CC VASSAL Coordination
Ok, this is stupid. Too many mistakes happen - here and in our private communication. Allthough no one signalled interest, when I proposed to set up a web page to collect all the data in one neat spot, I signal it now. I try to create a solution during lunch break.
Imps have 45 refit each and 90.33 resource each.
There is a really great CC Manager that i use as well for our campaign.
It might become a problem when the rebels start to place the first base/outpost. Because these are hidden data.
But the Admiral of each team could do their own manager.
@Tokra Thank you for that hint! But to be honest I was to lazy to work myself into it, after I had already setup the webpage for my tabletop CC campaign. Nevertheless, at some point I will look into it. Thanks again!
So, for everyone who might find it usefull:
Here is the link to the state of the game after the campaign setup
Here is the link to the state of the game at the current state of round one
Every round will get its own page. I will also include these links in the OP of this thread.
You find on each page a link of the updated fleet to armada warlords where I keep them up to date for easy reference during the Vassal battles.
Two things I recognized when setting this up:
1. We rebels made a calculation mistake, I think. We have 50 resources per player, not 45 as we initially thought. Could someone please double check this?
2. Matt is humiliating us by winning games with a fleet worth merely 382 points. He has given away 18 points during the campaign setup! How dare you!
Edited by Darth Veggie7 minutes ago, Darth Veggie said:1. We rebels made a calculation mistake, I think. We have 50 resources per player, not 45 as we initially thought. Could someone please double check this?
45 refit. 50 resources for each player by my count
That is mine as well. We thought we were 45-45
Imperials build bases on Corfai and Polanis.
Fleet lists; Will neaten this later
Author: Ginkapo
Faction: Galactic Empire
Points: 462/400
Commander: Admiral Ozzel
Imperial I-Class Star Destroyer (110 points)
- Relentless ( 3 points)
- Skilled First Officer ( 1 points)
= 114 total ship cost
Gladiator II-Class Star Destroyer (62 points) SCARRED
- Engine Techs ( 8 points)
= 70 total ship cost
Imperial I-Class Star Destroyer (110 points) VETERAN
- Skilled First Officer ( 1 points)
= 111 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
[ flagship ] Gozanti-class Cruisers (23 points)
- Admiral Ozzel ( 20 points)
- Jamming Field ( 2 points)
= 45 total ship cost
1 Captain Jonus ( 16 points)
1 TIE Phantom Squadrons ( 14 points) SCARRED
1 TIE Phantom Squadrons ( 14 points)
2 TIE Fighter Squadrons ( 16 points) SCARRED
1 Zertik Strom ( 15 points)
1 JumpMaster 5000 ( 12 points)
1 TIE Advanced Squadron ( 12 points)
Kikaze
Task Force Vader
points: 475
Imperial II-class star destroyer [176 points]
-ECM, gunnery teams, x17, Vader
Arquittens Light Cruiser [64 points]
-Dual Turbolaser Turrets, Reinforced Blast Doors
Arquittens Light Cruiser [64 points]
-Dual Turbolaser Turrets, Reinforced Blast Doors
Arquittens Light Cruiser [59 points]
-Dual Turbolaser Turrets
Gozanti Cruisers [25 points]
-comms net
Mauler Mithel (veteran) (15 points)
Howlrunner (16 points)
Saber Squadron (12 points)
3 x TIE interceptors (33 points)
1 x TIE interceptor (11 points) (scarred)
Matt Shadowlord. Vets to be shown
Vassal Campaign Round 2
Author: Matt-Shadowlord
Faction: Galactic Empire
Points: 472/400
Commander: Moff Jerjerrod
Assault Objective: Custom Objective
Defense Objective: Custom Objective
Navigation Objective: Custom Objective
Imperial II-Class Star Destroyer (120 points)
- Avenger ( 5 points)
- Damage Control Officer ( 5 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 150 total ship cost
Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Bomber Command Center ( 8 points)
= 35 total ship cost
Victory I-Class Star Destroyer (73 points)
- Veteran Captain ( 3 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 87 total ship cost
[ flagship ] Gozanti-class Cruisers (23 points)
- Moff Jerjerrod ( 23 points)
- Comms Net ( 2 points)
= 48 total ship cost
1 Dengar ( 20 points)
1 Tempest Squadron ( 13 points)
1 Gamma Squadron ( 10 points)
1 Major Rhymer ( 16 points)
1 Maarek Steele ( 21 points)
1 TIE Defender Squadron ( 16 points)
1 Black Squadron ( 9 points)
3 TIE Bomber Squadrons ( 27 points)
1 Colonel Jendon ( 20 points)
Card view link
Edited by GinkapoI have updated the web page. You find there all imperial fleets at the current state. I used the same color scheme for veterancy and scarred units as in Gink's post. The campaign map is also up to date.
