Copious Amounts of New Vehicle Stats

By DragonDust101, in Star Wars: Age of Rebellion RPG

Hey Guys and Girls,

Over the last month , I have taken it upon myself to create a plethora of new stats for Land & space vehicles for the game. Most of them aren't capital ships, and I took out a few (such as the AT-PT) that were already statted by other third parties or FFG.

First, the Land Vehicles-

TX-225 GAVr "Occupier" Combat Assault Tank

Image result for tx-225 tank

Name- TX-225 GAVw “Occupier” Combat Assault Tank

Silhouette- 3

Speed- 2

Handling- +0

Defense-(Fore/Port/Starboard/Aft) (0/-/-/0)

Hull Trauma Threshold- 8

System Strain Threshold- 7

Armor- 2

Vehicle Type/Model- Assault Hovertank/TX-225

Manufacturer- Rothana Heavy Engineering

Maximum Altitude- 0 meters

Sensor Range- Short

Crew- One Pilot, One Vehicle Commander, One Co-Pilot/Gunner

Encumbrance Capacity- 50

Passenger Capacity- 0

Price/Rarity- 65,000, (R)/6

Customization Hard Points- 2

Weapons & Equipment- Twin Side-Mounted Port & Starboard Light Blaster Cannons (Fire Arc Forward; Damage 4; Critical 4; Range [Close]; Linked 1)

TIE ap-1 "Mauler"

Image result for tie mauler

Name- TIE ap-1 Mauler

Silhouette- 3

Speed- 3

Handling- +0

Defense-(Fore/Port/Starboard/Aft)

Hull Trauma Threshold- 6

System Strain Threshold- 7

Armor- 2

Vehicle Type/Model- Light Ground Assault Vehicle/TIE ap-1

Manufacturer- Santhe/Sienar Technologies

Sensor Range- Close

Maximum Altitude- 0 meters

Crew- 1 pilot/gunner

Encumbrance Capacity- 6

Passenger Capacity- 0

Price/Rarity- 55,000 (R)/6

Customization Hard Points- 2

Weapons & Equipment- Three Chin-mounted medium laser cannons (Fire Arc Forward; Damage 6; Crit 3; Range [Close], Linked 2)

TIE Crawler

Tie Crawler

Name- TIE Crawler

Silhouette- 3

Speed- 3

Handling- + 0

Defense-(Fore/Port/Starboard/Aft) (0/-/-/0)

Hull Trauma Threshold- 8

System Strain Threshold- 8

Armor- 2

Vehicle Type/Model- Ground Assault Tank/ TIE

Manufacturer- Sienar Ground Systems

Sensor Range- Close

Maximum Altitude- 0 meters

Crew- 1 pilot/gunner

Encumbrance Capacity- 6

Passenger Capacity- 0

Price/Rarity- 75,000 (R)/7

Customization Hard Points- 3

Weapons & Equipment- Two-chin mounted medium laser cannons-(Fire Arc Forward; Damage 6; Crit 3; Range [Close]; Linked 1)

One Chin-Mounted Retractable Light Turbolaser (Fire Arc Forward; Damage 9; Crit 3; Range [Short], Breach 2, Slow-Firing 1)

All-Terrain Missile Platform

Image result for at-mp

Name- All Terrain Missile Platform

Silhouette- 3

Speed- 2

Handling- +0

Defense-(Fore/Port/Starboard/Aft) (0/-/-0)

Hull Trauma Threshold- 12

System Strain Threshold- 10

Armor- 3

Vehicle Type/Model- Light Ordnance Walker/ AT-MP

Manufacturer- Kuat Drive Yards

Sensor Range- Short

Maximum Altitude- 0 Meters

Crew- 1 Pilot/Gunner

Encumbrance Capacity- 10

Passenger Capacity- 0

Price/Rarity- 85,000 Credits, (R)/7

Customization Hard Points- 2

Weapons & Equipment- Front-Mounted Rotary Blaster Cannon- (This whole profile uses personal scale) (Fire Arc Forward; Damage 13; Critical ; Range [Close], Auto-Fire Only)

