On 3/15/2017 at 3:23 PM, Asturonethorius said:So here is the 3 large ship list I go, went with, after I bought a U Wing at my local game store.
Cassian U Wing base: 27, total: 37 Have
Wired 1 Proxy
FCS 2 have
Jyn Erso 2 have
Jan Ors 2 Proxy
Experimental Interface 3 Have
YT 2400, Vrill Base: 32, total: 36, Have.
Flechette Cannon 2 Have
Rey 2 Proxy
Blue U Wing Base: 23, Total: 27, Have.
FCS 2 Have
Tactician 2 Proxy
Chopper 0 Proxy
Tactician, Flechette Cannon stress ships, so that Vrill, gets 3 dice attacks.
Another Benefit is that if a enemy ship gets 2 stress, they are dead in water, no actions, easier to hit, damage, hit less, do less damage.
Chopper, Cassian help deal with stress. Jyn, and Jan hand out focus, evade tokens.
FCS gets free target locks, action economy.
EI gets extra action economy, so that can get a max of 4 focus tokens, up to 3 of them can be given to YT 2400 Vrill, that can help 3 dice flechette Cannon, and 3 dice PWT to hit, damage, and where 1 of the up to 3 focus tokens, if left over can be stored on Rey on YT 2400.
The focus, evade tokens, can be put on blue 23 point base, 27 total, to help it survive to help it stress with Tactician, So that YT 2400, would be able to use 3 dice.
List is balanced between offense, defense, lots of Hull, shields in 26 points in, of combined Hull, Shields, with about 8.7 combined Hull, Shields per each of the 3 ships on average.
I've played Vrill more than most.
Unless the ship giving out the stress is higher PS than Vrill (i.e. 3) then they are stressing opponents after Vrill fires. See where I'm going here? Flechette on Vrill has to hit and tactician has to "hit" at range 2 etc., otherwise they will often clear stress next round before Vrill fires. This also means that when you are firing flechette, you are not firing your "extra die" turret either. I'm not saying it can't be done, it's just not going to happen as often as you would like to happen is my thoughts.