Blog post with full details and images:
https://teamcovenant.com/star-wars-x-wing/x-wing-vassal-module-6-5-2
@Mu0n:
New cards:
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Sunny Bounder (M3-A pilot)
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Inaldra (M3-A pilot)
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Quinn Jast (M3-A pilot)
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Genesis Red (M3-A pilot)
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Arc Caster (cannon)
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Pulse Ray Shield (mod)
Revised Reference cards (valid as of FAQ v4.3.1 March 9th 2017):
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Bomb Tokens #4 (for the Cluster Mines rule change)
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Tractor Beam (for the end of tractor move consequence suffering)
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Decloak (timing changed to start of activation phase (SoA) after all other SoA effects)
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Boost (its template can’t overlap an obstacle)
Bug Squashing
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Autobumping sometimes left a gap with forward moves. It’s fixed.
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Autobumping crashed if rebel/imperial range rulers (1-2-3) were on the map. It’s fixed.
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Squad total points chat message upon autospawning did not work with the TIE/x1 title (discount ignored). It’s fixed.
User interface tweaks:
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Moved AutoSpawn button (again!) from Map window into each of the 8 player hand window. Squad will now spawn directly in the player window which called upon that function.
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Collaborated on new button in all player hands to Activate/Disable epic ship deck trays
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Removed the little green box in every player hand - it was a very ancient attempt to try to save/load squads through a deck tray (it never worked so it was useless)
@ajmath:
Custom java code:
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Reworked the AutoSpawn layout to regroup ships at the top
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Made sure each player # can only interact with the autospawn button from his/her own window and not with the others. Observers also can’t use any autospawn button.
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Collaborated on new button in all player hands to Activate/Disable epic ship deck trays
@TerTer:
Custom java code related to autospawning:
- Pivot Wing and Adaptability spawn with their more popular stat choice first, but warns the users to make a decision and reminds them the shortcuts that are used to modify their ship and card.