When any game expands, some expansions will take the game by storm and turn the meta upside down. Some examples of this are TLT, TIE Phantom, U boats, etc. Other expansions will fall flat. People will use them for a short period of time, but when the hype and newness fades, the expansions are reduced to stale potential awaiting future synergies or fixes to be usable. Some examples of this are the TIE advanced, deadeye, TIE defender, etc. I absolutely love running the "reject" cards. People don't expect it. It's fresh. It's exciting. I took HLC Vessery to a tournament last year with Omega Leader and Vader (TAP hadn't been released yet). I didn't win, but I was competitive in every game and took down some formidable opponents. It was exciting to run a defender back then. Anyway, on to my list
Old Teroch -- Mindlink, Title, Autothrusters (30)
Serissu -- Mindlink, Title, HLC (30)
Guri -- Mindlink, Title, FCS, Autothrusters, Hot Shot Blaster (39)
This build isn't going to win any tournaments anytime soon. I get PS killed too easy for that. This list has potential to lay some serious hurt and be seriously annoying. Other ships I considered trying to fit in somehow are...
Fenn Rau (because if I drop mindlink, VI fenn gives me a counter to aces)
Palob (because R1 shenanigans)
Unkar Plutt (because tractor beam tokens are fun. also could use EMP Device for more R1 stranger danger)