Nien Nunb + Stay on Target + Targeting Astromech (+ pattern analyzer )
In theory you can see where the enemy is, choose to use Stay on target (even on a one straight maneuver) and make every move a red move. You get your free target lock from Targeting astromech and have still a free action (due to pattern analyzer ). Worst case you can use this free action to boost to get into range 1 of an enemy ship and THEN receive and remove your stress token.
For me Stay on target looks like a better build than with Push the limit , because with Stay on target you can also change your maneuver afterwards (still getting the same effect than Push the limit ). The T-70 is elegant because you have 7 (!) range 3 moves to choose (including 2 Talon rolls). So you can switch from a 3 bank left to a right talon roll, get your target lock, then boost right or left (optionally with Black one title to remove a potential target lock) into range 1 of an enemy ship.
38 points with autothrusters or vectored thrusters , 36 points with integrated astromech .
Thoughts?