The most "Punch you in the face" competitive Rebel list there is?

By gennataos, in X-Wing Squad Lists

If you just want something that punches faces you might like the Kalen's Pride squad that's floating around.

I might have it a bit wrong but it's something like:

Biggs w/Integrated Astromech + M9-G8

Zeb w/Chopper + Phantom

Kanan w/Ghost + FCS + Rey + Finn + TLT

Pretty much the only thing that this thing does is punch.

B-Wing Blue Squadron Pilot (22) b-wing E2, inspiring recruit, proton torpedo

3x A-Wing Green Squadron Pilot (19) A-Wing Test Pilot, Crack Shot, Rage, Proton Rockets, Guidance Chips

Because this list punches hard, straight to the face, and doesn't do much else. But it definitely punches.

Edited by Redavhtrad

I think I've narrowed down what I'm going to fly for now, which will be Ghost, Falcon and Miranda lists. I like the stuff with ordnance, but those require Guidance Chips, which I don't own. I'll have to wave off for now since I want to be able to fly these lists in tournaments.

I ran this last night against Kath, Backdraft and Countdown. My buddy didn't fly it very well and it was over before Kanan had lost all of his shields. The Ion Bombs are interesting. I only got off one and it didn't do a lot to mess with my opponents plans. But, if I had flown Biggs a little better, I could have actually finished off Kath with the Sabine damage and saved my Kanan offense for the other ships. 6 points for 2 Sabine-enhanced Ion Bombs might be too high of a price, but I want to keep running it because I think it has potential to screw with my opponents planning. That, and...let's face it...Kanan/Biggs is about as point-and-shoot boring as a list can get. You barely have to even point. This at least adds a little flavor and decision-making.

Kanan Jarrus (38)
Fire-Control System (2)
Twin Laser Turret (6)
Extra Munitions (2)
Sabine Wren (2)
Recon Specialist (3)
Ion Bombs (2)
Tactical Jammer (1)
Ghost (0)

Biggs Darklighter (25)
R2-D6 (1)
Integrated Astromech (0)

"Zeb" Orrelios (18)
"Chopper" (0)
Phantom (0)

Total: 100

View in Yet Another Squad Builder

I'm going to play another game or two during lunch today, but with a different list. (**** Ghost is too big, doesn't fit in my Plano box!) This time I'm either going with my Rey/mini-swarm list or going to try Dash/Miranda. I know Dash/Miranda does just the opposite of walking up and punching lists in the face, but I really want to learn how to fly those two.

I highly recommend learning Dash/Miranda. Like you said, it's far from a punch your opponent in the face list, but it's good fun and can be really rewarding to fly. I took a dash miranda list to the fresno regional last saturday. I didn't do great (2-4) but every game came down to the last few rolls or millimeters on a conner net. I was matched against a guy who made top 8 at 4 of 5 regionals this year and lost on time and points (52-50). This list holds it's own and can go 6-0 just as easily as 2-4.

9 minutes ago, Redavhtrad said:

I highly recommend learning Dash/Miranda. Like you said, it's far from a punch your opponent in the face list, but it's good fun and can be really rewarding to fly. I took a dash miranda list to the fresno regional last saturday. I didn't do great (2-4) but every game came down to the last few rolls or millimeters on a conner net. I was matched against a guy who made top 8 at 4 of 5 regionals this year and lost on time and points (52-50). This list holds it's own and can go 6-0 just as easily as 2-4.

True, but Dash Miranda is more a punch you in the side of the head rather than in the face.

11 hours ago, WWHSD said:

If you just want something that punches faces you might like the Kalen's Pride squad that's floating around.

I might have it a bit wrong but it's something like:

Biggs w/Integrated Astromech + M9-G8

Zeb w/Chopper + Phantom

Kanan w/Ghost + FCS + Rey + Finn + TLT

Pretty much the only thing that this thing does is punch.

I like this list a lot. I might change he crew around just a bit but it's a solid list.

Kanan removing one attack die and M9-G8 forcing a reroll- nasty. This will do well against 2-3 ship lists (more like 2), any type of swarm will overload it I think.