Two Side-Mounted Missile Launchers- (Fire Arc Forward; Damage 5; Critical 4; Range [Short]; Blast 4; Breach 2; Limited Ammo 8)

All-Terrain Defense Pod

Image result for at-dp

Name- All Terrain Defense Pod

Silhouette- 3

Speed-2

Handling- +0

Defense-(Fore/Port/Starboard/Aft) (0/-/-/0)

Hull Trauma Threshold- 15

System Strain Threshold- 10

Armor- 3

Vehicle Type/Model- Defensive Walker/AT-DP

Manufacturer- Kuat Drive Yards

Sensor Range- Short

Maximum Altitude- 0 meters

Crew-One Pilot, One Gunner

Encumbrance Capacity- 20

Passenger Capacity- 0

Price/Rarity- 75,000 Credits (R)/6

Customization Hard Points- 1

Weapons & Equipment- Chin-Mounted Medium Laser cannon- (Fire Arc Forward; Damage 6; Critical 3; Range-[Close])

All-Terrain Open Transport

Image result for all terrain open transport

Name- All Terrain Open Transport

Silhouette- 4

Speed- 1

Handling- -1

Defense-(Fore/Port/Starboard/Aft)

Hull Trauma Threshold- 35

System Strain Threshold- 35

Armor- 3

Vehicle Type/Model- Troop Transport/AT-OT

Manufacturer- Kuat Drive Yards

Sensor Range- Close

Maximum Altitude- 0 meters

Crew- One Pilot, One gunner

Encumbrance Capacity-150

Passenger Capacity- 40

Price/Rarity- 150,000 (R)/8

Customization Hard Points- 2

Weapons & Equipment- Two Front-Mounted Light Laser Cannons-(Fire Arc Forward; Damage 5; Crit 3; Range [Close], Linked 1)

Two Rear-Mounted Light Laser Cannons-(Fire Arc Rear; Damage 5; Crit 3; Range [Close], Linked 1)

All-Terrain Attack Pod-

Image result for AT-AP

Name- All Terrain Attack Pod

Silhouette- 3

Speed- 2

Handling- -1

Defense-(Fore/Port/Starboard/Aft) (0/-/-/0)

Armor- 4

Hull Trauma Threshold- 13

System Strain Threshold- 10

Vehicle Type/Model- Artillery Walker/ AT-AP

Manufacturer- Kuat Drive Yards

Maximum Altitude- 0 Meters

Sensor Range- Medium

Crew- Pilot, Top Gunner, Mass Driver Gunner

Encumbrance Capacity- 20

Passenger Capacity- 0

Price/Rarity- 150,000 Credits (R)/5

Customization Hard Points- 2

Weapons & Equipment- Turret-Mounted Heavy Blaster Cannon (Fire Arc All; Damage 5, Crit 4; Range [Close]

Front- Mounted Medium Laser Cannon (Fire Arc Forward; Damage 6; Crit 3; Range [Close])

Front-Mounted Heavy Mass Driver Cannon (Fire Arc Forward; Damage 8; Critical 3; Range [Medium] Breach 3, Slow-Firing 1)



Edited by DragonDust101
Minor Silhouette Changes

AT-DP's hull, strain, and weapons seem kinda high. Hull and strain are too close to an AT-ST, would cut then by around a half to a third. Medium laser is too powerful. A light or heavy blaster cannon would be more appropriate. I'd lean toward light myself, but I won't argue if you go with heavy...

hmmmmm......

14 hours ago, Ghostofman said:

AT-DP's hull, strain, and weapons seem kinda high. Hull and strain are too close to an AT-ST, would cut then by around a half to a third. Medium laser is too powerful. A light or heavy blaster cannon would be more appropriate. I'd lean toward light myself, but I won't argue if you go with heavy...

