Cartel Spacer, Heavy Scyk, Heavy Laser Cannon, Pulse Ray Shield = 25 points.
4 of these is 100 points.
16 AGI3 hit points, regen on everyone, 16 attack dice. Alternatively, give two Hull Upgrade instead.
You've been able to do the four HLC squad for a while, but the extra hit point from the errata on the title goes a long way. Additionally, the meta has a few elements that prey on low ship count lists that 4 ships are resistant to. The big fear is that you lose a Scyk before it can fire, but returning fire with "only" 3 HLCs can still net you a good trade in a joust, and having the fourth hit point goes a long way to avoiding that. Regen is icing on the cake.
