A lot of discussion has arisen over making 100/6 not the same old slug fest each time 2 players sit down. Most of the ideas have revolved around scripted missions, with a preset idea being in place that both players strive towards accomplishing. But what if the player could create a victory scenario themselves (similar to M:TG. . .this is a Poison Deck, a Discard Deck, a Millstone Deck. . .where the deck is not defined by the cards in it, but rather the mechanic in play that allows the deck to win).
I had tossed out the idea in a different thread about having other ways a player can win, and presented this idea:
Condition: Death Mark (15 points)
Choose one of your opponents ship's valued at 33 points or more. Apply a Death Mark Counter to that ship. If you destroy that ship, you automatically win.
You go into the fray a little weaker than your foe, but with an auto win option. It allows "Hmmmmm. . . can I pull this off". You have to balance (a) I'm going in with a point handicap, (b) if there is no big ship I've shot myself in the foot and (c) I may have a chance at an alternate route to victory.
A similar idea was fielded in the CCL with a different mechanic, which I will let the creator share here if they want.
I really makes me feel like there are creative ways out there for a player to change the conditions of the battle, adding variety to encounters and promote more than "TO THE DEATH!!" build strategies.
Edited by Darth Meanie