Concerning rebels, my fleet is also updated and I have established a presence at Crash's Drift.
Everything relevant is here: The end of round one
Broba will post his and doobleg's updated fleet soon, I think. We were pretty much settled. However, I do not want to usurp his job and maybe I had missed something. After he does, I will also update his and doobleg's fleet on the webpage.
Some open questions/iussues:
- Are objectives of the fleets who were defending now known to all players?
- Am I right that there are no unspent resources in each imperial fleet?
- Am I right that Kikaze was the player who got the 91 resources?
- There are some problems with Matt's fleet. In order to check veterancy I played again through the log file (the 10th time now, I think). First, Marek is uber-veteran. He did every single kill in the game - no matter whether ships or squads. Only, with the yt2400, I am not sure, because I started the log file after it was destroyed. However, Matt lost not only a VSD 1, but also Tempest Squadron and Black squadron. That means his loses were 95 points - which means he is 3 resource points short of the 472 he wants to have.
33 minutes ago, Darth Veggie said:I have updated the web page. You find there all imperial fleets at the current state. I used the same color scheme for veterancy and scarred units as in Gink's post. The campaign map is also up to date.
Concerning rebels, my fleet is also updated and I have established a presence at Crash's Drift.
Everything relevant is here: The end of round one
Broba will post his and doobleg's updated fleet soon, I think. We were pretty much settled. However, I do not want to usurp his job and maybe I had missed something. After he does, I will also update his and doobleg's fleet on the webpage.
Some open questions/iussues:
- Are objectives of the fleets who were defending now known to all players?
Are they? Largely depends on how good the memories of the attacking players.
- Am I right that there are no unspent resources in each imperial fleet?
I think I have 3, Kikaze 2, Matt 0. Will check later and confirm
- Am I right that Kikaze was the player who got the 91 resources?
Nope
- There are some problems with Matt's fleet. In order to check veterancy I played again through the log file (the 10th time now, I think). First, Marek is uber-veteran. He did every single kill in the game - no matter whether ships or squads. Only, with the yt2400, I am not sure, because I started the log file after it was destroyed. However, Matt lost not only a VSD 1, but also Tempest Squadron and Black squadron. That means his loses were 95 points - which means he is 3 resource points short of the 472 he wants to have.
Darth. Think very carefully about whether you want to tell us your unspent resource amounts...
I thought this is open information, is it not?
I am about 2000 miles from my PC at the moment so can't check, but let's just execute the 3pt veteran captain to be sure.
It was always his fate anyway ![]()
47 minutes ago, Darth Veggie said:I thought this is open information, is it not?
I can work out if you built a base or outpost if I wish.
Its not public knowledge. Its dealt with on trust. If it transpires that you cheated you auto lose.
30 minutes ago, MattShadowlord said:I am about 2000 miles from my PC at the moment so can't check, but let's just execute the 3pt veteran captain to be sure.
It was always his fate anyway
Darth is assuming that the unspent 18pts from round 1 disappeared. If they did you are more than 3pts out after building a base.
I think you actually have 0pts to spare.
108 resource. 3spent on refit. 15 on base. 90 spent on upgrading.
Rebels Ready for Round Deux-
Rieekan's Wreckers
Faction: Rebel Alliance
Points: 444/500
Commander: General Rieekan
Assault Objective:
Defense Objective:
Navigation Objective:
Modified Pelta-class Command Ship (60 points)
- Adar Tallon ( 10 points)
- Fighter Coordination Team ( 3 points)
= 73 total ship cost
Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
= 68 total ship cost
MC30c Torpedo Frigate (63 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 72 total ship cost
GR-75 Medium Transports (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- General Rieekan ( 30 points)
- Comms Net ( 2 points)
= 50 total ship cost
1 Jan Ors ( 19 points)
1 Wedge Antilles ( 19 points)
1 Luke Skywalker ( 20 points)
1 Biggs Darklighter ( 19 points)
1 Norra Wexley ( 17 points)
2 VCX-100 Freighters ( 30 points)
1 Ten Numb ( 19 points)
1 Green Squadron ( 12 points)
OH, MY ACHIN' ACKBAR!
