Sick Scyks

By Astech, in X-Wing Squad Lists

Cool new stuff is coming with the CROC, so here's a few ideas:

5 x Cartel Spacers (20) - A swarm through and through. Quintuple regen and a deadly range 1 make this fairly effective.
Heavy Scyk
ARC Caster
Pulse Ray Shield

4 x Tansarii Point Veterans (17)
Pulse Ray Shield
Light Scyk
Sunny Bounder (12)
Light Scyk
Serissu (20)
Heavy Scyk
Tractor Beam
Attanni Mindlink

Sunny Bounder (12) - Sunny Blocks.
Light Scyk
Inaldra (18) - Inaldra Tanks
Pulse Ray Shield
Crack Shot
Quinn Jast (24) - Quinn Strikes
Proton Rockets
Heavy Scyk
Crack Shot
Guidance Chips
Genesis Red (28) - Genesis arc dodges. He's a late game ace.
Mangler Cannon
Heavy Scyk
Veteran Instincts
Pulse Ray Shield
Serissu (18) - Serissu is both a distraction and a boon. Defensive rerolls are a high value target, but 18 points is hard to justify attacking first.
Light Scyk
A Score To Settle

That last list is the reason I'll be buying a total of 5 Scyks. It seems scum continues to get the cream of the crop.

I already have 4 Scyks. I think they are finally getting close to where I wanted them to be in the first place. I like most of the new pilots, and can't wait to see more scykness on the tables!

The second list has some issues, namely modifications on Light Scyks, and only one Attani Mindlink. Fix those, and I like the list (though the first seems better than the second, and the third seems the best of the bunch).

Quote

The second list has some issues, namely modifications on Light Scyks, and only one Attani Mindlink. Fix those, and I like the list (though the first seems better than the second, and the third seems the best of the bunch).

That's what I get for posting at midnight...

I could See Quin in the third list with Flechette torpedoes for stress fun.

Edited by Astech