The most "Punch you in the face" competitive Rebel list there is?

By gennataos, in X-Wing Squad Lists

I certainly don't have it, I'm looking for it. It's not regen, it's not bombing. Those require far more of a dance and counter technique. I want something to just walk up into the face of the opposing fleet, without a care in the world, and punch it in the face. Is it Kanan/Biggs?

3x Blue Squadron Pilots

FCS

HLC

With room for a few points as you like. Takes clever flying

42 minutes ago, Greebwahn said:

3x Blue Squadron Pilots

FCS

HLC

With room for a few points as you like. Takes clever flying

Sorry, that'll punch someone in the face once, then die. The 2-speed K-turn of the B-wing is very limiting. All of my litmus tests are against defenders. Those three B-wings focus-firing on a single defender with focus/evade may strip the shields and push through a damage or two. In return one B-wing will likely end up with no shields and plenty of hull damage. Then the B-wing will have to move, and their K-turn probably won't let them get behind the defenders, so they'll be forced to turn. The defenders will then K-turn, have focus/evade again, melt the injured B-wing with no return fire and proceed to hunt the other two B-wings.

I appreciate the input, but I'm looking for something which hits hard, can face a joust and is tournament viable.

Edited by gennataos

This won a regional a few weeks back. It's almost certain to take an enemy ship off the board if you get your opening exchange right, and everything is shooting at PS 8 or 10. Trickier to fly after that, but it's still got some things it can do (4 dice autoblaster turret...).

Miranda Doni (29)
Autoblaster Turret (2)
Extra Munitions (2)
Homing Missiles (5)
C-3PO (3)
Guidance Chips (0)

Jan Ors (25)
Veteran Instincts (1)
Twin Laser Turret (6)
Nien Nunb (1)

Airen Cracken (19)
Veteran Instincts (1)
Homing Missiles (5)
Guidance Chips (0)

Total: 99

View in Yet Another Squad Builder

Here ya go:

YT-2400: · Dash Rendar (36)
Expertise (4)
Heavy Laser Cannon (7)
Engine Upgrade (4)
· Rey (2)
· Outrider (5)


K-Wing: · Miranda Doni (29)
Extra Munitions (2)
Homing Missiles (5)
Twin Laser Turret (6)
Long-Range Scanners (0)
· "Chopper" (0)
-- TOTAL ------- 100p. --

Take a couple turns banking focus on Rey, get a turn 1 TL on whoever you want Miranda to nuke, and cry havoc.

If you want to get absolutely crazy and sacrifice all your survivability, drop Miranda's TLT and give her Advanced Proton Torpedoes. Shed a shield, throw six dice at your enemy.

Edited by StriderZessei
4 hours ago, gennataos said:

I want something to just walk up into the face of the opposing fleet, without a care in the world, and punch it in the face.

Sounds like you need a little bit of 6 HWK swarm in your life. ;)

Maybe a Ghost/Falcon build?

Lothal Rebel - FCS, Dorsal Turret, Hera, Zeb (42 total)

Rey - Expertise, Finn, Kanan, new Falcon title (58 total)

Fly straight up the middle and sling dice. You'll get hit back, but that's 29 health points on the board. FCS will let the Ghost evade to negate at least one hit. Switch out Kanan for Jan and drop the title if you don't care about the stress-less S-Loop.

You might be looking for the Murder Squad:

There may be new tech to make this even better.

IMO it's Rey/Jan Ors It's about hitting hard and although not the most widely played it has done well in a few regionals

Rey (45)
Expertise (4)
Finn (5)
Kanan Jarrus (3)
Inertial Dampeners (1)
Smuggling Compartment (0)
Tactical Jammer (1)
Millennium Falcon (TFA) (1)

Jan Ors (25)
Predator (3)
Twin Laser Turret (6)
Chewbacca (4)
Vectored Thrusters (2)

Total: 100

View in Yet Another Squad Builder

Edited by Zorprime
15 minutes ago, Zorprime said:

IMO it's Rey/Jan Ors It's about hitting hard and although not the most widely played it has down well in a few regionals

Rey (45)
Expertise (4)
Finn (5)
Kanan Jarrus (3)
Inertial Dampeners (1)
Smuggling Compartment (0)
Tactical Jammer (1)
Millennium Falcon (TFA) (1)

Jan Ors (25)
Predator (3)
Twin Laser Turret (6)
Chewbacca (4)
Vectored Thrusters (2)

Total: 100

View in Yet Another Squad Builder

This is a brutal list. I don't think vectored thrusters are worth the bother, nor is predator. Hull upgrade is good, maybe the new shield regen from the CROC when it comes.

But being on the receiving end of 5-6 dice with rerolls and converting eyeballs to hits is not fun let me tell you.

Having played a very similar Jan/Dash list for a while, trust me, both Thrusters and Predator are well worth it.

EDIT: Also, the new Pulse Ray Shield is a terrible idea on Jan, since she'll be both stressed and ioned, and unable to take any actions or use her ability.