Author: doobleg
Faction: Rebel Alliance
Points: 438/500
Commander: Admiral Ackbar
Assault Objective: REDACTED
Defense Objective: REDACTED
Navigation Objective: REDACTED
Assault Frigate Mark II B (72 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
= 92 total ship cost
Assault Frigate Mark II B (72 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
= 92 total ship cost
MC30c Scout Frigate (69 points)
- Intel Officer ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Assault Proton Torpedoes ( 5 points)
= 86 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- Admiral Ackbar ( 38 points)
= 56 total ship cost
1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
3 Z-95 Headhunter Squadrons ( 21 points)
1 VCX-100 Freighter ( 15 points)
1 Lietenant Blount ( 14 points)
1 YT-2400 ( 16 points)
1 YT-1300 ( 13 points)
Mon Mothma (Player: Darth Veggie) CC 433pts. - Round 1
Author: DarthVeggie
Faction: Rebel Alliance
Points:433/500
Commander: Mon Mothma
CR90 Corvette A (44 points) - VETERAN
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
GR-75 Medium Transports (18 points)
= 18 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- Mon Mothma ( 30 points)
- Quantum Storm ( 1 points)
49 total ship cost
MC30c Torpedo Frigate (63 points)
- Foresight ( 8 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- H9 Turbolasers ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 89 total ship cost
MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 87 total ship cost
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
1 Han Solo ( 26 points)
2 YT-2400s ( 32 points)
2 VCX-100 Freighters ( 30 points)
Ready for us to declare that first assault? ![]()
58 minutes ago, Ginkapo said:Darth is assuming that the unspent 18pts from round 1 disappeared. If they did you are more than 3pts out after building a base.
I think you actually have 0pts to spare.
108 resource. 3spent on refit. 15 on base. 90 spent on upgrading.
And rightfully does he so, at least according to this thread:
However, I forgot to include the station in my calculation.
If it was not on purpose, I have no problem with Matt keeping the points.
Edited by Darth VeggieOk. Read rules thread.
For ease, executive decision. No vet Cap, no base on Polanis. No resource pts left over.
Pretty sure Kikaze miscounted so he can have the 91pts. No resource left over.
I have 2pts left over including building a base on Corfai.
Edited by Ginkapo4 hours ago, BrobaFett said:Ready for us to declare that first assault?
Ready.
Admiral Ackbar is takes his fleet to deliver supplies to the people of Froz to persuade them to join the Rebel cause. (regular assault on FROZ by Doobleg)
Edited by BrobaFett1 minute ago, BrobaFett said:Admiral Ackbar is takes his fleet to deliver supplies to the people of Froz to persuade them to join the Rebel cause. (regular assault on FROZ by Doobleg)
Just take it. We dont want Froz ![]()
Lol.
If only that was an option
Sod waiting.
Ginkapo defends Froz. By which he means blow it up with a death star and blame the devestation in Ackbar.
MattShadowlord assaults Forvano.
FYI yes I assumed you bank points that are unspent (isn't that what the rules say?).
My round 1 fleet was 394 with 6 left over.
Matt Assault Frigate Shadowlord
Commander: Moff Jerjerrod
Imperial II-Class Star Destroyer (120 points)
- Gunnery Team ( 7 points)
= 127 total ship costVictory I-Class Star Destroyer (73 points)
- Flight Controllers ( 6 points)
= 79 total ship cost[ flagship ] Gozanti-class Cruisers (23 points)
- Moff Jerjerrod ( 23 points)
- Bomber Command Center ( 8 points)
= 54 total ship cost1 TIE Bomber Squadron ( 9 points)
1 Maarek Steele ( 21 points)
1 Colonel Jendon ( 20 points)
1 Tempest Squadron ( 13 points)
1 Black Squadron ( 9 points)
1 Major Rhymer ( 16 points)
1 Dengar ( 20 points)
1 TIE Defender Squadron ( 16 points)
1 Gamma Squadron ( 10 points)
17 minutes ago, MattShadowlord said:FYI yes I assumed you bank points that are unspent (isn't that what the rules say?).
You bank unspent resource points. A 400pt Fleet that is created at the start of the campaign, or one that is created because the previous fleet has been retired, has no resource points to bank, effectively...
I've even seen people take a Skilled First Officer on a Raider to fill in their last few points - because they know they were going ot move it over to the ISD eventually, couldn't put it there because the ISD already had an upgrade for the first game, and knew if they didn't take it when it was "Free", they'd have to be paying for it.
