Falcons For Life! (Double Falcon List)

By Ishanmaster, in X-Wing Squad Lists

Hey Everyone, I'm working on a new rebel list as I'm pretty much the only rebel player at my LGS and I wanted to fly something different from my triple X-Wing list.

I'm terrible with flying large ships so I want practice with them more and I thought what no better way to fly then with two falcons! Here is what I'm thinking:

Rey w/ Trick Shot, Finn, Chopper, title (s-loop) = 51 points

Chewbacca w/ Trick Shot, C-3P0, Recon Specialist, & Tactical Jammer = 49 points

The idea is to have Chewie fly in front of Rey to make her obstructed from enemy fire as much as possible while she dishes out the damage. Majority of the lists that I will be playing against are going to be 3-4 small ship imperial lists with the occasional 1-2 large ship & 0-3 small ship scum list. Thoughts?

Edited by Ishanmaster

Just as an overall it seems like they're spread a little thin for points when you have to do things like trick shot for 0 point EPTs.

One thing I'd definitely do is get rid of Rec Spec on Chewie as he really doesn't need a second focus for defense (just doesn't do that much on 1 agility). And with those 3 points I'd get Kanan Jarrus on Rey so she can do stress free Sloops.

After that it's alright. I'm not too sure about tactical jammer but it might serve you well because of Finn and Rey's ability to reroll, and Rey probably being the primary target. Basically try to use Chewie to block so he can trigger the jammer and Rey can fire on a tokenless (maybe) ship. Then Chewie with 3po is tanky later on and definitely hard to finish off though not a ton of damage comin from him. Could work though with the couple changes.

YT-1300: · Rey (45)

Adaptability (Increase) (0)

· Finn (5)

· Kanan Jarrus (3)

· Millennium Falcon (Segnor's Loop) (1)

YT-1300: · Chewbacca (42)

Trick Shot (0)

Tactical Jammer (1)

· C-3PO (3)

-- TOTAL ------- 100p. --

Also put adaptability instead of trick shot for Rey. I think it's more important that she's at 9 to be able to kill PS 8 ships without return fire as well as being able to return fire at a PS 9 ship if she is killed by one (as well as making her Sloop more effective).

Edited by Skeether

that's old Chewie right?

Better be! ^^

Of course it's the old Chewie, I wouldn't use the new Chewie unless I was flying a mini swarm with him.

Thanks for the feedback Skeether, this is a much stronger list and I didn't realize how awesone Kanan is as I just literally bought myself the ghost expansion the other day.

Any reason not to throw Chopper onto Chewie for 0 pts? Also should I just swap out trick shot out with Adaptability as well for Chewie to make him PS6 so he's shooting before pilots like Countdown, Ryad, & other mid-low pilots?

One problem you may have is people will bump into Chewie to attack Rey and only take one shot back. Lists with Dengar crew, Mindlink, Expertise, etc that have actionless mods will go right into you without much problem.

You can drop recon spec to zeb crew, and then add Intimidation to Chewie. Nobody will want to ram into Chewie now, with Rey right behind him :P

Yeah but if they are doing that (Bumping Chewie purposefully) then they lose actions, have to shoot through him which triggers Tactical Jammer, and Rey gets rerolls on her green dice so they're really at a disadvantage there. Chewie can also shoot at anybody with his turret so he's not gonna miss out on a shot.

Not sure if Chewie at 6 matters as much as him getting the extra die for obstructed shots. I feel like he will be the last one standing and his defense is solid already so he could really benefit by dancing around asteroids and getting extra chances at more damage.

Edited by Skeether

It kind of makes me queasy, being so ridiculously out of thematic canon, but I dig the idea. I don't know that C-3PO on Chewie will do much. Rey will be the obvious primary target, which means C-3PO will be doing a whole lot of nothing until she dies. Plus...avoiding one damage a turn isn't that big of a deal for Chewie, I would think. I do like Chewie as a blocker, though. What about something like this? The biggest challenge would be maintaining range 1 for Draw Their Fire.

Rey (45)
Veteran Instincts (1)
Finn (5)
Kanan Jarrus (3)
Inertial Dampeners (1)
Smuggling Compartment (0)
Millennium Falcon (TFA) (1)

Chewbacca (42)
Draw Their Fire (1)
"Zeb" Orrelios (1)
"Chopper" (0)

Total: 100

View in Yet Another Squad Builder

Edited by gennataos

I'm really liking the Rey build you came up with Gennataos as inertial dampeners gives me a little more an edge to stay put if needed plus another thing for my opponent to be thinking and being PS10 means I'm going to be shooting first 100% as no one at my LGS fly with PS10 pilots!