Edited by ObiWonka
1 hour ago, Zorprime said:

IMO it's Rey/Jan Ors It's about hitting hard and although not the most widely played it has down well in a few regionals

Rey (45)
Expertise (4)
Finn (5)
Kanan Jarrus (3)
Inertial Dampeners (1)
Smuggling Compartment (0)
Tactical Jammer (1)
Millennium Falcon (TFA) (1)

Jan Ors (25)
Predator (3)
Twin Laser Turret (6)
Chewbacca (4)
Vectored Thrusters (2)

Total: 100

View in Yet Another Squad Builder

I've bookmarked that sort of list, thanks for the recommendation!

What do you guys think about this tweak on Kanan/Biggs? Is it too cutesy and/or costly to get bombs on the Ghost? No one is going to want to get in the rear arc anyway, but it actually gives you option to drop the Phantom before most people do (when the Ghost blows up, which usually means the list lost). I'd usually put Rey as the second crew to store up those necessary focus tokens, then probably EU.

Kanan Jarrus (38)
Fire-Control System (2)
Twin Laser Turret (6)
Extra Munitions (2)
Sabine Wren (2)
Recon Specialist (3)
Ion Bombs (2)
Tactical Jammer (1)
Ghost (0)

Biggs Darklighter (25)
R2-D6 (1)
Integrated Astromech (0)

"Zeb" Orrelios (18)
"Chopper" (0)
Phantom (0)

Total: 100

View in Yet Another Squad Builder

Edited by gennataos

I've gotten some solid face punching done with this Dash + Norra list:

YT-2400 Freighter: •Dash Rendar (58)
Smuggling Compartment (0)
Countermeasures (3)
•Outrider (5)
Veteran Instincts (1)
Heavy Laser Cannon (7)
Proton Rockets (3)
•Rey (2)
Burnout Slam (1)

ARC-170: •Norra Wexley (42)
•Experimental Interface (3)
Alliance Overhaul (0)
•Lone Wolf (2)
•Finn (5)
•R7-T1 (3)

Total: 100/100

6 hits first exchange with Nora is pretty common and 7 is not unreasonable. With LW+Finn she effectively has 2 agility which makes her tougher than you might expect, but she'll still go down fast if your opponent is also running a face-puncher list :/

1 hour ago, gennataos said:

I've bookmarked that sort of list, thanks for the recommendation!

What do you guys think about this tweak on Kanan/Biggs? Is it too cutesy and/or costly to get bombs on the Ghost? No one is going to want to get in the rear arc anyway, but it actually gives you option to drop the Phantom before most people do (when the Ghost blows up, which usually means the list lost). I'd usually put Rey as the second crew to store up those necessary focus tokens, then probably EU.

Kanan Jarrus (38)
Fire-Control System (2)
Twin Laser Turret (6)
Extra Munitions (2)
Sabine Wren (2)
Recon Specialist (3)
Ion Bombs (2)
Tactical Jammer (1)
Ghost (0)

Biggs Darklighter (25)
R2-D6 (1)
Integrated Astromech (0)

"Zeb" Orrelios (18)
"Chopper" (0)
Phantom (0)

Total: 100

View in Yet Another Squad Builder

Nice idea with the Ghost to give you the added ship earlier than you would usually be able to. Keep in mind that while the Shuttle is docked, the TLT will only give you one attack at the end of combat, not two (unless there has been an FAQ clarification that I'm not aware of). Because of that, I usually find a different turret to put on the Ghost, especially since my plan is to use its primaries whenever possible. Using the Dorsal Turret might open up a spot for a better crew member on Zeb if you want to get him involved early.

1 hour ago, nitrobenz said:

I've gotten some solid face punching done with this Dash + Norra list:

YT-2400 Freighter: •Dash Rendar (58)
Smuggling Compartment (0)
Countermeasures (3)
•Outrider (5)
Veteran Instincts (1)
Heavy Laser Cannon (7)
Proton Rockets (3)
•Rey (2)
Burnout Slam (1)

ARC-170: •Norra Wexley (42)
•Experimental Interface (3)
Alliance Overhaul (0)
•Lone Wolf (2)
•Finn (5)
•R7-T1 (3)

Total: 100/100

6 hits first exchange with Nora is pretty common and 7 is not unreasonable. With LW+Finn she effectively has 2 agility which makes her tougher than you might expect, but she'll still go down fast if your opponent is also running a face-puncher list :/

How are you getting 7?

2 + 1 for the title + 1 range 1 + 1 Finn + 1 Norra's tl ability = 6.

7 minutes ago, StriderZessei said:

How are you getting 7?

2 + 1 for the title + 1 range 1 + 1 Finn + 1 Norra's tl ability = 6.

Unless he's factoring in a direct hit, I only count 6 as well.

3 hours ago, ObiWonka said:

Having played a very similar Jan/Dash list for a while, trust me, both Thrusters and Predator are well worth it.

EDIT: Also, the new Pulse Ray Shield is a terrible idea on Jan, since she'll be both stressed and ioned, and unable to take any actions or use her ability.

