[CCL] Most Wanted II (YT-1300 + Kihraxz Scum Ace pack)

By Odanan, in X-Wing

Most Wanted II , Scum "Ace" pack made in collaboration with @Razgriz25thinf.

x_wing_miniatures___most_wanted_ii_custo

The YT-1300 cards are based on X-Wing: Alliance and the Kihraxz cards are based in Star Wars: Galaxies.

Scum YT-1300 pilots:

x_wing_miniatures___yt_1300_ace_pilots_b

Kihraxz pilots:

  • Zekka Thyne ("He's got sharp ears, sharper teeth and the sharpest sense of retribution you've ever run into this side of a Wookiee bearing a grudge.")
  • Dal Perhi (Black Suns underlord)
  • Eyma
  • Viraxo Racketeer (yes, the Viraxo didn't pilot Kihraxz ships in X-Wing Alliance, but I guess if the game was released after SW: Galaxies, they would)

x_wing_miniatures___kihraxz_ace_pilots_b

Upgrades:

x_wing_miniatures___custom_scum_upgrades

x_wing_miniatures___custom_scum_upgrades

x_wing_miniatures___custom_scum_upgrades

Yes, I'm considering Vaksai as the "same ship" as the Kihraxz, which, to be fair, had a lot of variants and effectively "no two Kihraxz looked the same". The "box" will come with a Vaksai "miniature" (hint for your Kihraxz fix, FFG).

Edited by Odanan

Is the card the Fake Transponder Codes too broken?

Edited by Odanan
37 minutes ago, Odanan said:

Is the card the Fake Transponder Codes too broken?

And Vaksai Starfighter to usless

Just now, Sazadek said:

And Vaksai Starfighter to usless

I guess barrel roll is better for the Kihraxz... (but the boost is more thematic)

And if the title gave it 1 more shield?

Just now, Odanan said:

I guess barrel roll is better for the Kihraxz... (but the boost is more thematic)

And if the title gave it 1 more shield?

If the Kihraxz have a shiled more, the new modf, that comes in the huge ship of scum, is not valid

I don't recall the Viraxo using Kihraxz, but gameplay comes over lore.

1 hour ago, ScummyRebel said:

I don't recall the Viraxo using Kihraxz, but gameplay comes over lore.

They didn't!

But I believe if the X-Wing Alliance was released after SW Galaxies, we would probably fight against some Viraxos in Kiharaxz (because of their connections with the Black Suns).

1 hour ago, Sazadek said:

If the Kihraxz have a shiled more, the new modf, that comes in the huge ship of scum, is not valid

True. Any other suggestion? (I guess increasing the hull even more would be weird)

1 hour ago, Sazadek said:

And Vaksai Starfighter to usless

either make the equipped system cheaper or take it off and add something to do with using the boost like; after you perform a boost perform a target lock, or when attacking or defending, if you performed a boost this round, roll one additional die

Just now, wfain said:

either make the equipped system cheaper or take it off and add something to do with using the boost like; after you perform a boost perform a target lock, or when attacking or defending, if you performed a boost this round, roll one additional die

Must everything these days be action-economy? :/

1 hour ago, Odanan said:

Contraband

Extra Munitions for Illicits makes a lot of sense as an upgrade, the only thing that puzzles me is why it's cheaper - is it because of the Crew slot requirement?

Fake Transponder Codes

Ok, so a similar effect to the Captured TIE. The 'touch an enemy ship' part should read 'overlap another ship or obstacle token'. The trouble is that, unlike Captured TIE, this upgrade lacks the 'when you're the last ship' clause, meaning it would be possible to stall out a game by never attacking and flying carefully enough to avoid collisions. I think this would be too 'gamey' (if you know what I mean) and lead to a lot of frustrating situations for the opponent - imagine Palob or Torkil with this, for example.

After-Market Kit

If I'm understanding this correctly, this upgrade allows the Kihraxz to take a single Modification (since this one fills the initial slot) but at a -2pt cost? That seems pretty reasonable, and helps out the Kihraxz in the way I think it needs. In this case, though, it should be worded more like Smuggling Compartment (referring to an 'additional' Modification) rather than referring to '2 Modifications instead of 1'.

Vaksai Starfighter

This one, I don't like. All too often, fan made cards that intend to bring lacking ships (like the Kihraxz) up a bit do so by just giving them Boost, which I've never felt is a very creative solution. In this case it risks making the Kihraxz into an arc-dodger (since it would be able to get Boost through this and then Vectored Thrusters for free), which I don't feel it is meant to be. Adding the Systems slot as well seems like overkill (as well as being too similar to the TIE Advanced title).
Given that the Vaksai variant certainly looks to be a bulkier, heavier version of the Kihraxz, perhaps instead you could represent this either through defensive means (give it more hull or shield, for example) or by improving its firepower in a subtle way. I have a suggestion for the latter:

'When performing a primary weapon attack, you may roll an additional attack die. If you do, at the start of the 'Compare Results' step, you must cancel one die result'

Doesn't make the ship hit any harder, but improves the liklihood that it will hit in the first place and thus giving the Kihraxz a reliability that should make it more attractive for the cost. Points wise, I think 2-3 would cover it.

2 minutes ago, MalusCalibur said:

Contraband

Extra Munitions for Illicits makes a lot of sense as an upgrade, the only thing that puzzles me is why it's cheaper - is it because of the Crew slot requirement?

Fake Transponder Codes

Ok, so a similar effect to the Captured TIE. The 'touch an enemy ship' part should read 'overlap another ship or obstacle token'. The trouble is that, unlike Captured TIE, this upgrade lacks the 'when you're the last ship' clause, meaning it would be possible to stall out a game by never attacking and flying carefully enough to avoid collisions. I think this would be too 'gamey' (if you know what I mean) and lead to a lot of frustrating situations for the opponent - imagine Palob or Torkil with this, for example.

