Min / max number of unit types

By Hos, in Runewars Miniatures Game

3 minutes ago, FrogTrigger said:

Ya I miss the pre internet days when you showed up to a Street Fighter 2 tournament at your local arcade and nobody had a 'meta' they just played what they were good at and practiced, and you'd see new combos and guys you thought sucked getting played really well.

Good times.

There kind of was a meta to that too though, not all characters were played equally and not all moves were the same, practice is a thing that goes into that but here practice and strategy are just as important as the models on the table. Everything competitive in gaming has a meta. The difference is that now there is instant meta where as before there was meta through magazines and such...

From the BoLS unboxing, shot off the Army Building page "An army can include any number of units of any type from the same faction" and "Each army can only include one unique unit every 100 points."

I'm going to work towards a fully mounted Daqan Lords army. Like in Battlelore I expect to see other types of cavalry, and maybe even that dragon :)

Hrmm 1 unique per 100 points, I like that. Right now it is just on par with how many we have, but as more come out it's nice that the game will be more about the armies and less about a group of heroes AOEing everything.

I imagine the points limit might go up to 300 after a wave or 2. And people will have epic battles on their own as well.

13 hours ago, Radix2309 said:

I imagine the points limit might go up to 300 after a wave or 2. And people will have epic battles on their own as well.

I hope not, I prefer constrained in points battles, more tactical and fast, been able to do 3 battles in an afternoon in a tournament.

From the proxy games we have run I don't feel anything bigger than 200 points fits well on the 6x3 board. Plus 200 points is in the main rule book.

I'm firmly in the camp of favoring a balanced, constrained system to one focused on more, more, more.

please, Please, PLEASE let it go to 300. From the mock games I've done on paper, that seems to be what I'm looking for. But everything looks good on paper. In real life? That's a whole other thing.

1 hour ago, rudedog said:

From the mock games I've done on paper

Dude, I thought I was hyped but you are hard-core :lol:

I do agree 300 will be an epic size for friendlies but it's nice to see that they keep the official size reasonable so that occasional players are not discouraged

57 minutes ago, Corto said:

I do agree 300 will be an epic size for friendlies but it's nice to see that they keep the official size reasonable so that occasional players are not discouraged

I think 200 will remain standard for OP also because it will keep events from lasting 12 hours due to game time like some other tournaments that, while only have 3-4 rounds, take too long.

You guys have a point. I hardly ever think in terms of OP. Way (way) back in the day I used to be a total fanatic about tournaments, traveling from state to state to play in all kinds of events. Now in my mellow years, I'm happy to just play in local game stores or in a friends gaming room for fun. But this game could get me out of my shell again for OP events. In other words, 200 points seems good for that.

I feel like there has been most likely a lot of play testing at 200pts, so I probably will be focused on that point value at first...

i am guessing, when (if) we get large models (maybe something that takes up 2X2 trays) they might cost 100ish points by themselves. at that point they may up the official point value to 300. unless that happens i dont see them changing it.

of course if your just playing casual, do whatever you want. my old game store use to run 40K "big games" with 2,000 to 10,000 points per player and maybe 12-15 players. we played on the floor in the back that was painted up green for the occasion, and decorated with all the terrain in the store. took a good 2 day weekend with setup the friday before. good times.

My question is will this game make me feel like Alexander the great with enormous Macedonian phalanxes and companion cavalry (and runic golem creatures) crushing the undead armies of Darius? Or will it feel similar to D&D attack wing or xwing with more options? It looks interesting I hope it doesn't disappoint.

8 minutes ago, SummonMoreZiggurats said:

My question is will this game make me feel like Alexander the great with enormous Macedonian phalanxes and companion cavalry (and runic golem creatures) crushing the undead armies of Darius? Or will it feel similar to D&D attack wing or xwing with more options? It looks interesting I hope it doesn't disappoint.

I think a meld between the two. Once the game develops a bit, I think the game will scale well for some epic looking battles. On the flip side, it's based from X-Wing and because of that, there will definitely be upgrade/unit metas to deal with. My only knock on FFG design is that they allow upgrades to define the unit instead of them giving an already defined unit a boost from them. In X-Wing, the upgrades are almost more important than the ship they're assigned to, and it's one of the reasons I finally liquidated my X-Wing stuff. I'm hoping for better from this being a different setting

55 minutes ago, SummonMoreZiggurats said:

My question is will this game make me feel like Alexander the great with enormous Macedonian phalanxes and companion cavalry (and runic golem creatures) crushing the undead armies of Darius? Or will it feel similar to D&D attack wing or xwing with more options? It looks interesting I hope it doesn't disappoint.