I'll see what I can do... But they seem like they have pretty powerful cannons in rebels, on par with a TIE fighter.

And he armor and thresholds are so high because after looking at The AT-PT stats in the EoTE Core Rulebook, They have 3 Armor.

Great job putting this all together. The TX-225 GAVr “Occupier” Combat Assault Tank seems like it should have more armor, hull and strain, it is a heavy tank after all... Seems to take a good beating in Rogue One

16 hours ago, Ghostofman said:

AT-DP's hull, strain, and weapons seem kinda high. Hull and strain are too close to an AT-ST, would cut then by around a half to a third. Medium laser is too powerful. A light or heavy blaster cannon would be more appropriate. I'd lean toward light myself, but I won't argue if you go with heavy...

The AT-DP is based on early concept art for the AT-ST, and is actually the bigger machine (it's 2.6 meters taller), so I don't know why you'd want to reduce the HTT and SST that much. Plus, the actual wookieepedia-given armament of the AT-DP is one *heavy* laser cannon... :)

Edit: Also, the AT-RCT was statted out in one of the books for either AOR or FAD, I just forgot to note which one.

Edited by Winchester3
1 hour ago, DragonDust101 said:

hmmmmm......

I'll see what I can do... But they seem like they have pretty powerful cannons in rebels, on par with a TIE fighter.

Don't base it off "what it looks like" on screen. If you do that everything will be amazing. Just figure out what effect is appropriate and how that fits.

So like the AT-ST mounts a double heavy Blaster cannon on its chin, and the repulsor tank mounts a single one as it's main gun, so a heavy blaster cannon dies fit the bill.

2 hours ago, DragonDust101 said:

And he armor and thresholds are so high because after looking at The AT-PT stats in the EoTE Core Rulebook, They have 3 Armor.

Keep the armor at 3, that appears to be the armor rating for a light combat walker. Just reduce the HT and ST. That will make it lighter than an AT-ST when talking Vehicle on vehicle, but when hitting it with man portable weapons it'll still be roughly as tough.

6 minutes ago, Winchester3 said:

The AT-DP is based on early concept art for the AT-ST, and is actually the bigger machine (it's 2.6 meters taller), so I don't know why you'd want to reduce the HTT and SST that much. Plus, the actual wookieepedia-given armament of the AT-DP is one *heavy* laser cannon... :)

It's taller, but not as heavy. Remember you need to ask "why don't they just use this forever?" If the AT-DP is so awesome, why does the AT-ST exist? Making it a lighter, easier to maintain version works for Garrison and defensive duty. Add an extra 10 feet to it's height so it can get better clearance and visibility over buildings and terrain and you've got a good vehicle suited for it's role, but outclassed by the AT-ST in real combat.

And be careful with wookieepedia as a source. If we listened to everything wookieepedia said the AT-TE would be an invincible killing machine, and the original clone blaster rifle would be a planetary scale weapon. Wookieepedia editors use various sources that don't all agree with each other, and FFG made its own definition based on stats. So you can't translate it verbatim.

35 minutes ago, Ghostofman said:

Don't base it off "what it looks like" on screen. If you do that everything will be amazing. Just figure out what effect is appropriate and how that fits.

So like the AT-ST mounts a double heavy Blaster cannon on its chin, and the repulsor tank mounts a single one as it's main gun, so a heavy blaster cannon dies fit the bill.

Keep the armor at 3, that appears to be the armor rating for a light combat walker. Just reduce the HT and ST. That will make it lighter than an AT-ST when talking Vehicle on vehicle, but when hitting it with man portable weapons it'll still be roughly as tough.

It's taller, but not as heavy. Remember you need to ask "why don't they just use this forever?" If the AT-DP is so awesome, why does the AT-ST exist? Making it a lighter, easier to maintain version works for Garrison and defensive duty. Add an extra 10 feet to it's height so it can get better clearance and visibility over buildings and terrain and you've got a good vehicle suited for it's role, but outclassed by the AT-ST in real combat.