After-Market Kit

If I'm understanding this correctly, this upgrade allows the Kihraxz to take a single Modification (since this one fills the initial slot) but at a -2pt cost? That seems pretty reasonable, and helps out the Kihraxz in the way I think it needs. In this case, though, it should be worded more like Smuggling Compartment (referring to an 'additional' Modification) rather than referring to '2 Modifications instead of 1'.

Vaksai Starfighter

This one, I don't like. All too often, fan made cards that intend to bring lacking ships (like the Kihraxz) up a bit do so by just giving them Boost, which I've never felt is a very creative solution. In this case it risks making the Kihraxz into an arc-dodger (since it would be able to get Boost through this and then Vectored Thrusters for free), which I don't feel it is meant to be. Adding the Systems slot as well seems like overkill (as well as being too similar to the TIE Advanced title).
Given that the Vaksai variant certainly looks to be a bulkier, heavier version of the Kihraxz, perhaps instead you could represent this either through defensive means (give it more hull or shield, for example) or by improving its firepower in a subtle way. I have a suggestion for the latter:

'When performing a primary weapon attack, you may roll an additional attack die. If you do, at the start of the 'Compare Results' step, you must cancel one die result'

Doesn't make the ship hit any harder, but improves the liklihood that it will hit in the first place and thus giving the Kihraxz a reliability that should make it more attractive for the cost. Points wise, I think 2-3 would cover it.

Contraband: the price is because the Illicit upgrades are usually much cheaper than ordnance. Also, you can own only up to 2 Illicit upgrades at once, while you can own several ordnance cards.

Fake Transponder: I shall remake it with the Captured TIE in mind (forgot that card - Sabine's TIE is something I wish I never got my eyes on)

After-Market Kit: already done that (see the updated image up there)

Vaksai: well, the Vaksai is super fast. I see no reason to have a Vaksai title without boost (and I'm not too fan of the action-economy escalation).

10 minutes ago, Odanan said:

Vaksai: well, the Vaksai is super fast. I see no reason to have a Vaksai title without boost (and I'm not too fan of the action-economy escalation).

Can I ask what your source is for this? My own knowledge of the EU is limited, but what I could find on the Vaksai indicates that, while it did have better engines, they were not given any particular mention over other general improvements (weapons, capacitors, 'other systems'), and the ship was generally referred to as a balance between firepower and maneuverability rather than notably fast like an A-Wing or Interceptor.

As it stands, you could get Boost onto the Vaksai through the After-Market Kit, if you really wanted it - I'm just not sure it needs to be built-in.

You could even staple the boost onto the Vaksai in a different way. "After you perform an attack you may perform a free boost action."

It's more interesting than just letting it boost, while also offering deeper tactical implications.

Personally I think that speed and firepower are important to the Vaksai and I think they should both be represented in some way.

1 hour ago, MalusCalibur said:

Can I ask what your source is for this? My own knowledge of the EU is limited, but what I could find on the Vaksai indicates that, while it did have better engines, they were not given any particular mention over other general improvements (weapons, capacitors, 'other systems'), and the ship was generally referred to as a balance between firepower and maneuverability rather than notably fast like an A-Wing or Interceptor.

As it stands, you could get Boost onto the Vaksai through the After-Market Kit, if you really wanted it - I'm just not sure it needs to be built-in.

In the Wookie page says Vaksai speed = 1,250. While the Kihrazx is 1,050. That's the same as the TIE Interceptor and just a little less than the A-Wing (1,300).

22 minutes ago, Odanan said:

In the Wookie page says Vaksai speed = 1,250. While the Kihrazx is 1,050. That's the same as the TIE Interceptor and just a little less than the A-Wing (1,300).

Wookiepedia also says that the TIE Defender's speed is 1680. I'm not sure we can rely on those numbers to decide what should have a native Boost action.

Just now, MalusCalibur said:

Wookiepedia also says that the TIE Defender's speed is 1680. I'm not sure we can rely on those numbers to decide what should have a native Boost action.

TIE Defender was one ship that had its stats toned-down from the absolute OP (after all, it was the Empire's super weapon) in TIE Fighter game to more reasonable stats in the later (multiplayer) games. But it was still very fast.

When the designers translated the Defender and the E-Wing to this game, they removed the high speed (translated by boost in this game) to differentiate them from the other ships, instead of making them better in everything.

Added to the OP the first version of the Kihraxz pilots.

Why not combine the After market and Vaksai? Drop the system addon and instead give them 2 mod slots.

3 hours ago, PastrySandwich said:

Why not combine the After market and Vaksai? Drop the system addon and instead give them 2 mod slots.

Because not always you will want to spend more points on your Kihraxz.

Edited by Odanan
On 3/11/2017 at 10:25 AM, Odanan said:

In the Wookie page says Vaksai speed = 1,250. While the Kihrazx is 1,050. That's the same as the TIE Interceptor and just a little less than the A-Wing (1,300).

When I was making a T-65C-A2 X-wing title, I made the 3 straight green. I didn't want to add boost, but it still makes the ship faster without making it faster than a T-70.

Note: I got my speeds from Wookieepedia too.

Edited by AwesomeJedi

Added the YT-1300 pilots.

Olin Garn would sound better if you said once per round. It would match the language of FFG cards.

On 3/11/2017 at 6:08 AM, Sazadek said:

And Vaksai Starfighter to usless

Vaksai + Aftermarket Kit = free Autothrusters

Just now, nitrobenz said:

Vaksai + Aftermarket Kit = free Autothrusters

Yep!