1 hour ago, Kumagoro said:Everybody is saying that Kylo "shuts down a ship's attack 2 turns in a row". So I must be the only one who rolls zero eyeballs with RAC and zero crits with his escort, like, 3 turns in a row. Then I do, and they just evade all. The reliability of Kylo's ability is seriously overrated.
That's why you pair him with Vader (pilot) and Palpatine. Problem solved
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QuoteI also dislike Kylo but not because of his ability or the way it works (which sure is annoying) but because it slows the game down a load. This for me is the big problem with it as your opponent has to dig through the deck for cards.
Perhaps on the pilot Kylo it is a problem (havent's seen him used much though). Using Kylo as crew on the other hand only makes sense in 3 situations:
1. You need to blind the enemy to decrease the amount of damage coming your way this turn. This happens twice per game and you won't spend more than a minute tops on doing that.
2. You try to reduce an enemy ace to PS0 to outmaneuver him. This is used relatively rarely because Kylo lists are typically high PS (and need to be, since Kylo loses a lot of efficiency if you can't blind the enemy before he shoots).
3. You ran out of Blinded Pilots but are facing 2 hp aces or a mid-hp regenerator (such as Poe), so you use Kylo for the sake of pushing damage past shields. It's unlikely you'll face more than one such ship however and you'll probably spend at least one Blinded Pilot on it anyway.
In other words, Kylo will be typically used 2, maybe 3 times a game. Even if it took a full minute every time to find the card you're looking for (it doesn't), it's still hardly a tragedy.
QuoteMaybe I missed something from the OP, but how are you pushing the damage past the shields?
ISYTDS triggers when the affected ship suffers critical damage. Critical damage is suffered every time a ship does not defend vs a die with a crit symbol. We're used to thinking that critical damage is only applied when shields are down because pre-Kylo as long as shields were up, the result of normal and critical damage was exactly the same (one shield was lost). However, per game rules the ship still suffered critical damage regardless of whether or not it had shields. And with Kylo it does make a lot of difference because ISYTDS replaces the normal effect of suffering critical damage (such as losing a shield) with assigning the chosen card to the affected ship, bypassing the shields in the process.
Edited by Lightrock