I'll Show You the Dark Side - What a steaming pile of NPE

By mkevans80, in X-Wing

I bet IWSYTDS will be nerfed in 9-12 months. After much talking about this, Determination and the like IMHO this will go the same way as Palp, Manaroo, etc. One OP card thas is neutraliced by one EPT. I call this NPE.

My close group of gamers decided against this. We do not play Kylo. Not with this Condition Card. The UPS is a brutal ship if you compare her with the Lambda. No need to go Kylo to play this.

In our opinion it was evident that X7 was too good, Tie Punisher needed some way to mitigate damage or Ordnance was too weak (Prior to GC, LRS or EM).

So no intention to play with Kylo now. The game offers tons of Pilots to play with. Weeks after the release of the batwing the chat about Kylo is... Repetitive.

If you enjoy Kylo, OK. This is the way FFG expands X Wing. We enjoy flying Y wings with EPTs and Self Sealing Tanks, non Crack Swarm Ties and enhanced X Wings.

Perhaps too old to enjoy Kylo. Chewee you missed his underpants by a few inches...

Ironically, I think the only fun matchup I've ever had against Kylo was with Corran Miranda. Usually, that list is just too...easy. Against Kylo, though, I had to really plan it out to avoid getting Blinded and so on....

But in general, it sucks. ISYTDS is a failure from every perspective, whether you're looking at balance, gameplay, or playability.

IWSYTDS is a head-scratcher of card design. Even if it's not a broken card in the meta-dominating sense, it's very existence utterly shuts down a wide array of ship-types unless they absolutely hard-counter for it, and when it does work it creates for a very frustrating and powerless sort of experience for Kylo's opponent.

I don't see how it's fun in even the most casual setting, whether or not it is problematic in the competitive setting. Just a bad card.

2 minutes ago, AllWingsStandyingBy said:

IWSYTDS is a head-scratcher of card design. Even if it's not a broken card in the meta-dominating sense, it's very existence utterly shuts down a wide array of ship-types unless they absolutely hard-counter for it, and when it does work it creates for a very frustrating and powerless sort of experience for Kylo's opponent.

What? How so?

IWSYTDS sure is super strong. Because of the meta. Pretty much all lists were two-ship lists, even Palp-Shuttle + whatever.

I was pretty sure IWSYTDS would change the meta, even more now with the new faq. Just like JM15k killed Rebels and Dengaroo killed Imp Aces, IWSYTDS will kill 2 ship lists, especially those that have one 60+ points ship.

Redefine the meta and have fun.

Kylo goes in the same shameless category as Uno's Draw 4, James Bond's Golden Gun and Mario Kart's Blue Shell.

51 minutes ago, jmswood said:

Kylo goes in the same shameless category as Uno's Draw 4, James Bond's Golden Gun and Mario Kart's Blue Shell.

Actually, on that last one...

The only legitimate complaint about Kylo is that he pushes quite a few ships out of the meta. The list would include Whisper, Corran, Jake/Tycho and Inquisitor. Mid-hp regenerators such as Poe are also affected. Anything that has the effect of narrowing the range of possible choices by making some ships unplayable in a competitive setting is just bad for the game. I think it would be much better if they allowed the Kylo player to choose a pilot card and have the other player suffer the effect of the card in question in addition to the normal damage from the attack but without actually assigning the card to the affected ship . That would leave Kylo with his current utility intact but not allow him to bypass the shields.

That aside, I don't get what the fuss is all about. You can blind an enemy twice during the entire game, you need an action to do so and then you need to push critical damage past his defenses. All the other cards with pilot trait are of situational use, to say the least, except maybe the PS0 one (that one depends on what you and your opponent are playing). Don't get me wrong, it's a useful tool in an imperial arsenal but it does compete for a slot with some very powerful cards, such as Rebel captive, that can also have a dramatic impact on the game and will often do so more consistently and with no need to spend precious actions on doing so.

3 hours ago, boomaster said:

Question for the OP though.

"Why did you HAVE to close to range 1-2"?

Think about your question for a minute. I'm playing ships with primary firing arcs, no turrets, primary or secondary. The game board has a finite space. It is literally impossible to keep a quickly pursuing PWT ship at range 3 AND still shoot at it. If you turn away from the oncoming enemy, you're not shooting at it. Even turning to get away will not be fast enough to keep them from gaining on you.

Try it with a friend sometime. Give your friend a PWT ship and tell him to try to get you to range 1-2. Then you take three non-turretted ships and see if you can keep every single one at range 3 or further while actually attacking your friend's ship. If you can manage that for the span of a full game, then let me know what your rate is for coaching because I need me some of that.

Edited by mkevans80
15 minutes ago, Lightrock said:

The only legitimate complaint about Kylo is that he pushes quite a few ships out of the meta. The list would include Whisper, Corran, Jake/Tycho and Inquisitor. Mid-hp regenerators such as Poe are also affected. Anything that has the effect of narrowing the range of possible choices by making some ships unplayable in a competitive setting is just bad for the game. I think it would be much better if they allowed the Kylo player to choose a pilot card and have the other player suffer the effect of the card in question in addition to the normal damage from the attack but without actually assigning the card to the affected ship . That would leave Kylo with his current utility intact but not allow him to bypass the shields.