Just now, Sk3tch said:

True, but Dash Miranda is more a punch you in the side of the head rather than in the face.

i was responding to the OP expressing interest in flying dash miranda in the post above mine

3 hours ago, gennataos said:

This time I'm either going with my Rey/mini-swarm list or going to try Dash/Miranda. I know Dash/Miranda does just the opposite of walking up and punching lists in the face, but I really want to learn how to fly those two.

Just now, Redavhtrad said:

i was responding to the OP expressing interest in flying dash miranda in the post above mine

Sure. I just like the squad comparisons to different types of punching scenarios.

Just now, Sk3tch said:

Sure. I just like the squad comparisons to different types of punching scenarios.

could also be a gut punch if you land a connor net or ion bomb. lots of jabs from tlt. dash is the right hook to the side of the head

4 minutes ago, BlodVargarna said:

I like this list a lot. I might change he crew around just a bit but it's a solid list.

Kanan removing one attack die and M9-G8 forcing a reroll- nasty. This will do well against 2-3 ship lists (more like 2), any type of swarm will overload it I think.

You could play it defensively but i think for the most part you want M9-G8 giving Kanan rerolls and you want the focus tokens modifying his attacks. Kanan is tossing out 5-6 dice out of the front or the back with his primary and then closing the round out with a pair of TLT attacks that get a reroll. If he's got no good target in arc he'll just attack with TLT twice getting the M9-G8 reroll on both.

13 hours ago, CRCL said:

This won a regional a few weeks back. It's almost certain to take an enemy ship off the board if you get your opening exchange right, and everything is shooting at PS 8 or 10. Trickier to fly after that, but it's still got some things it can do (4 dice autoblaster turret...).

Miranda Doni (29)
Autoblaster Turret (2)
Extra Munitions (2)
Homing Missiles (5)
C-3PO (3)
Guidance Chips (0)

Jan Ors (25)
Veteran Instincts (1)
Twin Laser Turret (6)
Nien Nunb (1)

Airen Cracken (19)
Veteran Instincts (1)
Homing Missiles (5)
Guidance Chips (0)

That build piqued my interest before, now that I look at it closer I wonder about going VI on Miranda's teammates. I went Kanan Jarrus on Jan & relieve stress in more directions and possibly on other ships if they're getting stressed. Of course initiative bid is gone then.

I flew my Rey/mini-swarm list (see below) against PtL Ryad/ Juke Vessery and a TIE/sf at lunch. I lost at time, 35-38. My blockers and Vessery were gone, Rey down to one shield, Ryad at 2-3 hull and a 2-shield TIE/sf. I struggled to get blocks with my crew, which was a combo of inexperience with this particular set of 3 ships and my opponent playing position well. I think I actually had the upper hand towards the end of this, which surprised me when he had all three ships still against just Rey. If I'd made a safer sloop choice once on one of the last turns, I'd probably have killed Ryad, too.

The dial and boost from an A-wing is just so good for blocking in comparison to a bandit, which is what I've run in this list in the past (second list below). The nice thing about my new version is that Rex acts as a kind of mini-Biggs and Rey gets ID and Countermeasures. The down side it blocking is much more difficult, my little guys blow up much faster and Rex?....that dude dies super quick...often in one round. I'm going to keep running the new version for a while and see how I like it, in large part because I want Rex to shine and I think ID and CM on Rey helps a lot.

New and (not?) improved Rey/mini-swarm

Rey (45)
Expertise (4)
Finn (5)
Kanan Jarrus (3)
Inertial Dampeners (1)
Smuggling Compartment (0)
Countermeasures (3)
Millennium Falcon (TFA) (1)

Captain Rex (14)

Bandit Squadron Pilot (12)

Bandit Squadron Pilot (12)

Total: 100

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OG Rey/mini-swarm

Rey (45)
Expertise (4)
Finn (5)
Kanan Jarrus (3)
Millennium Falcon (TFA) (1)

Prototype Pilot (17)
Chardaan Refit (-2)

Prototype Pilot (17)
Chardaan Refit (-2)

Bandit Squadron Pilot (12)

Total: 100

View in Yet Another Squad Builder

21 hours ago, jwilliamson12 said:

And... even that won't work. Can't add all the necessary pieces to pull it off with 100 points:

(105)

Jan Ors (25) - HWK-290


Rey (53) - YT-1300
Swarm Leader (3), Finn (5)

"Zeb" Orrelios (13) - TIE Fighter


Captain Rex (14) - TIE Fighter

I guess you could drop Rey to make it work but this isn't competitive as it is.