And be careful with wookieepedia as a source. If we listened to everything wookieepedia said the AT-TE would be an invincible killing machine, and the original clone blaster rifle would be a planetary scale weapon. Wookieepedia editors use various sources that don't all agree with each other, and FFG made its own definition based on stats. So you can't translate it verbatim.

Yeah, I know the wookieepedia stats are sometimes bogus, given that the AT-ST has a cargo capacity of 500 metric tons (sic!). It's obviously a typo, but it was apparently the last printed statistic so it's the official one.

Regarding the other issue though, asking why didn't they keep using it is a useless question because the galaxy is so big there's all sorts of things out there that's in regular service that wasn't seen in the movies. Even Imperial hardware that's better in pretty much every way than what the original trilogy shows us.

Edited by Winchester3

Want to throw out there that the AT-RCT is in Far Horizons, officially.

1 hour ago, Blackbird888 said:

Want to throw out there that the AT-RCT is in Far Horizons, officially.

Okay. Good to know. I'm sure they did a better job statting it then me anyway.

I've finished statting my next line of vehicles, which are mostly spacefaring vessels.

Delta-Class T3-C Shuttle

Image result for Delta-class T3-c shuttle

Name- Delta-Class T-3C Shuttle

Silhouette- 4

Speed- 3

Handling- +1

Defense (Fore/Port/Starboard/Aft)- (2/-/-/2)

Armor- 3

Hull Trauma Threshold- 25

System Strain Threshold- 20

Vehicle Type/Model- Shuttle/Delta

Manufacturer- Sienar Fleet Systems

Sensor Range- Medium

Hyperdrive- Primary Class 1, Backup Class 10

Navicomputer- Yes.

Ship’s Complement/Crew- One Pilot, One Co-Pilot, One navigator, One Gunner, One comms operator, and one engineer

Encumbrance Capacity- 200

Passenger Capacity- 20

Consumables- Two months.

Price/Rarity- 200,000 credits (R)/7

Customization Hard Points- 0

Weapons & Equipment- Two Chin and Three Wingtip-Mounted Light Laser cannons (Fire Arc Forward; Damage 5; Critical 3, Range- [Close]; Linked 4)

Hammerhead-Class Corvette

Image result for hammerhead class corvette

Name- Hammerhead-Class Corvette

Silhouette- 5

Speed- 3

Handling- -1

Defense (Fore/Port/Starboard/Aft)- (3/1/1/1)

Armor- 5

Hull Trauma Threshold-45

System Strain Threshold- 35

Vehicle Type/Model- Corvette/Hammerhead

Manufacturer- Corellian Engineering Corporation

Sensor Range- Short

Hyperdrive- Primary Class 2, Backup; None

Navicomputer- Yes.

Ship’s Complement/Crew- 30

Encumbrance Capacity- 100

Passenger Capacity- 20

Consumables- One year

Price/Rarity- 1,000,000/7

Customization Hard Points-2

Weapons & Equipment- Two front-mounted and one rear-mounted dual heavy laser cannons (Fire Arc Forward or Rear; Damage 6; Crit 3; Range; [Short], Linked 1)

Edited by DragonDust101
changing silhouette for T3C

And even more!

TIE/RC Recon

th?id=OIP.i9WzBTNCrAP6jFglZQfa8gD4Es&w=1

Name- TIE/RC Recon

Silhouette- 3

Speed- 5

Handling- +1

Defense (Fore/Port/Starboard/Aft)- (0/-/-/0)

