X Wing Corellian Conflict... Would you buy this?

By Hexdot, in X-Wing

My body is ready for an official X-Wing campaign!

21 hours ago, Odanan said:

I was hoping FFG would release a Campaign Box Rogue One themed, where the Rebels are the Partisans doing missions against the Empire in a campaign of Descent/Imperial Assault style.

The box would be for 3 players (2 Rebel vs. DM Empire), but with rules for expanding it with up to +2 Rebels players (adding more Squad Points to the DM's squads). It would come with 1 Partisan X-Wing, 1 Partisan Y-Wing (both with title "fix" cards), 2 TIE Fighters (blue alternative painting) and 1 TIE Striker (with "Heavy Loadout" title, adding bombs).

But I guess that was pretty much a wild dream (like world peace and such).

A similar R1 camoaign box (slightly other model combo) was my guess for swx58! Alas i was wrong.

I would totally buy a campaign if it was balansed. Looking at FFG's mission so far my hope is not that great though, several of them are quite skewed.

On Monday, March 13, 2017 at 2:00 PM, Odanan said:

Nvm, tripple post.

Edited by Managarmr
double
On Monday, March 13, 2017 at 2:00 PM, Odanan said:

now the weirdness of the new forum got me as well, mobile devices...tripple post.

Edited by Managarmr
triple

I think the answer is clearly yes. The X-wing community would love something like the CC. I haven't played it but I have heard a lot of good things about Heroes of the Arturi Cluster. Which is a campaign put out by a third party. (And I am pretty sure its free; google it)

I would want a X-wing campaign to be different. I don't see a squadron of fighters dominating a sector of space the way Armada fleets do CC. But I think something cool could be done. One problem I see is that there isn't as much room for your ships to improve the way they can in Armada. In a 400 point game getting enough points to buy 2 more 8 point TIE squadrons is a pretty small percentage of the total points. And a lot of what makes one ship better than one of the same type isn't so much the upgrades as the pilots you choose.

I'm not saying it can't be done. I totally think it should be done, but it would have to be different.

If you build a 300 pts squadron there are many options to enhance...

Even playing 100 pts no need to add more ships. Simply enhance your PS and EPTs and invest reinforcement points to recall destroyed ships or that badly damaged.

Or you can start with 100 pts and slowly reinforce your fleet. What a superb way to buy more ships...once each month... And field a 300 pts force closing the CG. Epic finale like Endor...

I must change my underpants. So many options... Like 150 pts of free Epic Ship in some Scenarios.

Edited by Hexdot
5 minutes ago, Hrathen said:

I would want a X-wing campaign to be different. I don't see a squadron of fighters dominating a sector of space the way Armada fleets do CC. But I think something cool could be done. One problem I see is that there isn't as much room for your ships to improve the way they can in Armada. In a 400 point game getting enough points to buy 2 more 8 point TIE squadrons is a pretty small percentage of the total points. And a lot of what makes one ship better than one of the same type isn't so much the upgrades as the pilots you choose.

I'm not saying it can't be done. I totally think it should be done, but it would have to be different.

I'll second your sentiment about the thematics of a single group of starfighters having such an outsize role in controlling a sector of space. I think a good campaign system for X-wing would be less focused on a conventional strategic conflict over territory and more tactically focused. Only if you were talking about several squadrons on either side could you really start to justify a real area control system thematically.

But about the space for a single pilot to evolve within a campaign system, I disagree. Take Aturi Cluster's pilot progression system, for example. It has an embarrassment of riches in that regard. Aturi cluster allows you to assign multiple EPTs and unique pilot abilities to single pilots in your campaign, in addition to multiple modifications per ship, as a pilot levels up. The key is thinking outside the standard box of X-wing that we operate in!

And while Aturi Cluster's system is well-constructed and works great in the co-op RPG-like space that Aturi Cluster lives in as a campaign, that sort of system might be a bit unwieldy in a larger PvP style campaign system where individual players are flying squads of ships at each other. You can't have 4 or more pilots with aturi cluster - level complexity on both sides of a game and expect it to move along swiftly. Book-keeping is also a concern.

I like a simplified pilot progression system in PvP campaigns, where pilots start out as low-PS recruits and level up as they fly through battles, picking up pilot abilities and EPTs as they level up, maxing out at around 3 abilities at level 9 (which would take a long time to reach). I also like to have a pilot mortality system in place - that is to say that if pilots get shot down during a mission, there should be a real chance that they are KIA and you don't get them back. That serves to keep the number of ace pilots manageable, and forces players to think about the risk of sending their pilots on dangerous missions/maneuvers. I think players would also get attached to pilots in a way that we don't see in standard play. Nobody really feels bad about losing named pilots in a standard game, because you get them back the next game. But if you raise a pilot up from zero to hero and then lose them... that's going to be a memorable moment!

