdt said:I'm probably the minority here but I'm not convinced that a single red AS will do all that much. While the extra reach is great the chance to hit on a Red die is pretty darn low; you'll be blanking most of the time.
It does work with Agent Kallus and has been said it increases the amount of ships and probably turns on which you can be shooting at the enemy squadrons while also keeping your carrier at a safe range.
Also couldn't you take SW-7 Ion Cannons to turn the accuracies into hits? This would also assume an Ion slot, which it already has so many upgrade slots, that one might not be on the list. Also it only gives it one more hit facing, which improves the chances of hitting to 50% but potential damage to .75 if I'm right. Totally hypothetical at this point.
Kallus though, if you don't want to take a Raider, this would certainly be a good option, though a 4 Squadron does really beg for Flight Commander.
1 minute ago, Grujav said:It does work with Agent Kallus and has been said it increases the amount of ships and probably turns on which you can be shooting at the enemy squadrons while also keeping your carrier at a safe range.
Also couldn't you take SW-7 Ion Cannons to turn the accuracies into hits? This would also assume an Ion slot, which it already has so many upgrade slots, that one might not be on the list. Also it only gives it one more hit facing, which improves the chances of hitting to 50% but potential damage to .75 if I'm right. Totally hypothetical at this point.
Kallus though, if you don't want to take a Raider, this would certainly be a good option, though a 4 Squadron does really beg for Flight Commander.
SW7 is ship only. Kallus is potentially good there. As well as Ruthless strategists - activate 4 squadrons, alpha strike, follow up with RS fire at long range. Profit!