A few more questions from a new player

By VAYASAN, in Imperial Assault Rules Questions

Played the tutorial several times now, even the wife enjoyed it!! Everything seems pretty smooth, thanks for the advice in another thread.

I have a few more points swirling in my head-

1- Luke Skywalker, Chewbacca etc. Is it right that these are always just 'sidekicks' to the main heroes in the core box (they are noted with a black square before their name). No problem there, just seems unusual, I had presumed Luke would be a hero for example.

2- Ok this one boils my brain. I have 3 extra packs right now, Luke/Vader/Chewbacca. I am scared of putting the cards in with the original decks. Should I just stick them in? I note on one of Lukes extra things in the pack, it was something like 'can only be taken/used after something had happened in the campaign...but once it is in the deck, this wouldnt be obvious? (ill check what I mean specifically when im home).

3- Items from crates. The wife got an Adrenal Stim or something. I think it recovered 3 strain. Question is, does this take an action to use? If so, why not just 'rest', isnt that more efficient? (same for throwing a grenade?_

4- Moving. A stormtrooper can move 4 spaces, then 4 again correct? If an officer then moves up to within two of him, the officer can order the trooper to then move another 4, so the trooper moved a total of 12 that turn? Thats correct

5- Stun Stormtrooper gets stunned by a grenade. On his turn, can the trooper use action to clear the stun, then act as normal his 2nd action? Is the stun clear automatic or is there some kind of test?

Many thanks for the advice and apologies for so many questions....I think Ive found my new obsession in IA!!!!

1. There are practical reasons why established characters cannot be used as playable heroes in the campaign. The Star Wars universe already knows what they do, so their use is very restrictive, and not in the least with how to get their story approved by LFL/Disney.

Thus, the established characters are used as allies.

2. Follow the instructions on the pack. You have duplicates of the deployment cards, you can store those separately. Add the side missions to their supply, and the agenda sets to their supply. In some expansions you can get item and supply cards too.

3. Follow the instruction on the card. Adrenal Stim says to discard it to gain the benefit, so it does not take an action. (Note that all abilities with costs are optional, discard is also a cost.) Shock Grenades and C22 Frag Grenade has an action cost (the special action symbol).

4. The Move action does not move the figure, it gives movement points according to Speed of the figure. Spending movement points moves the figure, and they can be spent before or after actions. Every figure can perform two Move actions. (The only restriction is that non-heroes can only perform one action that contains one or more attacks.) With an Order from Imperial Officer, the figure gets to perform a move. Because it happens out of their activation, they must use the gained movement points immediately. With two Move actions and Order a Stormtrooper can move 12 during one round.

5. See the Stunned condition card. It requires an action to discard.

Edited by a1bert

Brilliant A1bert, thank you.

All sounds so straight forward when somebody experienced explains it!!

I mentioned a concern about adding cards from expansions into the decks.

I am at home now and looking at the cards, I said Luke, but it is actually Chewbacca.

The card 'Celebration' ( mission). It says 'Reward:Intimidation Reward Card.

If I add that Intimidation reward to the original decks, what if I draw it earlier in the campaign, before I come across the Celebration Mission? There is nothing on the card suggesting I need to finish that mission first? Thats whats confusing me, how can I remember that kind of thing when I add my expansions to the core decks (id guess this kind of thing is multiplied the more packs you add).

Reward cards (with medals on them) are only given out by their corresponding mission. The only way to win that reward is to complete that mission, so it can never come up at the wrong time. All it does is expand the choice of missions available when you build your side mission deck at the start of a campaign.