Old man's crew of former rejects

By Redavhtrad, in X-Wing Squad Lists

When any game expands, some expansions will take the game by storm and turn the meta upside down. Some examples of this are TLT, TIE Phantom, U boats, etc. Other expansions will fall flat. People will use them for a short period of time, but when the hype and newness fades, the expansions are reduced to stale potential awaiting future synergies or fixes to be usable. Some examples of this are the TIE advanced, deadeye, TIE defender, etc. I absolutely love running the "reject" cards. People don't expect it. It's fresh. It's exciting. I took HLC Vessery to a tournament last year with Omega Leader and Vader (TAP hadn't been released yet). I didn't win, but I was competitive in every game and took down some formidable opponents. It was exciting to run a defender back then. Anyway, on to my list

Old Teroch -- Mindlink, Title, Autothrusters (30)

Serissu -- Mindlink, Title, HLC (30)

Guri -- Mindlink, Title, FCS, Autothrusters, Hot Shot Blaster (39)

This build isn't going to win any tournaments anytime soon. I get PS killed too easy for that. This list has potential to lay some serious hurt and be seriously annoying. Other ships I considered trying to fit in somehow are...

Fenn Rau (because if I drop mindlink, VI fenn gives me a counter to aces)

Palob (because R1 shenanigans)

Unkar Plutt (because tractor beam tokens are fun. also could use EMP Device for more R1 stranger danger)

I LOVE combining Guri with sensor jammer and Palob. The epitome of scum shenanigans with mindlink.

If you can get that with Teroch, too, you could be an absolute prick.

Good times.

2 hours ago, Elrodthealbino said:

I LOVE combining Guri with sensor jammer and Palob. The epitome of scum shenanigans with mindlink.

If you can get that with Teroch, too, you could be an absolute prick.

Good times.

Yeah that's a solid combo. I had another annoying scum list I was toying with

Guri loaded out to 40ish points. either PTL + adv sensors or sensor jammer

Palob with TLT, EMP Device, and the new scum regen modification

Old Teroch, fearlessness, title, thrusters

Makes palob annoying as hell and a little harder to finish off and sets up a gruesome next turn with terry and guri with EMP device.

I like your list. But unless you want to use Guri, you could change it way cheaper Fenn and make your squad pack more punch. Something like this:

Protectorate Starfighter: · Fenn Rau (28)
Attanni Mindlink (1)
Proton Torpedoes (4)
Autothrusters (2)
Concord Dawn Protector (1)

M3-A Interceptor: · Serissu (20)
Attanni Mindlink (1)
"Heavy Scyk" Interceptor (2)
Heavy Laser Cannon (7)

Protectorate Starfighter: · Old Teroch (26)
Attanni Mindlink (1)
Proton Torpedo (4)
Autothrusters (2)
Concord Dawn Protector (1)

TOTAL: 100pts.

You basically have 8 pts to play with Serissu's mod, protectorates' torpedos and iniative bid. You can make all of them dangerous at r3 taking big dmg torpedos or take somethig that mess with opponent like seismic torpedos or flechette torpedo. Its not common sight either to see ordnance carrying protectorates :)

15 hours ago, Green Doo said:

I like your list. But unless you want to use Guri, you could change it way cheaper Fenn and make your squad pack more punch. Something like this:

Protectorate Starfighter: · Fenn Rau (28)
Attanni Mindlink (1)
Proton Torpedoes (4)
Autothrusters (2)
Concord Dawn Protector (1)

M3-A Interceptor: · Serissu (20)
Attanni Mindlink (1)
"Heavy Scyk" Interceptor (2)
Heavy Laser Cannon (7)

Protectorate Starfighter: · Old Teroch (26)
Attanni Mindlink (1)
Proton Torpedo (4)
Autothrusters (2)
Concord Dawn Protector (1)

TOTAL: 100pts.

You basically have 8 pts to play with Serissu's mod, protectorates' torpedos and iniative bid. You can make all of them dangerous at r3 taking big dmg torpedos or take somethig that mess with opponent like seismic torpedos or flechette torpedo. Its not common sight either to see ordnance carrying protectorates :)

I dig it. I might test that build and see how well the alpha strike works. Another possible build could be...

Fenn Rau (28) VI, Autothrusters, Title (32) (for the aces I will face)

Serissu (20) PTL, HLC, Stealth Device, Heavy scyk (35) (to token stack is to survive)

Old Teroch (26) fearlessness, Autothrusters, Title (30)( to shoot last is to do damage)

Strong initiative bid, serissu built like a giant bullseye that you have to shoot at from half a mile away in a windy rainstorm, still kinda like the proton torp build better, but the proton torp build is scared of high ps aces, and VI fenn likes to see whisper with a strong initiative bid. Could also go for PTL here on teroch and keep a 1 point initiative bid. Could also go mangler on serissu and use the points for a torp on teroch. the possibilities are endless. best way to find out what I like best is to go test. still kinda want to fit a star viper for the sake of running a star viper, but that should probably wait till the inevitable "fix"

You can also downgrade torpedos to plasma or give Serissu Mangler cannon istead. That should grand you necessary iniative bid against aces :) mindlink is a strong choice, giving needed action economy but list is very glass cannonish, so usually you will have limited time to enjoy that extra focus.

But as a rule of thumb, I would look ways to give your protectorates action economy to exploit that amaazing dial and very good action bar.

6 minutes ago, Green Doo said:

You can also downgrade torpedos to plasma or give Serissu Mangler cannon istead. That should grand you necessary iniative bid against aces :) mindlink is a strong choice, giving needed action economy but list is very glass cannonish, so usually you will have limited time to enjoy that extra focus.