Armor- 2

Hull Trauma Threshold- 6

System Strain Threshold- 8

Vehicle Type/Model- Reconnaissance Fighter/TIE Recon

Manufacturer- Kuat Drive Yards

Sensor Range- Extreme

Hyperdrive- None

Navicomputer- None

Ship’s Complement/Crew- 1 Pilot

Encumbrance Capacity- 8

Passenger Capacity- 0

Consumables- Two days

Price/Rarity- 25,000 (R)/5

Customization Hard Points- 2

Weapons & Equipment- None

TIE/SR Scout

th?id=OIP.6H-Yqmy9d-RxBqFc3ToyMQEsCq&w=2

Name- TIE/SR Scout

Silhouette- 3

Speed- 5

Handling- +0

Defense (Fore/Port/Starboard/Aft)-(0/-/-/0)

Armor- 2

Hull Trauma Threshold- 8

System Strain Threshold- 7

Vehicle Type/Model- Reconnaissance Fighter/TIE Scout

Manufacturer- Kuat Drive Yards

Sensor Range- Extreme

Hyperdrive- Primary Class 1, Backup Class 12

Navicomputer- Yes.

Ship’s Complement/Crew- 1 Pilot/Gunner

Encumbrance Capacity- 8

Passenger Capacity- 0

Consumables- Two days

Price/Rarity- 100,000 (R)/7

Customization Hard Points- 2

Weapons & Equipment- Two Chin-Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Crit 3; Range [Close]; Linked 1)

TIE Sentinel and TIE Opressor are up next.

Edited by DragonDust101

Edited out the AT-RCT from tthe first point

The delta seems a bit big to be silhouette 3. 4 seems more appropriate.

Convert the Ginivex Class Starfighter please?

I thought tie/rc carried a single gun...

10 hours ago, Ghostofman said:

I thought tie/rc carried a single gun...

nope. too many sensors.

On ‎4‎/‎7‎/‎2017 at 6:12 PM, Trigger Happy Droid said:

Convert the Ginivex Class Starfighter please?

maybe?

24 minutes ago, DragonDust101 said:

nope. too many sensors.

Erm...No, I checked. It indeed carries a laser cannon.

I really like these. I might have to hijack a few. Thanks!

6 hours ago, Rozial said:

I really like these. I might have to hijack a few. Thanks!

Feel free! That's why they're here!

I'd lower the armor on the TIE Mauler to 1, and also grant it the core overload and a dedicated platform for running people over. Its been a while since I played Empire at War but I distinctly remember them being very fragile and much better at turning infantry to red paste by driving at high speeds than firing their guns.

Also the TIE Scout looks wrong, I remember they're significantly larger than a starfighter (3x longer than a standard TIE) so probably bump it up to Sil 4, also it only has one laser cannon and a crew of 3 (pilot, copilot and a comms/sensor operator iirc). There was also a civilian one with a lower power main gun and some weak shields.

Looks really nice otherwise.

Want to pint out, that the TIE/rc actually HAS armament, but only a single medium Laser cannon.

And just my opinion, but aren't the TIE-Groundvehicles the most stupid vehicles from the Legends canon ever? When you have perfectly good vehicles and TIEs actually WORK in atmosphere, why these?

It's like if I take the chassis of a Focke Wulff and cut off the wings, add tracks and let it still be propelled by it's propeller engine, because that's what the TIE in front of the name suggests, that those tracks are not the engine, but still the Twin Ion Engine in the back of the pod. At the very least drop the TIE moniker, like the Scimitar bomber did. Many people still called it TIE-Scimitar, because it used a similar cockpit, but ther was only one ion Engine in the back.

And BTW I know it was driven by the tracks, still a bad design.

Edited by TheMOELANDER

Some of the early WW2 tanks used aeroplane engines XD

Modern tanks use turbine engines which are the descendants of jet engines if I remember correctly.

Empire at war in general had a lot of dumb and/or unnecessary ideas.

Stand alone it is not so bad, a decent game actually. When the otaku tried to reconcile it with canon is where things went wrong. They tend to use game mechanic decisions as verified fact. As a result there's a lot of little details that drive me nuts. The redundant and totally unnecessary TIE Mauler (come on people, century tank was already a thing when they made the game) being just one of many.

Don't get me started on dumb statting or Tibor Zann...

Edited by Ghostofman