[CCL] Most Wanted II (YT-1300 + Kihraxz Scum Ace pack)

By Odanan, in X-Wing

I like the Kiraxz fixes, makes a lot of flexibility. Free Autothrusters with Vaksai title+mod or free Vector if you want arc dodging or just free Vector Thrusters with only the mod all jump to the front for me. :)

And of course these YT pilots effectively have two illicit slots (if you count Smuggling Compartment) which nicely differentiates from both the rebel version and the Jump master.

Then there's your Contraband card... For one point? My Crow with Juke+Cloak+Stygium thanks you for giving him a second chance on that six point combo. Where this gets crazy though it's the Shadow Caster and Smuggler compartment equipped scum YT with their double illicits, maybe 1 point is to cheap when it's doubling the usefulness of another 1 point upgrade.

I think I will replace Olin Garn with the MK-09 droid... (or do I just make a crew card for Emkay?).

About the MK-09 crew, any ideas?

38 minutes ago, nitrobenz said:

I like the Kiraxz fixes, makes a lot of flexibility. Free Autothrusters with Vaksai title+mod or free Vector if you want arc dodging or just free Vector Thrusters with only the mod all jump to the front for me. :)

And of course these YT pilots effectively have two illicit slots (if you count Smuggling Compartment) which nicely differentiates from both the rebel version and the Jump master.

Then there's your Contraband card... For one point? My Crow with Juke+Cloak+Stygium thanks you for giving him a second chance on that six point combo. Where this gets crazy though it's the Shadow Caster and Smuggler compartment equipped scum YT with their double illicits, maybe 1 point is to cheap when it's doubling the usefulness of another 1 point upgrade.

Changing for 2 points.

I wanted to add all the Azzameen family as crew cards, but it looks like there are no good quality images of any of them.

Added the image of the "Box".

I think I'm almost done with this. Feedback?

MK-09 on a slamming K-Wing sounds worrisome. You do lose your crew for that combo, but seems like it still might be crazy on Miranda.

On 3/11/2017 at 5:21 AM, Odanan said:

Most Wanted II , Scum "Ace" pack made in collaboration with @Razgriz25thinf.

Scum YT-1300 pilots:

x_wing_miniatures___yt_1300_ace_pilots_b

None of those should have Falcon Stats. Also the ORS should be a 6/4 10 hit point ship not the Falcon 8/5. I know the Resistance TFA YT-1300 is a 8/5 13 hit point ship but didn't care much for it.

Give them smuggler stats. If you want the 3/1/8/5 then make the pilot a scum faction of either Lando or Han.

1 minute ago, Marinealver said:

None of those should have Falcon Stats. Also the ORS should be a 6/4 10 hit point ship not the Falcon 8/5. I know the Resistance TFA YT-1300 is a 8/5 13 hit point ship but didn't care much for it.

Give them smuggler stats. If you want the 3/1/8/5 then make the pilot a scum faction of either Lando or Han .

Personally I much prefer them with the 3/1/8/5 stats he used. The ORS was a mistake from the second wave of the game that has never been repeated. And ORS stats make them not worth flying.

But I don't want 3 yt1300s!

31 minutes ago, John Rainbow said:

But I don't want 3 yt1300s!

:D

With the release of the dual faction Scurrg, I'm thinking about doing 2 side pilot cards for the YT-1300 pilots - one side as Rebel affiliated (because those characters joined later to the Rebellion).

4 more upgrades added.

Edited by Odanan
On 3/24/2017 at 8:38 AM, Odanan said:

With the release of the dual faction Scurrg, I'm thinking about doing 2 side pilot cards for the YT-1300 pilots - one side as Rebel affiliated (because those characters joined later to the Rebellion).

That'd be neat. I'll help with that, if that's a direction you wanna go in.

So I know it's too late for feedback before entries, but I'll post it anyway for if this one wins and goes into the revision phase:

I feel like Aeron's ability should be limited to in-arc only. That seems to be the new big thing for turreted pilots anyway (dengar, rey, etc), and being able to auto-ion any one ship at range 1-2 is HUGE. Even "only" being able to do it in arc is scary good. You can literally walk a large base ship off the map and they can't do a thing about it (other than try to kill you first, so it all depends how far away they are). Oh, you got too clsoe to the edge of the board? Guess you get to fly off next round with no chance to prevent it (closest thing is probably iono bombs, which you can at least avoid getting behind the ship, or ion...torps or missiles, whiever does 2 tokens, but then they have to hvae you in arc at the right range AND hit you with the attack).