Edit: can only drop to Chewie to keep Swarm Leader and you're sitting at 102.

Definitely drop Rey down, with that many dice more than two blanks would be pretty common. How about Cassian instead? Fire Control for TL and Rey crew for focus, there's actually 9 points to play with there...

On 3/14/2017 at 1:05 PM, jwilliamson12 said:

Maybe a Ghost/Falcon build?

Lothal Rebel - FCS, Dorsal Turret, Hera, Zeb (42 total)

Rey - Expertise, Finn, Kanan, new Falcon title (58 total)

Fly straight up the middle and sling dice. You'll get hit back, but that's 29 health points on the board. FCS will let the Ghost evade to negate at least one hit. Switch out Kanan for Jan and drop the title if you don't care about the stress-less S-Loop.

I agree with this. There are so many awesome opportunities to wreck people with these guys.

Miranda Doni

-TLT, Tactician, Long range scanners

X2 Blue squadron pilot

-FCS, HLC

I got to play my Miranda/Dash list a couple times tonight (below). Man, I don't know if the mat has ever felt so open. It was shockingly liberating. It was against more of an experimental Assaj/Kavil/Quadjumper list, so I'm not going to take the wins too close to heart, but I felt in control of both games pretty much from the beginning.

I'm not 100% sold on Rey, but it is nice to have those focus in the bank if I need to barrel roll or end up stressed. I'm also not sold on Conner Net over Cluster Mines. They both have their merits, and I'm not sure which is best for this list...probably the Conner Net.

Miranda Doni (29)
Twin Laser Turret (6)
Extra Munitions (2)
Sabine Wren (2)
Ion Bombs (2)
Conner Net (4)
Advanced SLAM (2)

Dash Rendar (36)
Lone Wolf (2)
Heavy Laser Cannon (7)
Rey (2)
Outrider (5)

Total: 99

View in Yet Another Squad Builder

Thanks for the continued suggestions! Even though I've narrowed down my search, I'm by no means closing the door on more recommendations!

2 hours ago, nitrobenz said:

Definitely drop Rey down, with that many dice more than two blanks would be pretty common. How about Cassian instead? Fire Control for TL and Rey crew for focus, there's actually 9 points to play with there...

I was trying to find a way to deliver maximum number of dice. And I found it!

(100)

"Zeb" Orrelios (13) - TIE Fighter


Ahsoka Tano (19) - TIE Fighter
Veteran Instincts (1), Sabine's Masterpiece (1)

Jan Ors (38) - HWK-290
Swarm Tactics (2), Ion Cannon Turret (5), Recon Specialist (3), Moldy Crow (3)

Ezra Bridger (30) - Attack Shuttle
Swarm Leader (3), Finn (5), Targeting Computer (2)

So, Ezra has a target lock at range One. That's 4 + Jan's ability 1 + Finn's 1 + Swarm Leader 2 = 8 dice. And Swarm Tactics will allow Ezra to shoot first since he's most likely going to die very very soon after this once per blue moon shot.

41 minutes ago, jwilliamson12 said:

I was trying to find a way to deliver maximum number of dice. And I found it!

(100)

"Zeb" Orrelios (13) - TIE Fighter


Ahsoka Tano (19) - TIE Fighter
Veteran Instincts (1), Sabine's Masterpiece (1)

Jan Ors (38) - HWK-290
Swarm Tactics (2), Ion Cannon Turret (5), Recon Specialist (3), Moldy Crow (3)

Ezra Bridger (30) - Attack Shuttle
Swarm Leader (3), Finn (5), Targeting Computer (2)

So, Ezra has a target lock at range One. That's 4 + Jan's ability 1 + Finn's 1 + Swarm Leader 2 = 8 dice. And Swarm Tactics will allow Ezra to shoot first since he's most likely going to die very very soon after this once per blue moon shot.

That's good for max dice from one roll... but max dice from one ship in one turn...

