[LIST] Rex Biggs shell

By ingess, in X-Wing Squad Lists

I wanted to run a list with the core theme being an unkillable Biggs with Rex condition card helping to keep Biggs on the table. I went through a few iterations. Kanan in the Ghost with Biggs and Rex was just to points heavy to work out any effective way and Rex shooting at PS 4 was not bringing the condition card to the fight soon enough to matter. After that I started looking for a good Swarm tactics carrier to push Rex up in PS and that is when i found completely by accident Roark. I went to my LGS to buy an x-wing to use Wedge as my Swarm Tactics carrier and i picked up the HWK as well on a whim to finish my collection and as I read through the pilots there he was. So now this is the current list I have been running.

Biggs Darklighter (28)
X-Wing (25), R5-P9 (3), Integrated Astromech (0)

Captain Rex (20)
Sabine's TIE Fighter (14), Sabine's Masterpiece (1), “Hot Shot” Blaster (3), Jan Ors (2)

Roark Garnet (28)
HWK-290 (19), Twin Laser Turret (6), Operations Specialist (3)

Gold Squadron Pilot (24)
Y-Wing (18), Twin Laser Turret (6)

So how it flys is the Y X and HWK Fly together and Rex orbits to stay in range 3 or closer to the HWK and tries to stay in arc or the main target. The HWK X and Y can fly fairly easily together bringing 2 tlt's to bear round after round. Rex with Jan lets Biggs take evades when appropriate and the Hot shot blaster keeps Rex's condition card up if the target gets out of arc. The operations specialist is really easy token generator for Biggs so he can have the focus tokens to regen shield. So after playing a few games I am happy with how its flying but now I'm thinking I could even drop Biggs and let Rex take over his roll and run 3 tlt's. Anyway what do you think and what would you change or run with this Biggs Rex shell?