But as a rule of thumb, I would look ways to give your protectorates action economy to exploit that amaazing dial and very good action bar.

I'm tempted, yet hesitant to try PTL on the protectorates. The green 2 speed maneuvers are certainly attractive alongside the option to boost/barrel roll, but I don't want to limit myself too much. What are your thoughts on PTL?

Well, I'my trying to find my way around it :D I have a list to test in this thread:

Edit. I don't like protectorates stressed. When you are stuck with greens, it just a interceptor with one less green. Good players know how to fight against that. Keep the movement options open!

Edited by Green Doo
5 minutes ago, Green Doo said:

Well, I'my trying to find my way around it :D I have a list to test in this thread:

I like how it looks. Let me know how it flies for you at that tournament.

If I was going to use wingman in my build it would look more like this

Fenn Rau (28) PTL, Concord Dawn Protector, Autothrusters (34)

Old Teroch (26) Fearlessness, Concord Dawn Protector, Autothrusters (30)

Serissu (20) Heavy Scyk, HLC, Stealth Device, Wingman (34)

Serissu becomes the obvious target for my opponent. not only does serissu take away stress from fenn, but he also gives my protectorettes defensive rerolls. stealth device and focus tokens would hopefully be enough to keep serissu alive for a few rounds...long enough for me to do serious damage with terry and fenn. the fewer ships my opponent has, the more potent the protectorettes become. this list also gives me a comfortable 2 point initiative bid for the problem matchups. Either way, I'm playing tomorrow and will probably test many variations of this list. I'll let you know what seems to work best.

Looks good to me! I like Fearlessness on Teroch, makes him way more dangerous if you fly him well. One thing I would change though. Serissu wants to be on r1 of Protectorates who likes to be on r1 of the enemy. Maybe change HLC to cannon that works on all ranges (especially r1 where you likely will be), like ion and add control element in your list too? That would leave points to load one torpedo too and still leave you iniative bid. Stealth Device on Serissu is a bit of a gamble but on the other hand, so is the rest of the list :D

This can be a blast to fly and definately not an easy mode. Please tell here how it went, pray green dice gods and most importantly, have fun!

Edited by Green Doo
17 hours ago, Green Doo said:

Looks good to me! I like Fearlessness on Teroch, makes him way more dangerous if you fly him well. One thing I would change though. Serissu wants to be on r1 of Protectorates who likes to be on r1 of the enemy. Maybe change HLC to cannon that works on all ranges (especially r1 where you likely will be), like ion and add control element in your list too? That would leave points to load one torpedo too and still leave you iniative bid. Stealth Device on Serissu is a bit of a gamble but on the other hand, so is the rest of the list :D

This can be a blast to fly and definately not an easy mode. Please tell here how it went, pray green dice gods and most importantly, have fun!

So I tested. The protectoretes want tokens bad. Mindlink is beautiful on them. So is PTL. PTL requires very careful flying though. You're better off using PTL to get out of arc or out of range 2 than target locking. They're so much squishier than imperial aces. I wasn't expecting that. (i just bought the protectoretes 2 days ago.) Serissu helps a bunch, but again, needs tokens. Don't run torpedos without mindlink or manaroo. The damage from fearlessness is real, but it doesn't outweigh the benefits of PTL or mindlink. The stress from PTL is really only felt when flying against asajj. the plethora of greens and access to both boost and barrel roll is huge. Advanced Proton Torpedos deserves a mention for fenn. Makes for a HUGE range 1 shot. 6 dice. 3 blanks can be turned to focuses. Mangler and predator/mindlink on serissu is the way to go. Lets you take evades every turn. fun list. not quite as turtley as imperial aces. dishes out more hurt though. high risk/high reward.

On 15.3.2017 at 10:35 AM, Redavhtrad said:

I like how it looks. Let me know how it flies for you at that tournament.

I finished on third spot eventually. Tournament was 4 rounds off swiss and I finished 3-1 with 4 mov points difference to second place. My only loss came against Rey & Norra build which ended 0-100. Granted, I calculated after the game I threw 28 red dice against Norra, most of them in range one and most of them with mods, but she refused to go down. She lived, I got stuck in tight spot and burned down pretty quickly so that was it.

Final game was against a good friend of mine who eventually won the tournament with highest mov points (something like 15-20 more than I got). It was super fun back and forth game against high maneuvering Imperial Aces (Carnor, VI Sabacc & ptl EU x7 Ryad) list. I won the final game but with very close points difference.

What I missed was second action with Old Teroch but Wingman was solid gold there :) I have a list idea to experiment two ptl protectorate aces with one wing man also in protectorate. Let's see how that goes..

18 hours ago, Green Doo said:

I finished on third spot eventually. Tournament was 4 rounds off swiss and I finished 3-1 with 4 mov points difference to second place. My only loss came against Rey & Norra build which ended 0-100. Granted, I calculated after the game I threw 28 red dice against Norra, most of them in range one and most of them with mods, but she refused to go down. She lived, I got stuck in tight spot and burned down pretty quickly so that was it.

Final game was against a good friend of mine who eventually won the tournament with highest mov points (something like 15-20 more than I got). It was super fun back and forth game against high maneuvering Imperial Aces (Carnor, VI Sabacc & ptl EU x7 Ryad) list. I won the final game but with very close points difference.

What I missed was second action with Old Teroch but Wingman was solid gold there :) I have a list idea to experiment two ptl protectorate aces with one wing man also in protectorate. Let's see how that goes..

sounds like you had a solid tournament. sometimes the dice just don't fall how you need them to. I'm thinking the next time I fly I'm going to use a wingman manaroo with PTL teroch and fearlessness on fenn rau. could be interesting. manaroo will die quickly, but i'll probably be able to drop a ship in the initial joust.