TIE S/F - Quickdraw. Cluster Missiles, Opportunist, Electronic Baffle.

Decimated my Miranda at a recent tournament

My "punch you in the face" list:

Blount force trauma

Lt Blount, Adaptability, Ion pulse missiles (20)

5x Bandit squadron pilot, Concussion missiles, guidance chips (16 each)

100 pts and instills terror in all these 2 large ship builds. The alpha strike is glorious! Remove target large ship. I flew this in my last months regional, the only swarm in the field. I flew it specifically as anti-meta, and all I heard from players all day was how they were glad they weren't facing me! lol Mission accomplished.

Blount is pretty much Biggs, he draws all the attention with his auto-ion, while the rest go nuclear. Dont be afraid to block with someone even if they still have missiles, its worth it so the others unload on a tokenless ship.

Be warned though, 6 games of this will exhaust you. Had a problem with 3 x7's game 6 (alpha on Vessery who rolled rediculous, and I chain-reaction bumped and couldn't get all my target locks) but other than that won handily or at least was in a close game. I def have room for improvement.

Rey/Norra is probably the best facepunch the Rebels have right now. It's not exactly lighting up the meta though.

Edited by thespaceinvader
16 minutes ago, JohnBoo said:

My "punch you in the face" list:

Blount force trauma

Lt Blount, Adaptability, Ion pulse missiles (20)

5x Bandit squadron pilot, Concussion missiles, guidance chips (16 each)

100 pts and instills terror in all these 2 large ship builds. The alpha strike is glorious! Remove target large ship. I flew this in my last months regional, the only swarm in the field. I flew it specifically as anti-meta, and all I heard from players all day was how they were glad they weren't facing me! lol Mission accomplished.

Blount is pretty much Biggs, he draws all the attention with his auto-ion, while the rest go nuclear. Dont be afraid to block with someone even if they still have missiles, its worth it so the others unload on a tokenless ship.

Be warned though, 6 games of this will exhaust you. Had a problem with 3 x7's game 6 (alpha on Vessery who rolled rediculous, and I chain-reaction bumped and couldn't get all my target locks) but other than that won handily or at least was in a close game. I def have room for improvement.

This woudl be way better if Blount had Thread Tracers.

44 minutes ago, thespaceinvader said:

This woudl be way better if Blount had Thread Tracers.

Possibly, but debatable. Knowing where a double ion-ed ship is going to be just to be blocked and dogpiled on by range one bandits worked darn well also. There are also times when you want to split targets with your missiles.

I do see the value of bandits focusing then getting TLs later. Maybe just my luck, but it was rare i didn't do 4 hits with the concussions w/chimps.

Edited by JohnBoo
added split target line

HWK-290 Jan Ors (25)

Draw their Fire (1)

Twin Laser Turret (6)

Chewbacca (4)

A-Wing Jake Farrell (24)

Guidance Chips (0)

A-Wing Test Pilot (0)

Opportunist (4)

Swarm Leader (3)

Proton Rockets (3)

TIE Fighter "Zeb" Orrelios (13)

A-Wing Prototype Pilot (17)

Chardaan Refit (-2)

If Opportunist, Swarm Leader, Jan's ability, etc. all stack up, then Jake can fire a 9 die attack with his Proton Rockets. Chances of getting this to go off? Low. Is this a good list? Nope.

It's not the rarity or otherwise of getting 4 hits, it's being able to shoot your entire load in the first engagement; if you wait beyond that you're likely to lose a ship and/or lose your shots because your target is in range 1.

have fun with this list! hits hard fast, then you gotta keep ten numb alive. competitive? dunno I've been doing well with it. fun definitely. and everyone shoots at PS 8.

Ten Numb (31)
Swarm Tactics (2)
Fire-Control System (2)
Tractor Beam (1)
Bistan (2)
B-Wing/E2 (1)

Airen Cracken (19)
Swarm Tactics (2)
Homing Missiles (5)
Guidance Chips (0)

Tala Squadron Pilot (13)
Homing Missiles (5)
Guidance Chips (0)

Bandit Squadron Pilot (12)
Homing Missiles (5)
Guidance Chips (0)

Total: 100

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