Hi all, any info on the min / max requirements of unit types?
Min / max number of unit types
Each unit card has the formation limits. Some are different than others
sorry I wasn't clear, I meant can we go all cavalry, or is there a minimum number of infantry etc like other minis games
Sorry. So far, it appears there are no limits besides anything marked as unique
So based on that the maximum number of trays you could need are...:
Reanimates 36 trays
Reanimate Archers 26 Trays
Carrion Lancers 17 Trays
Spearman 33 Trays
Oathsworn Cavalry 24 Trays
Rune Golems 16Trays
Be warned these would be both expensive and most likely very bad armies.
3 hours ago, taylorcowbell said:Be warned these would be both expensive and most likely very bad armies.
I guess the balancing factor is the scenario cards... if in practice they're used like mission cards in Armada, you'll want to have a well-rounded army, optimised for the scenario cards you're bringing, but able to adapt to any scenario you may get c/- your opponent...
At the very lease I expect a requirement to have a hero in some form. Unit upgrade or stand alone.
I think they have said it will work like IA, you bring a deck of 3 and terrain for your scenarios, then one person picks one from their deck and sets up the board, then places their units first. Then the other player places and has advantage.
Thought you had 1 set of scenarios and 1 set for terrain. First person picks one of them then second picks the other.
I could see full armies of certain types having some kind of effectiveness depending on upgrades...though I'm planning on playing Waiqar and I don't really see making and army without archers and wormies...Oh man what if I kitbashed one of the worms with an extra ardus!...
5 minutes ago, jek said:I could see full armies of certain types having some kind of effectiveness depending on upgrades...though I'm planning on playing Waiqar and I don't really see making and army without archers and wormies...Oh man what if I kitbashed one of the worms with an extra ardus!...
I could easily see myself doing a very archer heavy Waiqar list. Take advantage of the factions superior ranged attacks while we can.
5 minutes ago, Muz333 said:I could easily see myself doing a very archer heavy Waiqar list. Take advantage of the factions superior ranged attacks while we can.
Yeah, I was thinking about this but again I would still be running a few reanimate blocks to tar pit...I suppose this is where a few min units of reanimates just to space out to break charge lanes in front of reanimates
1 hour ago, Muz333 said:I could easily see myself doing a very archer heavy Waiqar list. Take advantage of the factions superior ranged attacks while we can.
Problem is Calvary can stay out of shooting range. Then move 4-6 after your ranged step and next turn charge before your ranged step.
Do we know what an armies point total is yet? And do we have a list of the point costs for the announced units?
IE an army builder? Or is it to early for that? Sorry just getting into the swing of things with this game, am late to the party.
13 minutes ago, FrogTrigger said:Do we know what an armies point total is yet? And do we have a list of the point costs for the announced units?
IE an army builder? Or is it to early for that? Sorry just getting into the swing of things with this game, am late to the party.
games are 200 points. i believe the point values for almost everything is known unit wise, not sure on the upgrade cards.
i heard someone was working on an army builder, and i wish them the best!
14 minutes ago, FrogTrigger said:Do we know what an armies point total is yet? And do we have a list of the point costs for the announced units?
IE an army builder? Or is it to early for that? Sorry just getting into the swing of things with this game, am late to the party.
Armies are supposed to be 200 points, so you get about half an army in a core set. If you check out the wiki, you can see cards with point costs on them, but many of those may not be the final cards. We've seen dial values change from the demos, so it stands to reason that points could change, too. But if a point-cost was seen in an official FFG news article, chances are that it is the final value.
16 minutes ago, Budgernaut said:Armies are supposed to be 200 points, so you get about half an army in a core set. If you check out the wiki, you can see cards with point costs on them, but many of those may not be the final cards. We've seen dial values change from the demos, so it stands to reason that points could change, too. But if a point-cost was seen in an official FFG news article, chances are that it is the final value.
Where does this "200 points" limit came from? I did not see anything related to army building in FFG news
Videos from GenCon mention the 200 point army.
40 minutes ago, Budgernaut said:Armies are supposed to be 200 points, so you get about half an army in a core set. If you check out the wiki, you can see cards with point costs on them, but many of those may not be the final cards. We've seen dial values change from the demos, so it stands to reason that points could change, too. But if a point-cost was seen in an official FFG news article, chances are that it is the final value.
Ahh so splitting two cores with someone would give you everything you need and theoretically enough for a full army.. minus the key upgrades I am sure are included in the expansion packs.
2 minutes ago, FrogTrigger said:Ahh so splitting two cores with someone would give you everything you need and theoretically enough for a full army.. minus the key upgrades I am sure are included in the expansion packs.
It ends up being around 150ish points depending on how you split the units I think if you just double the sizes of the unit blocks it is closer to 120. All of these point costs are before upgrades, each side loses around 40 points from the hero being unique when you double up.
So which number is the actual unit cost on the card? The top left white number? Like what would an example army look like?
Edited by FrogTrigger12 minutes ago, FrogTrigger said:So which number is the actual unit cost on the card? The top left white number? Like what would an example army look like?
On the back of the unit cards, it shows the different formations you can have that unit in. If you have two bases of Oathsworn Cavalry (2 horses per base), it costs 20 points and you can equip two upgrades, one matching each of the symbols under "available upgrades." If you build a 3x3 unit of Oathsworn Cavalry, it will cost you 68 points and you can equip more upgrades.
Edited by Budgernaut2 hours ago, Eric W said:Problem is Calvary can stay out of shooting range. Then move 4-6 after your ranged step and next turn charge before your ranged step.
Some reanimates to engage the enemy and then rain down arrows on foe and ally alike! No idea if it will be a good or bad army but it sounds fun to try.
1 hour ago, Muz333 said:Some reanimates to engage the enemy and then rain down arrows on foe and ally alike! No idea if it will be a good or bad army but it sounds fun to try.
I think it's going to play out many, many times in the early days.
I recall the release of Armada, and the months we spent playing with a handful of ships compared to how many there are now.
The first months of RuneWars will involve a whole lot of oathsworn cavalry flanking Reanimate Archers while blocks of Reanimates try to bog them down so they can be pincushioned.
Then we'll get people talking about "stale meta" and they'll say things like "lol spearmen suck" and this will become common knowledge until another expansion is released and... huh... maybe I'm a little cynical.
Anyway, I'm really looking forward to a year from release when there are enough toys to do all kinds of battlefield shenanigans.
Ya I miss the pre internet days when you showed up to a Street Fighter 2 tournament at your local arcade and nobody had a 'meta' they just played what they were good at and practiced, and you'd see new combos and guys you thought sucked getting played really well.
Good times.