Building a party around Conjurer

By d20familiar, in Descent: Journeys in the Dark

Hi.

I was tinkering with party composition recently and felt sick of bog-standard powerful choices and combinations like Astarra Runemaster, Elder Mok Bard or One Fist Knight. Thus for the time being I want to delve into the "weird synergy" department. Also, I saw conjurer.

Conjurer’s images are treated as hero figures, they have grey defence die, almost never attack, and are defeated if suffer any amount of damage or fatigue. Two ideas so far:

Tanky Images

The core here is to make images as durable as possible, so that Conjurer can safely leave them between his turns to get the most value of skills like Focus Fire and Many Friends (and Prismatic Assault, if applicable). The means are:

  • Jonas the Kind — +1 shield as images don’t attack, the conjurer does;
  • Beasmaster’s Survivalist — brown die to all adjacent is nothing to sneeze at;
  • Mordrog (Steelcaster Conjurer) — tanky, decent willpower;

Picking Jonas dictates half the party to be able to do some useful staff without attacking left and right. Options are:

  • Spiritspeaker’s Tempest — too **** fatigue-hungry;
  • Wildlander’s Danger Sense — discarding OL’s cards is good;
  • Hexer after a couple rounds of laying hexes.

After that thoughts go into the "make Jonas viable" territory, and it gets kinda ugly.

Thorny Images

This is the opposite idea — let images die by the numbers, as long as the OL suffers in the process (or heroes get some use from it). The means are:

  • Andira Runehand — reflecting damage with disposable images;
  • Alys Raine — recharging stamina with disposable images;
  • Mordrog (Steelcaster Conjurer) — being able to survive disposing images by only suffering 1 damage;

Other possibly useful additions to the party

  • Serena Apothecary — handing potions all around, hiding behind images (presumably).

So… thoughts? Any particularly useful Hero Ability that was overlooked?

P.S. Yes, I know that Astarra Conjurer is awesome :)