On 3/13/2017 at 7:35 AM, Sekac said:

Also if the X-wing one encourages battles where one side sets up and avoids the enemy for 4 turns and leaves, I would be extremely disappointed. A lot of time wasting in the Corellian Conflict that I don't care for.

Unfortunately, I know a lot of people who say the same thing about Regular X-Wing when it comes to Regen and Such...

So I think its an issue spread out over all of the games... And in the fact that when you actually have something to lose, you try to protect it by any means, including "wasting your opponents time."

Ahhhh...the pleasure of killing or crippling your oponent's best Pilots. Blood Bowl you know...

Neurological Damage. Cut PS by half. Or...

Head Trauma. Loose one EPT gained via XPs. If none, remove from game.

Ohhh...BBowl I love you. Kylo receiving underbelly wounds at the hands of Chewee...


I agree, a campaign based on the strategical control of a space domains is best suited for armada. In x wing campaign the missions should be something as the like of "This is near imposible mission, but maybe a small but able group of heroes could...".
Espionage, sabotage, skirmishes, small raids... Maybe one or two scenarios with potentially huge ships at the most.

I would like the campaign to show some kind of progress in your ships as the campaign goes in (on those ships that survive each mission, of course).
Maybe if you start with 24 points per ship as a limit, but a limit that increase over the time, or maybe a numer of points over the "base cost" of the ship.

Certainly if your advanced ace with ps9, pilot hability, and full equipment dies, it should be a hard hit in the campaing, and so, strategically, the desing of your fleet and the way you fly it would be very different from a typical 110/6.

I don't know, I'm no a designer, surely there are ways to get something much better than I can think.

31 minutes ago, Drasnighta said:

Unfortunately, I know a lot of people who say the same thing about Regular X-Wing when it comes to Regen and Such...

So I think its an issue spread out over all of the games... And in the fact that when you actually have something to lose, you try to protect it by any means, including "wasting your opponents time."

I can understand that perspective but it's a bit different in the Corellian Conflict. There are times where the best thing you can do is deploy your ships and just sit in your deployment zone for the minimum amount of time and call it a day.

That phenomenon somewhat exists in X-wing--"castling" and it's a pretty divisive issue. I would be pretty disappointed if they released another campaign that encourages it.

I've got no problem with avoidance tactics in a campaign if the enemy has you at a disadvantage, but I would prefer those to be worked out at the map level. Save the table top for actual games.

On 3/13/2017 at 10:23 AM, Shivaja said:

What would make me cray even more tears of joy, if they included in the box models for the tokens of the senator's shuttle, the escape pod and some cargo containers. ;)

There is at least one company that sells models for the Senator's Shuttle. I've seen models for the little satellite tokens, too. I think Combatzone Scenery. Maybe one of the 3D printers for the shuttle.

On 3/13/2017 at 11:07 AM, Babaganoosh said:

I'd buy it.

In the meantime, I and the rest of the Shuttle Tydirium podcast crew are working on a 4-round campaign that we will be running at Gencon as a narrative event. After Gencon, we'll be releasing that to the interwebs and running a web-based playthrough of the campaign.

I have to say that I think this is going to knock the socks off people. We are going to run it as a one day event...like a tournament. Afterwards, we will present our stuff for the world to try out. TO's can run it for groups. Two buddies in their kitchen can play it. It should be a real blast. We want to tally up all the results and give the global results.

What we like is that you will get a set amount for a hanger of ships. Something like 200 pts. You have to pick all generics. You have to buy ordnance, cannons, turrets, EPT's, Systems, and Modifications all ahead of time. Then, you can put in for the draft of unique pilots for ships that you have in your hanger. Maybe you get a unique. If the unique dies, they are gone for good. Only one person gets the unique. If your generic lives through 2 battles, they can be promoted to a unique that hasn't been drafted yet.

Each of the 4 rounds will have an attack and defend for each team. Pick around 100 pts per mission (but this can change based on mission) to complete your goals. You get points for killing enemy and finishing goals. So, no suicide runs for victory.

So far the missions are a real hoot and we are really working to get them balanced. Some of them have had substantial rework to ensure that they are winnable by each side.

Overall, if you guys are looking for a campaign, this should be a lot of fun! World Wide campaign should start around Sept or so of 2017.

I would certainly be interested in a connected series of scenarios sort of thing.