Triple Vic-Interdictor Picket

By Forresto, in Star Wars: Armada Fleet Builds

Triple Vic-Interdictor Picket
Author: Forresto

Faction: Galactic Empire
Points: 500/500

Commander: Moff Jerjerrod

[ flagship ] Interdictor-class Combat Refit (93 points)
- Moff Jerjerrod ( 23 points)
- Interdictor ( 3 points)
- Wulff Yularen ( 7 points)
- Projection Experts ( 6 points)
- Targeting Scrambler ( 5 points)
= 137 total ship cost

Victory II-Class Star Destroyer (85 points)
- Gunnery Team ( 7 points)
= 92 total ship cost

Victory II-Class Star Destroyer (85 points)
- Veteran Gunners ( 5 points)
= 90 total ship cost

Victory II-Class Star Destroyer (85 points)
= 85 total ship cost

1 Ciena Ree ( 17 points)
1 Tempest Squadron ( 13 points)
1 Maarek Steele ( 21 points)
1 Soontir Fel ( 18 points)
1 Morna Kee ( 27 points)

Drop Gunnery Teams and Veteran Gunners for Leading Shots on all your Vic IIs.

I assume this is CC right? Whats the 400 point version of this look like? That's more important in my mind, you have to get to 500 first.

Have you ever used vet gunners on a vic @TheCallum? It works really well.

9 hours ago, Ginkapo said:

Have you ever used vet gunners on a vic @TheCallum? It works really well.

I have, it does, but reliable dice on three Vics works better than just one.

11 minutes ago, TheCallum said:

I have, it does, but reliable dice on three Vics works better than just one.

Ah right. 3 leading shots for the price of two vet gunners. That makes sense

1 hour ago, Ginkapo said:

Ah right. 3 leading shots for the price of two vet gunners. That makes sense

I rate dice manipulation on three better than one ship with dice manipulation, and one with the abilty to shoot twice from one arc.

The best solution would be to drop Soontir for Valen or Mauler and then you could use the better upgrade on all three.

My friend and I are going to probably play CC but when we play death match we just go for 500. 400 i'm sure is fun but it never feels as epic although you're right I do need one.

18 hours ago, TheCallum said:

Drop Gunnery Teams and Veteran Gunners for Leading Shots on all your Vic IIs.

I assume this is CC right? Whats the 400 point version of this look like? That's more important in my mind, you have to get to 500 first.

I think the 400 point version of this list is either one of two options in my mind.

1# Scratch the interdictor and ciena ree, with the surplus points going to the upgrades you both mentioned and maybe Mauler or Valen or an ace squadron.

2# Scratch Ciena and a Victory.

Either option ends up determining what kind of fleet I want in a significant way. On one hand I have an interdictor with escort fleet or I have a victory line which honestly seems pretty dope.