10 minutes ago, Talamare said:Blaster Turret is perfect! Push them all towards it.
Autoblaster (Focus), Spend 1 Focus Token to perform this attack, blah blah, You may perform your primary weapon attack after this attack, Attack 1, Range 1
Dorsal Turret (Focus), Spend 1 Focus Token to perform this attack, Roll +1 attack if target is not in your primary firing arc, Attack 2, Range 1-2
Blaster Turret (Focus), Spend 1 Focus Token to perform this attack, Attack 3, Range 1-2
Ion Cannon Turret (Focus), Spend 1 Focus Token to perform this attack, blah blah, Attack 3 Range 1-2
TLT Attack (Focus), Spend 1 Focus Token to perform this attack twice, blah blah, Attack 3, Range 2-3Using Turrets generally don't require that much skill. Give using Turrets a true penalty. Make them ALL require spending a Focus to use.
Blaster Turret starts looking a lot better with the rest brought down.
Also, I decided to try something with Autoblaster Turret. Give meaning to the word 'Auto' by allowing you to use your Primary Weapon after it, but nerfing it down to only 1 Attack Die. I think another more expensive/powerful auto turret could then be released without the ignoring defense dice effect.
Or Autoblaster Turret: any time a ship ends its manoeuvre in your Range 1 (or you end yours in theirs?), 1 die attack it (but no more than once on the same ship in a round).