Agreed! I've done a lot of varying of my Rey Jan list and dropping Predator made her contribute much less damage and Thrusters is almost as good as Chewy for making her live longer and stay in prime position. They also synergize, you don't need the focus as much due to predator, so action is free to Barrel Roll more often.

Edited by Zorprime
16 minutes ago, jwilliamson12 said:

Unless he's factoring in a direct hit, I only count 6 as well.

Yeah, direct hit/major explosion is the only way to get 7 damage. Miscounted in my head, that's what I get for rushing my post :/

23 minutes ago, Zorprime said:

Agreed! I've done a lot of varying of my Rey Jan list and dropping Predator made her contribute much less damage and Thrusters is almost as good as Chewy for making her live longer and stay in prime position. They also synergize, you don't need the focus as much due to predator, so action is free to Barrel Roll more often.

Not to mention being able to keep up with Rey. When you're stuck on 4 green moves to clear stress and keep using your ability, you take any added mobility you can get.

Punchy:

VCX-100: Lothal Rebel (35)

Fire Control System (2)

· Hera Syndulla (1)

· Finn (5)

X-Wing: · Biggs Darklighter (25)

· R4-D6 (1)

Integrated Astromech (0)

ARC-170: · Thane Kyrell (26)

· R2-D6 (1)

· "Chopper" (0)

Alliance Overhaul (0)

Expose (4)

-- TOTAL ------- 100/100p. --

2 hours ago, nitrobenz said:

Yeah, direct hit/major explosion is the only way to get 7 damage. Miscounted in my head, that's what I get for rushing my post :/

I'm trying to think of ways for a Rebel to get 7. Rey at range one is 4 + Finn + Jan Ors pilot + Swarm Leader on Rey = 8. I'm thinking that's gotta be max damage. And you would need a target lock to have a chance with Finn.

10 minutes ago, jwilliamson12 said:

I'm trying to think of ways for a Rebel to get 7. Rey at range one is 4 + Finn + Jan Ors pilot + Swarm Leader on Rey = 8. I'm thinking that's gotta be max damage. And you would need a target lock to have a chance with Finn.

And... even that won't work. Can't add all the necessary pieces to pull it off with 100 points:

(105)

Jan Ors (25) - HWK-290


Rey (53) - YT-1300
Swarm Leader (3), Finn (5)

"Zeb" Orrelios (13) - TIE Fighter


Captain Rex (14) - TIE Fighter

I guess you could drop Rey to make it work but this isn't competitive as it is.

Edit: can only drop to Chewie to keep Swarm Leader and you're sitting at 102.

Edited by jwilliamson12
5 hours ago, jwilliamson12 said:

Nice idea with the Ghost to give you the added ship earlier than you would usually be able to. Keep in mind that while the Shuttle is docked, the TLT will only give you one attack at the end of combat, not two (unless there has been an FAQ clarification that I'm not aware of). Because of that, I usually find a different turret to put on the Ghost, especially since my plan is to use its primaries whenever possible. Using the Dorsal Turret might open up a spot for a better crew member on Zeb if you want to get him involved early.

Per the current FAQ (as of January, I think), you do get the second attack from the TLTs. I do like the idea of exploring other turrets, though, thanks,

5 minutes ago, gennataos said:

Per the current FAQ (as of January, I think), you do get the second attack from the TLTs. I do like the idea of exploring other turrets, though, thanks,

Indeed you're right:

"If a VCX-100 is equipped with the Ghost title, has a docked Attack Shuttle equipped with the Phantom title, and performs an attack with a Twin Laser Turret at the end of the Combat phase, that ship can perform the second attack with Twin Laser Turret "

10 hours ago, Jarval said:

This won a regional a few weeks back. It's almost certain to take an enemy ship off the board if you get your opening exchange right, and everything is shooting at PS 8 or 10. Trickier to fly after that, but it's still got some things it can do (4 dice autoblaster turret...).

Miranda Doni (29)
Autoblaster Turret (2)
Extra Munitions (2)
Homing Missiles (5)
C-3PO (3)
Guidance Chips (0)

Jan Ors (25)
Veteran Instincts (1)
Twin Laser Turret (6)
Nien Nunb (1)

Airen Cracken (19)
Veteran Instincts (1)
Homing Missiles (5)
Guidance Chips (0)

Total: 99

View in Yet Another Squad Builder

If you're after a less gimmicky version of that list I've had a lot of success with this list:

45 Miranda w/ TLT, HomingM, EM, C3P0, Chips.

25 Airen w/ VI, HomingM, Chips.

30 (2x) Prototype w/ Refit.

Between Airen and Miranda, you can still usually delete a ship in the first salvo. You have the prototypes to assist with blocking and trying to get those delicious R1 shots. I've found the prototypes are often the MVPs by denying actions, or delivering killing blows at R1.

Miranda with TLT and C3P0 is an excellent endgame ship, and can pretty much win any 1v1 fight, besides maybe a well flown Whisper.

Edited by CRCL