So, I agree with a lot of the current discussions in the forums and FFG's decisions and intents to forge a better X-Wing meta. It all boils down to:
- Push the players into having to take interesting choices, not automatic ones
- Don't give rewards without risks
- Don't allow for powerful effects without random components
- Emphasize strategic planning and tactical decisions
With this in mind, how is the Ghost with Autoblaster Turret, Accuracy Corrector and a docked Phantom still around? It contradicts everything that's stated in those bullet points. Choices? Decisions? Not at all, you just point at any ace at range 1 and say "remove it". Risks? Random elements? There's no die roll involved!
I see complaints about Negative Play Experience, but did you ever face this combo? Mechanically, it's a true obscenity, and you have to fly scared all the game with the fear of ending up at range 1 of the monster and just die (and if you ran Fenn Rau, that's like playing with a 68 pts. list.) Lots of fun and brilliant strategic flying displayed.
And yes, it's a hard counter to Soontir, Fenn and co., but that doesn't mean it's not a NPE, or doesn't fly in the face of every principle raised by the recent FAQ.
Edited by Kumagoro