That aside, I don't get what the fuss is all about. You can blind an enemy twice during the entire game, you need an action to do so and then you need to push critical damage past his defenses. All the other cards with pilot trait are of situational use, to say the least, except maybe the PS0 one (that one depends on what you and your opponent are playing). Don't get me wrong, it's a useful tool in an imperial arsenal but it does compete for a slot with some very powerful cards, such as Rebel captive, that can also have a dramatic impact on the game and will often do so more consistently and with no need to spend precious actions on doing so.

I agree people are exaggerating and throwing around the term NPE without actually understanding what it means.

In all honesty, It's a mediocre card and there have been Shield Ignoring effects in the past. No one said Bwings are unplayable because there is a TIE Bomber `100 point list that involves dropping 3-4 Shield Ignoring Proton Bombs

The optimal list for doing this is just a RAC. Autothruster ships have been devouring the RAC for the last few years.

The "ignoring shields" part is probably the worst aspect. Thanks for the good point, @Lightrock.

If Kylo was worded so that his victims suffered the effects of the crit for a turn but didn't actually take damage would have made him a more interesting and thematically-appropriate card.

6 hours ago, Johen Dood said:

Isn't RAC Kylo + Ace pretty much the only good list left to Imps? Palp Aces and Commonwealth Defenders got smashed- Triple Defenders are still OK but no where near where they were- and Mindlink or K-Wings have pretty much dominated every Open or serious tournament this year. Am I missing something? OP is basically asking for Imps to be removed from the game.

I wouldn't say RAC Kylo + Ace is the only good list left. x7s still have utility and there are players who will probably still make Palp work for them. There has also been some promising results (at least in my local scene) with using /sf's.

1 hour ago, StriderZessei said:

Actually, on that last one...

Yeah, X-Wing hardly needs more help for the tournament player. It's the casual player who is casually ignored.

3 minutes ago, SabineKey said:

I wouldn't say RAC Kylo + Ace is the only good list left. x7s still have utility and there are players who will probably still make Palp work for them. There has also been some promising results (at least in my local scene) with using /sf's.

All this talk of RAC Kylo and SFs. Happen you to be in FL?

1 minute ago, Darth Meanie said:

Yeah, X-Wing hardly needs more help for the tournament player. It's the casual player who is casually ignored.

Yeah, but they have the most freedom.

1 minute ago, Skargoth said:

All this talk of RAC Kylo and SFs. Happen you to be in FL?

Negative. My local game store isn't all that big, but I regularly converse with some friends from a bigger store who like theorycrafting and testing Imp builds.

3 minutes ago, SabineKey said:

Yeah, but they have the most freedom.

Ot lest we di'not get dress'd op fer nothin'.

7 minutes ago, Darth Meanie said:

Yeah, X-Wing hardly needs more help for the tournament player. It's the casual player who is casually ignored.

That's...not where I meant for this conversation to go, lol.

Just now, Darth Meanie said:

Ot lest we di'not get dress'd op fer nothin'.

Now you've got me thinking what's the most Scotish Star Wars ship. Well done. :P

Just now, SabineKey said:

Now you've got me thinking what's the most Scotish Star Wars ship. Well done. :P

Scottie as crew? I'm good with that!

3 hours ago, Hexdot said:

I bet IWSYTDS will be nerfed in 9-12 months. After much talking about this, Determination and the like IMHO this will go the same way as Palp, Manaroo, etc. One OP card thas is neutraliced by one EPT. I call this NPE.

My close group of gamers decided against this. We do not play Kylo. Not with this Condition Card. The UPS is a brutal ship if you compare her with the Lambda. No need to go Kylo to play this.

I'm cool with the pilot version, he has a Rebel Captive effect and you can't choose who gets the card.

However, the crew is problematic as it's r1-3 and 360. No way to get around its trigger.

2 minutes ago, Darth Meanie said:

Scottie as crew? I'm good with that!

Montgomery Scott (4 pts)

Federation only

discard a (ship) faceup damage card as a free action. Then roll one green die. On a blank Scottie is too drunk to continue and is discarded.

4 minutes ago, MegaSilver said:

I'm cool with the pilot version, he has a Rebel Captive effect and you can't choose who gets the card.

However, the crew is problematic as it's r1-3 and 360. No way to get around its trigger.

Ever hear of stress? I've read a rumor that it keeps most ships from using actions.

Just now, GrimmyV said:

Montgomery Scott (4 pts)

Federation only

discard a (ship) faceup damage card as a free action. Then roll one green die. On a blank Scottie is too drunk to continue and is discarded.

Scottie: I had a wee bout, but Dr. McCoy pulled me through.

Kirk: A wee bout of what?

Scottie: Shore leave.

:)

Just now, GrimmyV said:

Ever hear of stress? I've read a rumor that it keeps most ships from using actions.

When I say Rebel Captive effect, I mean it forces a difficult decision on the opponent. In the case of Rebel Captive, the first ship to shoot him gets stress. So a ship may neglect to shoot so as to let another ship who can deal with the stress shoots first. Kylo pilot works on a similar principle. Whoever damages him first in a round recieves the condition. It may make the opponent leary to shoot him, especially if they are in the crosshairs to take damage back, much like when you shoot Dengar.