Best Choice?

By DarthAmmon, in Star Wars: Armada Fleet Builds

Looking for opinions on which of these fleets will be the best to take out. :-)

Fleet 1

Faction: Galactic Empire

Points: 395/400

Commander: Admiral Screed

Assault Objective: Most Wanted

Defense Objective: Planetary Ion Cannon

Navigation Objective: Mine Fields

Imperial II Class Star Destroyer (120)

- Agent Kallus (3)

- Gunnery Team (7)

- Boosted Comms (4)

- Electronic Countermeasures (7)

- Leading Shots (4)

- Spinal Armament (9)

= 154

Gladiator I Class Star Destroyer (56)

- Demolisher (10)

- Ordnance Experts (4)

- Engine Techs (8)

- Assault Proton Torpedoes (5)

= 83

[Flagship] Gozanti Class Cruisers (23)

- Admiral Screed (26)

= 49

Gozanti Class Cruisers (23)

- Minister Tua (2)

- Electronic Countermeasures (7)

- Bomber Command Center (8)

= 40

1 Boba Fett (26)

1 Major Rhymer (16)

3 TIE Bomber Squadron (27)

Fleet 2

Faction: Galactic Empire

Points: 400/400

Commander: Admiral Screed

Assault Objective: Precision Strike

Defense Objective: Fighter Ambush

Navigation Objective: Dangerous Territory

Gladiator I Class Star Destroyer (56)

- Demolisher (10)

- Ordnance Experts (4)

- Engine Techs (8)

- Assault Proton Torpedoes (5)

= 83

Raider I Class Corvette (44)

- Instigator (4)

- Agent Kallus (3)

- Ordnance Experts (4)

- Flechette Torpedoes (3)

= 58

[Flagship] Gozanti Class Cruisers (23)

- Admiral Screed (26)

- Expanded Hangar Bay (5)

= 53

Gozanti Class Cruisers (23)

- Suppressor (4)

- Minister Tua (2)

- Electronic Countermeasures (7)

- Bomber Command Center (8)

= 44

Gozanti Class Cruisers (23)

- Admiral Titus (2)

- Expanded Hangar Bay (5)

= 30

2 Lambda Class Shuttle (30)

1 Darth Vader (21)

1 Zertik Strom (15)

1 Tempest Squadron (13)

1 Major Rhymer (16)

4 TIE Bomber Squadron

With Fleet 1, I've tried to go for a decent shout for initiative. Rhymer's bomber team will basically assist the ISD in attacking targets. Fett will be in an open role, adding support where needed.

As for Fleet 2, I was thinking about what I'd prefer in terms of going first, or pushing the opponent to play my objectives and I think I'm happy either way. Initiative will mean I can swoop in with the Demolisher or Instigator, do my damage and hopefully use the first turn of the following round to pull the ship away to a better distance. If I go second, I have some nasty objectives that can roll in the points, while using the Demolisher to finish ships off, rather than swooping in earlier.

With that in mind, I decided to use the full 400 points and add Titus to mess with formations at the start and the Suppressor title to the bomber Gozanti, to help the bombers and Demolisher.

Some might be a little uneasy looking at how fragile Fleet 2 is. Half of it will be running away and relaying commands through the shuttles though. lol

Anyway, which do you think would be the most competitive and/or fun to fly? If I've picked poor objectives, feel free to recommend others. ;-)

I'd personally use fleet 1, but that's because I'm lover of bursting down ships, so bombers at medium rerolling and ISD with spinal is just perfect.

Ok, so I'm going through my objectives for Fleet 1 and I'm pretty happy with Most Wanted and Planetary Ion Cannon. But I'm not sure about Mine Fields. My initial thought is to use it to funnel the opposition toward my ISD's front arc, or to be a general pain in the backside when they're deploying a decent number of ships. But I'm not sure my mental picture of it is going to match reality. I get the feeling this objective could be a bit of a dud, have minimal effect on my opponent and end up getting picked every time as a result.

With me having 4 activations, which includes a Screed lifeboat, which will be basically running away and doing nothing, I feel like maybe I should consider Dangerous Territory? That way, Screed can be collecting some tokens. If my opponent wants tokens, then they have to take damage, or at least commit a ship or something, pushing them to split their fleet.

Most Wanted definitely stays, but if anyone has any views on the Defense and Navigation objectives, help will be much appreciated. I pushed Fleet 1 to 399pts, by adding the Suppressor title to the bomber command Gozanti. So I really need objective choices that will be horrible for my opponents. lol

I dunno, maybe I'm wrong about Mine Fields. But I just get the feeling it's a weak link and will let my opponents off lightly.