The scale is pretty distinctly between those two extremes.

It's not designed for maximum model count games. Too many models fill up the board and make maneuvering fruitless and turn the game into a brainless march forward.

This game is more similar to Armada, and those who have tried dialing up the points in Armada too high know how quickly that games loses nuance when you clog the table.

Edited by Tvayumat

Upgrades being able to change units completely is a good thing.

In armada you can buy 5 ships and uses different upgrades play completely different style fleets with just those models. It's much better than buying 30 halbediers and then next week buying 30 sword men and next week buying 30 great swords just to get variety.

3 hours ago, Eric W said:

Upgrades being able to change units completely is a good thing.

In armada you can buy 5 ships and uses different upgrades play completely different style fleets with just those models. It's much better than buying 30 halbediers and then next week buying 30 sword men and next week buying 30 great swords just to get variety.

I agree with this completely. The upgrades create a huge amount of variety out of relatively few unit types.

The last two posts nailed it.

Go watch high level Armada competitive play, if you're interested. List building is a tight and contentious thing, himming and hawing over 3-5 pts here and there because that 3-5 pts can dramatically impact the way the game plays out.

Honestly, the upgrade cards are one of my favorite design features, allowing the same models to accomplish many different tasks, but ALWAYS requiring you to have a plan first, and in Armada at least, the winner is almost always the guy with the better plan.

9 hours ago, Tvayumat said:

The last two posts nailed it.

Go watch high level Armada competitive play, if you're interested. List building is a tight and contentious thing, himming and hawing over 3-5 pts here and there because that 3-5 pts can dramatically impact the way the game plays out.

Honestly, the upgrade cards are one of my favorite design features, allowing the same models to accomplish many different tasks, but ALWAYS requiring you to have a plan first, and in Armada at least, the winner is almost always the guy with the better plan.

To play devil's advocate here can't you do the same thing with a rule book like how 40k does it? You can take a unit of marines and for some extra points, give a few some specialized equipment to accomplish a task.

3 minutes ago, Orcdruid said:

To play devil's advocate here can't you do the same thing with a rule book like how 40k does it? You can take a unit of marines and for some extra points, give a few some specialized equipment to accomplish a task.

this is true but single card upgrades are getting released all the time, so unit options will get increased all the time. with the 40k model you have to wait for a whole new book in order to get new options, while other armies get upgraded.

18 minutes ago, Klaxas said:

this is true but single card upgrades are getting released all the time, so unit options will get increased all the time. with the 40k model you have to wait for a whole new book in order to get new options, while other armies get upgraded.

That is the choice of GW not a flaw in the model. If they released all of the new books at the same time would your argument still be valid? If they released the upgrade rules in one book instead of each individual army book?

34 minutes ago, Orcdruid said:

That is the choice of GW not a flaw in the model. If they released all of the new books at the same time would your argument still be valid? If they released the upgrade rules in one book instead of each individual army book?

maybe, maybe not. to be clear im not really supporting one side over the other in this, just giving random thoughts.

it may be just a perception but it seems the upgrade cards allow for a faster response. for GW to release a theoretical all armies in one book model would take considerable development time before publication, where FFG could potentially quick fix a card out to general release more quickly.

23 hours ago, Orcdruid said:

To play devil's advocate here can't you do the same thing with a rule book like how 40k does it? You can take a unit of marines and for some extra points, give a few some specialized equipment to accomplish a task.

That's not playing devil's advocate, because there is nothing inherently wrong with either system.

One of them requires me to carry a stack of books and do my own book-keeping though. Did that for 15 years. I think I'll pass.

EDIT: Furthermore, I find that having a big ol' textbook makes the writers feel obliged to fill it with useless crap. 1-3 pt upgrades that really don't do anything but toss em in, because why not? We've got plenty of room!

Edited by Tvayumat
On ‎3‎/‎24‎/‎2017 at 9:42 PM, Orcdruid said:

To play devil's advocate here can't you do the same thing with a rule book like how 40k does it? You can take a unit of marines and for some extra points, give a few some specialized equipment to accomplish a task.

You can do that in 40k and most miniature games, but it's going to cost you. A lot in the case of GW. The great thing about X-Wing, Armada, and Runewars are those upgrades and how they can easily change the makeup of an army. They also really help drive down the price in comparison.