A large number of voices seem to believe that the Manaroo nerf was excessively harsh. IIRC the Gold Squadron Podcast even suggested that the recent success dominance of Parattani pushed FFG to institute a harsher range limitation than what they may have initially considered. My personal feeling is that a range 1-2 limitation would not severely impact the Parattani list so the range 1 limitation was warranted.
But what if we take a look at another integral part of the Parattani squad; Latts Razi.
Latts strikes me as a kind of Bizarro-Zuckuss. Instead of taking on stress to hurt opponent defense, you remove stress from your opponent to boost your own defense. In both cases (Latts and Zuckuss) the game designers seem to have over-estimated the penalty imposed by stress tokens. Zuckuss (in certain builds) became a non-choice. Reroll all the dices and give me all the stresses! Latts is similar. Avoiding a damage is pretty much always worth removing a stress from an opponent's ship. Zuckuss had a much greater impact on the game for a point less and deservedly received a hard nerf. Latts is probably much closer to being balanced but her ability provides (arguably) too much benefit for her cost.
I'm not qualified to tell you what the cost for Latts "should" be but let me point out a couple design issues I have with the card:
Without a "once per turn" limitation, Latts becomes stronger against larger number of (stressed) attacks. We don't need more cards that punish swarms. Granted a swarm is not likely to end up with stress on every ship, every turn but the point remains.
A simple change to the timing makes Latts more fun for both players. I contend that the card should have always read "When you are declared the target of an attack, you may remove 1 stress token from the attacker. If you do, you must add 1 [evade] result to your roll." Why is this better? You make the decision before dice are rolled and may end up removing a stress when it wasn't needed. You need to make a choice. You also potentially allow your opponent to use Zuckuss or Expertise. In other words, there are actual repercussions to using the ability.
If Latts gets reined in with either a "once per turn" (harsh) or "when declared" (gentle) nerf, maybe Manaroo could get a range 1-2 limitation and Parattani still takes a bit of a hit.
(Yes, I'm jumping back on the "whine train" and "crying" to get FFG to change more cards. "omg, too op, nerf plz!" Actually just wanted to point out that another timing change can make a card more interesting to play with and against (Palp and Decloak are two other good examples) and wondering if FFG hit the wrong button while trying to bring some squads back in to balance.)