I think keeping Chewie at range 1 of Rey is going to be more difficult than it's going to be worth plus with tactical jammer Chewie becomes a mobile cover platform that Rey can benefit more from with being able to re-roll two dice.

Here is what I'm going to be flying tonight at the weekly tournament:

Rey (45)

Veteran Instincts (1)

Finn (5)

Kanan Jarrus (3)

Smuggling Compartment (0)

Inertial Dampeners (1)

Millennium Falcon (HotR) (1)

Chewie (42)

Trick Shot (0)

"Zeb" Orrelios (1)

"Chopper" (0)

Tactical Jammer (1)

Total 100 points

I'll let you guys know how it goes and what my thoughts are with this list.

Edited by Ishanmaster

So last night I landed 6th place out of 10 after 3 rounds with a 2-1 record.

Rey was the a beast last night with and isn't a single thing I would change about this layout; VI making it she always shoots first, Inertial Dampeners & Title with Kanan making sure Rey always as her target in arc with a focus, and Finn with the extra attack die that majority of the resulted in an extra on the reroll! This is by far the perfect load out for Rey with a two large ship list.

Chewie was a beast as well especially with Trick Shot but that's probably because I was rolling hot with those red dice (rolled 1 blank, 2 hits, & 1 crit for three rounds in a row during game three against a Tie bomber swarm list). Chopper was a game changer on Chewie as well with being able to still TL/focus even stress but tactical jammer never came into play and out of three games there was only 1 time were Zeb would of come into play but the ship Chewie was focusing on wasn't even the one that bumped him so I'm going to be removing those two upgrades which will give me 2 points to spend.

I'm thinking of taking Bistan so I can stack on those crit hits as I was able to maintain Chewie at range 1-2 for 99% of the time as soon as they got in range but I'm open to other suggestions, thoughts?

I've had good luck with this:

Rey (56)

YT-1300 (45), Expert Handling (2), Finn (5), Kanan Jarrus (3), Millennium Falcon (Segnor's Loop Version) (1)

Chewbacca (44)

YT-1300 (42), Rage (1), Inspiring Recruit (1), "Chopper" (0)

Swap Expert Handling for VI and Dampeners on Rey if you prefer.

2 hours ago, Ishanmaster said:

So last night I landed 6th place out of 10 after 3 rounds with a 2-1 record.

Rey was the a beast last night with and isn't a single thing I would change about this layout; VI making it she always shoots first, Inertial Dampeners & Title with Kanan making sure Rey always as her target in arc with a focus, and Finn with the extra attack die that majority of the resulted in an extra on the reroll! This is by far the perfect load out for Rey with a two large ship list.

Chewie was a beast as well especially with Trick Shot but that's probably because I was rolling hot with those red dice (rolled 1 blank, 2 hits, & 1 crit for three rounds in a row during game three against a Tie bomber swarm list). Chopper was a game changer on Chewie as well with being able to still TL/focus even stress but tactical jammer never came into play and out of three games there was only 1 time were Zeb would of come into play but the ship Chewie was focusing on wasn't even the one that bumped him so I'm going to be removing those two upgrades which will give me 2 points to spend.

I'm thinking of taking Bistan so I can stack on those crit hits as I was able to maintain Chewie at range 1-2 for 99% of the time as soon as they got in range but I'm open to other suggestions, thoughts?

What were the challenges you ran into and how did you fly it? I can see Zeb not being useful if you weren't trying to use Chewie as more of a blocker for Rey. I'm not surprised that Tactical Jammer didn't trigger...it'd be hard to keep a large ship directly because another large ship.

I like this one from @Hawkstrike , particularly the Rage/Inspiring Recruit combo.

The main challenge that I had was lining up the block with Chewie that let me utilize Zeb, majority of the cases it was either block with Chewie and not get a shot as they wouldn't be within my primary arc or to execute a maneuver that would make my attack obstructed and get the bonus attack die. The other challenge (which I was surprised to see) was to get my opponent to target Rey through Chewie when they both were within range, 100% of the time my opponent would target Chewie since he was always closer instead of Rey even though she was the bigger threat...

I'm liking the raging wookie build idea and will have to give that a shot for the weekly tournament tomorrow tonight. I'm guessing I'm probably going to have more success with this build as I fly Chewie very aggressively so it's very rare that he doesn't have a target to shoot at especially within range 1-2.

I admit this is a cheesy question but I can't find it in the rules. Do the original and HOTR Milenium Falcons count as the same ship? Obvious reason is, could you run both title cards on two different YT1300s in the one squad? Obviously it would be with different pilots.