TIE/sf Fighter: · "Quickdraw" (29)
Juke (2)
Sensor Jammer (4)
Lightweight Frame (2)
Special Ops Training (0)
Comm Relay (3)
TIE/sf Fighter: · "Backdraft" (27)
Juke (2)
Sensor Jammer (4)
Lightweight Frame (2)
Special Ops Training (0)
Comm Relay (3)
TIE/fo Fighter: · "Zeta Leader" (20)
Wired (1)
Hyperwave Comm Scanner (1)
-- TOTAL ------- 100p. --
Zeta gives them the evade they need for Juke for the game. Only using them when it would save them from a killing shot.
Juke and Sensor Jammer make a pretty awesome combo especially on these guys attacking early and often. Just not sure about going all in on them with LWF also for so many points into both SFs. So ironically, taking the LWFs off makes them less heavy point-wise.
There's also a chance someone's running Palob and just ruins my day. Are there any other ships or upgrades that can pull the evade or make me spend it? I don't recall.