Don't know that it's really an issue, but you could use Fake Transponder on a rebel YT 1300 or 2400 and captured tie on ahsoka's tie and have a list your opponent literally can't attack unless you shoot first or they block the ship with the transponder code.opens up the ability to do NPE things like fly around until the last round or 2 of the gamea nd try to snipe a single ship down to win on points at time (or in this case, turn limit if we use it for the CCL tournament).

8 minutes ago, VanderLegion said:

So I know it's too late for feedback before entries, but I'll post it anyway for if this one wins and goes into the revision phase:

I feel like Aeron's ability should be limited to in-arc only. That seems to be the new big thing for turreted pilots anyway (dengar, rey, etc), and being able to auto-ion any one ship at range 1-2 is HUGE. Even "only" being able to do it in arc is scary good. You can literally walk a large base ship off the map and they can't do a thing about it (other than try to kill you first, so it all depends how far away they are). Oh, you got too clsoe to the edge of the board? Guess you get to fly off next round with no chance to prevent it (closest thing is probably iono bombs, which you can at least avoid getting behind the ship, or ion...torps or missiles, whiever does 2 tokens, but then they have to hvae you in arc at the right range AND hit you with the attack).

Don't know that it's really an issue, but you could use Fake Transponder on a rebel YT 1300 or 2400 and captured tie on ahsoka's tie and have a list your opponent literally can't attack unless you shoot first or they block the ship with the transponder code.opens up the ability to do NPE things like fly around until the last round or 2 of the gamea nd try to snipe a single ship down to win on points at time (or in this case, turn limit if we use it for the CCL tournament).

Some cards changed a little (this thread is outdated). Here is the last version:

Most Wanted II , Scum "Ace" pack made in collaboration with @Razgriz25thinf.

x_wing_miniatures___most_wanted_ii_custo

The YT-1300 cards are based on X-Wing: Alliance and the Kihraxz cards are based in Star Wars: Galaxies.

Scum YT-1300 pilots: (now with their Rebel versions too)

4_yt_1300_pilots_by_odanan-db7g850.gif

Kihraxz pilots:

  • Zekka Thyne ("He's got sharp ears, sharper teeth and the sharpest sense of retribution you've ever run into this side of a Wookiee bearing a grudge.")
  • Dal Perhi (Black Suns underlord)
  • Eyma
  • Viraxo Racketeer (yes, the Viraxo didn't pilot Kihraxz ships in X-Wing Alliance, but I guess if the game was released after SW: Galaxies, they would)

x_wing_miniatures___kihraxz_ace_pilots_b

Upgrades:

x_wing_miniatures___custom_scum_upgrades

x_wing_miniatures___custom_scum_upgrades

x_wing_miniatures___custom_scum_upgrades

Yes, I'm considering Vaksai as the "same ship" as the Kihraxz, which, to be fair, had a lot of variants and effectively "no two Kihraxz looked the same". The "box" will come with a Vaksai "miniature" (hint for your Kihraxz fix, FFG).

PS: since there is a limit of cards in the CCL, Chaff, Spy Droids, Escape Pod and Azzameen Family didn't make into the submission.

3 minutes ago, Odanan said:

Some cards changed a little (this thread is outdated). Here is the last version:

Most Wanted II , Scum "Ace" pack made in collaboration with @Razgriz25thinf.

x_wing_miniatures___most_wanted_ii_custo

The YT-1300 cards are based on X-Wing: Alliance and the Kihraxz cards are based in Star Wars: Galaxies.

Scum YT-1300 pilots: (now with their Rebel versions too)

4_yt_1300_pilots_by_odanan-db7g850.gif

Kihraxz pilots:

  • Zekka Thyne ("He's got sharp ears, sharper teeth and the sharpest sense of retribution you've ever run into this side of a Wookiee bearing a grudge.")
  • Dal Perhi (Black Suns underlord)
  • Eyma
  • Viraxo Racketeer (yes, the Viraxo didn't pilot Kihraxz ships in X-Wing Alliance, but I guess if the game was released after SW: Galaxies, they would)

x_wing_miniatures___kihraxz_ace_pilots_b

Upgrades:

x_wing_miniatures___custom_scum_upgrades

x_wing_miniatures___custom_scum_upgrades

x_wing_miniatures___custom_scum_upgrades

Yes, I'm considering Vaksai as the "same ship" as the Kihraxz, which, to be fair, had a lot of variants and effectively "no two Kihraxz looked the same". The "box" will come with a Vaksai "miniature" (hint for your Kihraxz fix, FFG).

PS: since there is a limit of cards in the CCL, Chaff, Spy Droids, Escape Pod and Azzameen Family didn't make into the submission.

I don't think those 2 have actually changed :P . I was actually goig off of the versions coming in the voting doc anyway :P