Played a game against my friend yesterday. He had Kylo crew on RAC (VI) with Scourge and a Tie Striker generic . I had Nien, Keyn, and Cassian in a list I call "Anger Management" that focuses on shedding large amounts of stress from Rage (inspired by one of Thrawn's youtube battle reps... great stuff). I won the match with one ship remaining, with only 1 hit point left on Nien. He managed to kill the enemy Striker by getting behind him. He was able to slow-roll and force the Striker to fly past him, so he could get a shot off for the win. Strikers are crazy... difficult to fly, very unpredictable to fly against, but super fun. Even if they don't turn out to be tournament-worthy ships, I foresee lots of fun games in my future with those ships.
There were a lot of fun things about the game. The highlight for me was Nien Numb ending a turn stress free even though he Talon Rolled onto debris then popped Rage, all because he was in-arc of his target at range 1.. that's 4 stress removed in one turn! I also did some pretty nifty things with my U-Wing. Love the pivot ability.
However, Kylo Ren was... not fun, to put it mildly.
My friend used Kylo to slap ISYTDS on Keyan. I managed my approach well and avoided taking the crit for a turn or two, thanks to some careful flying. I stayed at Range 3 (where RAC's crit ability doesn't work) when I could, and used obstacles to get bonus defense dice. I forced RAC to bump Cassian, to make it costly for my opponent to assign the condition, but Dauntless Title allowed the action, and Gunner + RAC crit was enough to get past Keyan's low agility anyway. I had to close the distance to Range 1-2 at some point, and Keyan finally ate a crit. He got blinded that turn, no shooting for him. Then he got blinded the following turn. The third turn, there were no more Blinded Pilot cards in the deck, but that was just fine, because my friend just picked one of the other Pilot Crits and killed Keyan outright. Keyan had 4 shields left when he died, because those stupid crits completely bypass them. So in addition to not getting to fire twice, he died way sooner than he should have, because of that bull**** card. I thought it was clever of my friend to include Scourge in his list, because it meant he would get to fire extra dice even against a ship that still had its shields, but it didn't even come up.
Here's where everybody leaps in to say "Git gud, scrub, fly better" and all the usual crap. I really do think I played about as well as could be expected given the circumstances. I did a lot to avoid taking those crits for several turns. Had I stayed out of range with Keyan, then Nien would have suffered Keyan's fate instead. When you're up against a well-flown PWT ship who wants to be in your face and you only have standard arcs, you've got to close the distance sometime if you want to do any damage. I did very well up to a point but had to get stuck in eventually, and when I did, a third of my list was effectively excluded from playing the game despite my best efforts to avoid it.
When I first saw Kylo's condition card, I knew it was going make for many un-fun experiences for many players, but boy has it exceeded my expectations. If you go up against it with any low-agility, high-damage ship, you don't get to play X-Wing with that ship for at least two turns. More than that if Lt. Colzet or a Saboteur is around to flip that Blinded Pilot faceup more than once. If you have the temerity to take an E-Wing, B-Wing, or some other ship with high shields and low hull, you'll just be f***ing dead in a few shots, and there's little you can do about it. I understand that the counter to this is to have lots of cheap ships swarm Kylo, but one 3-point card should not be the end-all counter to 2/3-shipt lists. If I had known what I was going to be playing against, I would have brought a swarm, but you can't always predict what you're going to play against and build around it, esp. at game stores and tournaments.
What the hell were the developers thinking when they created this card? Even if it's not strictly overpowered (I did manage to win, even without a third of my list for several turns), it's frustrating as hell and just no fun. Allowing players to repeatedly ignore shields also feels wrong in the same way that I always felt that Dengaroo's massive stress token pile felt wrong. On top of all that, the rules for the card are long, complicated, and clunky. When the condition card came out, I had to read it several times, then look up a discussion to be sure that I actually understood how it works. This card is a failure on every level, in my opinion, and I'm sad that it will probably see a LOT of play in the coming meta.
